Player Matchup

Sylvanus
Sylvanus
Coostohh
Sylvanus
Level 105
God Stats
51W - 52L
1,521 SR
Queue Stats
193W - 196L
1,517 Elo+
Party 1
Cthulhu
Cthulhu
PurE BageLz
Cthulhu
Level 44
God Stats
22W - 20L
1,625 SR
Queue Stats
445W - 435L
1,457 Elo+
Party 1
Gilgamesh
Gilgamesh
Vansfire
Gilgamesh
Level 144
God Stats
6W - 6L
1,720 SR
Queue Stats
384W - 324L
1,455 Elo+
Party 1
Team Averages
Level 98
1,622 SR
1,476 Elo+

VS

Team Averages
Level 98
1,628 SR
1,497 Elo+
Neith
Neith
AnimainSparkstr
Neith
Level 147
God Stats
6W - 7L
1,446 SR
Queue Stats
217W - 248L
1,456 Elo+
Solo
Ra
Ra
n_avy14
Ra
Level 129
God Stats
2W - 3L
1,637 SR
Queue Stats
107W - 113L
1,415 Elo+
Solo
Xing Tian
Xing Tian
Ğowzilla
Xing Tian
Level 17
God Stats
4W - 1L
1,801 SR
Queue Stats
12W - 7L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Coostohh
Sylvanus
11
0 / 5 / 0
7,878
563
9,318
16,241
10,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cthulhu
PurE BageLz
Cthulhu
10
0 / 6 / 0
7,937
567
10,321
18,628
7,962
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Gilgamesh
Vansfire
Gilgamesh
11
0 / 5 / 0
7,875
563
7,380
12,392
6,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 9
10,853
775
15,821
11,135
4,703
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
7 / 0 / 7
10,318
737
15,591
10,926
6,431
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xing Tian
Ğowzilla
Xing Tian
13
2 / 0 / 14
10,750
768
7,051
16,235
15,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
46
0
Kills
16
16
Deaths
0
0
Assists
30
Player
Kills
Deaths
Assists
KDA
W
7
0
9
11.5
L
Sylvanus
Coostohh
Sylvanus
0
5
0
0
L
Cthulhu
PurE BageLz
Cthulhu
0
6
0
0
L
Gilgamesh
Vansfire
Gilgamesh
0
5
0
0
W
7
0
7
10.5
W
Xing Tian
Ğowzilla
Xing Tian
2
0
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,019
Damage
38,463
47,261
Taken
38,296
24,820
Mitigated
26,615
10,842
Healing
20,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,821
8,435
0
3,980
11,135
4,703
1,457
5,746
5,389
0
55,779
L
Sylvanus
Coostohh
Sylvanus
9,318
2,037
3,000
4,540
16,241
10,558
0
8,612
7,629
26,463
4,039
L
Cthulhu
PurE BageLz
Cthulhu
10,321
60
798
1,181
18,628
7,962
0
9,011
9,617
33,034
0
L
Gilgamesh
Vansfire
Gilgamesh
7,380
1,239
0
1,323
12,392
6,300
0
5,140
7,252
0
35,750
W
15,591
1,032
5,058
6,478
10,926
6,431
530
5,708
5,218
44,209
0
W
Xing Tian
Ğowzilla
Xing Tian
7,051
570
1,093
3,728
16,235
15,481
204
7,789
8,446
21,712
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,690
Gold Earned
31,921
130
Minions Killed
165
0
Camps Cleared
0
695,957
Distance Traveled
773,898
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,853
775
84
6
0
262,241
4
L
Sylvanus
7,878
563
47
3
0
224,812
1
L
Cthulhu
7,937
567
41
3
0
235,503
6
L
Gilgamesh
7,875
563
42
3
0
235,642
5
W
Ra
10,318
737
59
4
0
256,230
2
W
Xing Tian
10,750
768
22
2
0
255,427
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role