Player Matchup

Janus
Janus
Cocacowlah
Janus
Level 34
God Stats
1W - 2L
1,500 SR
Queue Stats
56W - 31L
1,500 Elo+
Party 2
Bacchus
Bacchus
HuntersMeta
Bacchus
Level 24
God Stats
1W - 1L
1,730 SR
Queue Stats
32W - 9L
1,788 Elo+
Party 2
Heimdallr
Heimdallr
KermitHatesElmo
Heimdallr
Level 29
God Stats
2W - 2L
1,567 SR
Queue Stats
237W - 215L
1,595 Elo+
Solo
Tyr
Tyr
LinaRossi
Tyr
Level 8
God Stats
0W - 5L
1,128 SR
Queue Stats
48W - 22L
1,745 Elo+
Party 2
Sobek
Sobek
Melachel
Sobek
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 15L
1,500 Elo+
Party 2
Team Averages
Level 24
1,485 SR
1,626 Elo+

VS

Team Averages
Level 39
1,575 SR
1,669 Elo+
Kuzenbo
Kuzenbo
Hinkari
Kuzenbo
Level 125
God Stats
4W - 1L
1,500 SR
Queue Stats
76W - 70L
1,597 Elo+
Party 1
Ratatoskr
Ratatoskr
Melonenkopf
Ratatoskr
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 11L
1,780 Elo+
Solo
Awilix
Awilix
MihneaKapy
Awilix
Level 25
God Stats
24W - 20L
1,626 SR
Queue Stats
134W - 140L
1,537 Elo+
Solo
Hera
Hera
SallySalazar
Hera
Level 18
God Stats
4W - 0L
1,751 SR
Queue Stats
40W - 30L
1,655 Elo+
Solo
Neith
Neith
Xileano03
Neith
Level 8
God Stats
3W - 1L
1,500 SR
Queue Stats
60W - 46L
1,776 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
17
2 / 3 / 0
9,795
490
1,998
8,469
3,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
HuntersMeta
Bacchus
17
2 / 1 / 4
9,642
482
9,963
15,959
10,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
KermitHatesElmo
Heimdallr
15
1 / 4 / 1
9,171
459
9,458
14,563
6,406
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

17
4 / 2 / 4
10,922
546
7,921
15,508
14,485
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sobek
Melachel
Sobek
12
0 / 6 / 2
8,206
410
4,814
17,220
16,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Hinkari
Kuzenbo
13
2 / 2 / 6
9,309
465
8,789
12,856
15,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ratatoskr
Melonenkopf
Ratatoskr
19
3 / 2 / 3
11,366
568
12,342
14,820
7,823
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Awilix
MihneaKapy
Awilix
17
4 / 0 / 2
10,539
527
6,225
10,747
5,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
2 / 3 / 4
11,489
574
13,885
9,529
3,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Xileano03
Neith
15
5 / 2 / 2
10,082
504
8,056
7,538
2,773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
33
9
Kills
16
16
Deaths
9
11
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Janus
2
3
0
0.67
W
Kuzenbo
Hinkari
Kuzenbo
2
2
6
2.5
L
Bacchus
HuntersMeta
Bacchus
2
1
4
4
L
Heimdallr
KermitHatesElmo
Heimdallr
1
4
1
0.38
L
4
2
4
3
L
Sobek
Melachel
Sobek
0
6
2
0.17
W
Ratatoskr
Melonenkopf
Ratatoskr
3
2
3
2.25
W
Awilix
MihneaKapy
Awilix
4
0
2
5
W
2
3
4
1.33
W
Neith
Xileano03
Neith
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,154
Damage
49,297
71,719
Taken
55,490
50,548
Mitigated
35,377
20,791
Healing
14,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
1,998
100
0
1,830
8,469
3,016
0
5,020
3,291
70,352
0
W
Kuzenbo
Hinkari
Kuzenbo
8,789
3,487
0
1,180
12,856
15,606
0
2,414
10,442
36,424
0
L
Bacchus
HuntersMeta
Bacchus
9,963
1,030
0
5,263
15,959
10,637
0
3,918
11,878
73,522
0
L
Heimdallr
KermitHatesElmo
Heimdallr
9,458
3,390
0
2,673
14,563
6,406
596
5,538
9,025
0
74,497
L
7,921
713
0
6,744
15,508
14,485
0
3,351
12,059
0
71,584
L
Sobek
Melachel
Sobek
4,814
540
0
4,281
17,220
16,004
0
4,547
12,539
23,377
0
W
Ratatoskr
Melonenkopf
Ratatoskr
12,342
2,919
0
6,594
14,820
7,823
0
2,534
12,242
253
75,854
W
Awilix
MihneaKapy
Awilix
6,225
1,824
0
983
10,747
5,334
0
3,721
7,026
0
87,309
W
13,885
3,296
136
1,888
9,529
3,841
49
5,852
3,575
98,598
0
W
Neith
Xileano03
Neith
8,056
4,846
0
3,340
7,538
2,773
1,028
2,108
5,430
0
41,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,736
Gold Earned
52,785
614
Minions Killed
577
0
Camps Cleared
0
1,953,389
Distance Traveled
1,926,301
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,795
490
156
8
0
353,452
1
W
Kuzenbo
9,309
465
47
2
0
471,239
3
L
Bacchus
9,642
482
125
6
0
412,352
4
L
Heimdallr
9,171
459
146
7
0
329,621
5
L
Tyr
10,922
546
152
8
0
449,982
3
L
Sobek
8,206
410
35
2
0
407,982
2
W
Ratatoskr
11,366
568
157
8
0
421,631
5
W
Awilix
10,539
527
132
7
0
460,193
1
W
Hera
11,489
574
181
9
0
390,040
10
W
Neith
10,082
504
60
3
0
183,198
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role