Player Matchup

Tiamat
Tiamat
Dеviant
Tiamat
Level 160
God Stats
199W - 6L
2,302 SR
Queue Stats
843W - 35L
2,374 Elo+
Party 1
Xing Tian
Xing Tian
Meynik
Xing Tian
Level 160
God Stats
9W - 0L
2,137 SR
Queue Stats
253W - 14L
2,271 Elo+
Party 1
Ullr
Ullr
zlOwnedYou
Ullr
Level 158
God Stats
1W - 2L
1,624 SR
Queue Stats
79W - 20L
1,966 Elo+
Party 1
Team Averages
Level 159
2,021 SR
2,204 Elo+

VS

Team Averages
Level 148
1,731 SR
1,779 Elo+
Anhur
Anhur
Asialils
Anhur
Level 156
God Stats
4W - 5L
1,608 SR
Queue Stats
160W - 88L
1,792 Elo+
Party 2
Scylla
Scylla
BenTheMoistOne
Scylla
Level 159
God Stats
23W - 8L
1,996 SR
Queue Stats
519W - 177L
1,929 Elo+
Party 2
Ymir
Ymir
SimiValyYT
Ymir
Level 129
God Stats
6W - 6L
1,589 SR
Queue Stats
452W - 361L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Dеviant
Tiamat
17
9 / 2 / 5
13,705
806
26,479
17,967
10,748
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xing Tian
Meynik
Xing Tian
14
1 / 1 / 14
12,247
720
14,577
19,432
16,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
5 / 6 / 8
11,916
701
17,094
13,970
4,652
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Asialils
Anhur
13
3 / 3 / 4
10,236
602
10,498
17,134
6,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

15
5 / 5 / 3
11,431
672
14,325
18,485
6,212
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
1 / 7 / 7
10,356
609
5,822
25,889
24,353
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
23
15
Kills
9
9
Deaths
15
27
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Anhur
Asialils
Anhur
3
3
4
1.67
L
5
5
3
1.3
W
Tiamat
Dеviant
Tiamat
9
2
5
5.75
W
Xing Tian
Meynik
Xing Tian
1
1
14
8
L
1
7
7
0.64
W
5
6
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,150
Damage
30,645
51,369
Taken
61,508
32,358
Mitigated
37,258
19,918
Healing
12,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Asialils
Anhur
10,498
4,249
0
5,091
17,134
6,693
0
11,660
5,474
0
39,018
L
14,325
1,601
0
3,480
18,485
6,212
0
11,736
6,749
60,899
0
W
Tiamat
Dеviant
Tiamat
26,479
4,042
421
11,802
17,967
10,748
540
5,115
12,852
85,162
0
W
Xing Tian
Meynik
Xing Tian
14,577
872
0
6,428
19,432
16,958
602
6,631
12,801
36,402
0
L
5,822
1,144
494
3,339
25,889
24,353
0
17,708
8,181
19,274
0
W
17,094
4,710
0
1,267
13,970
4,652
1,576
9,090
4,880
0
59,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,868
Gold Earned
32,023
189
Minions Killed
249
0
Camps Cleared
0
983,949
Distance Traveled
884,038
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,236
602
85
5
0
304,756
4
L
Scylla
11,431
672
113
7
0
321,144
2
W
Tiamat
13,705
806
88
5
0
327,371
4
W
Xing Tian
12,247
720
23
1
0
342,774
5
L
Ymir
10,356
609
51
3
0
258,138
10
W
Ullr
11,916
701
78
5
0
313,804
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role