Player Matchup

Thor
Thor
Gold IV
BOOOMH
Thor
Gold IV
Level 59
God Stats
2W - 2L
1,576 SR
Queue Stats
187W - 180L
1,485 MMR
Solo
Sobek
Sobek
Bronze III
JhonnyYkza
Sobek
Bronze III
Level 147
God Stats
0W - 1L
1,889 SR
Queue Stats
11W - 17L
1,283 MMR
Solo
Hou Yi
Hou Yi
Silver I
JohnGolld
Hou Yi
Silver I
Level 146
God Stats
15W - 12L
1,539 SR
Queue Stats
388W - 412L
1,235 MMR
Solo
Scylla
Scylla
Masters
bîbìch
Scylla
Masters
Level 63
God Stats
3W - 1L
1,943 SR
Queue Stats
229W - 202L
2,508 MMR
Solo
Hades
Hades
Platinum V
狂人异族
Hades
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 115
1,690 SR
1,602 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 84
1,618 SR
1,618 MMR
Freya
Freya
Platinum IV
BigManbaby
Freya
Platinum IV
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
162W - 135L
2,020 MMR
Solo
Ymir
Ymir
Silver II
FallenAngel61
Ymir
Silver II
Level 108
God Stats
8W - 2L
1,678 SR
Queue Stats
539W - 535L
998 MMR
Solo
King Arthur
King Arthur
Platinum III
LittleTwink
King Arthur
Platinum III
Level 47
God Stats
10W - 4L
1,795 SR
Queue Stats
40W - 21L
2,038 MMR
Solo
Agni
Agni
Gold II
NachoLaVergota
Agni
Gold II
Level 148
God Stats
86W - 72L
1,617 SR
Queue Stats
307W - 302L
1,532 MMR
Solo
Anhur
Anhur
Bronze III
SückRez
Anhur
Bronze III
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
BOOOMH
Thor
16
4 / 4 / 8
9,997
500
6,634
14,898
8,179
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sobek
12
0 / 6 / 11
7,823
391
6,810
14,865
14,018
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hou Yi
JohnGolld
Hou Yi
16
4 / 9 / 1
10,502
525
7,658
15,996
4,325
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
bîbìch
Scylla
18
7 / 7 / 7
11,898
595
11,998
14,513
4,500
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 7 / 2
9,329
466
5,941
17,477
8,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
NoxSetJanusTsukuyomiChang'e

VS

Bans
AthenaFenrirAh PuchLokiPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
18
5 / 6 / 3
11,819
591
10,616
15,970
6,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
2 / 4 / 5
10,196
510
5,732
15,594
11,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
LittleTwink
King Arthur
20
8 / 1 / 7
13,337
667
16,517
18,619
15,191
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
5 / 2 / 9
11,741
587
9,446
9,315
3,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
SückRez
Anhur
20
13 / 3 / 6
13,117
656
16,981
15,195
5,502
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
63
16
Kills
33
33
Deaths
16
29
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Thor
BOOOMH
Thor
4
4
8
2
W
Freya
5
6
3
1.08
W
2
4
5
1.13
L
Sobek
0
6
11
0.92
L
Hou Yi
JohnGolld
Hou Yi
4
9
1
0.5
W
King Arthur
LittleTwink
King Arthur
8
1
7
11.5
W
5
2
9
4.75
W
Anhur
SückRez
Anhur
13
3
6
5.33
L
Scylla
bîbìch
Scylla
7
7
7
1.5
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,041
Damage
59,292
77,749
Taken
74,693
39,600
Mitigated
41,771
16,246
Healing
24,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
BOOOMH
Thor
6,634
989
0
2,663
14,898
8,179
0
9,018
5,880
0
54,619
W
Freya
10,616
3,276
0
5,617
15,970
6,207
192
6,954
9,016
90,922
0
W
5,732
868
0
3,219
15,594
11,530
0
7,023
8,571
27,222
0
L
Sobek
6,810
236
0
3,530
14,865
14,018
0
7,697
7,168
21,226
0
L
Hou Yi
JohnGolld
Hou Yi
7,658
3,107
0
1,116
15,996
4,325
468
1,510
14,486
4
58,982
W
King Arthur
LittleTwink
King Arthur
16,517
3,533
0
7,034
18,619
15,191
1,233
4,113
14,506
0
89,314
W
9,446
970
0
4,416
9,315
3,341
2,638
3,310
6,005
78,203
0
W
Anhur
SückRez
Anhur
16,981
8,513
0
4,350
15,195
5,502
5,694
4,425
10,770
0
97,653
L
Scylla
bîbìch
Scylla
11,998
1,665
0
3,321
14,513
4,500
303
5,645
8,868
75,709
0
L
5,941
860
63
5,553
17,477
8,578
0
1,924
15,553
60,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,549
Gold Earned
60,210
499
Minions Killed
611
0
Camps Cleared
0
1,726,687
Distance Traveled
1,888,532
20
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,997
500
103
5
0
366,262
2
W
Freya
11,819
591
127
6
0
362,195
0
W
Ymir
10,196
510
34
2
0
377,936
10
L
Sobek
7,823
391
23
1
0
366,824
3
L
Hou Yi
10,502
525
113
6
0
316,255
5
W
King Arthur
13,337
667
174
9
0
403,541
6
W
Agni
11,741
587
131
7
0
385,333
7
W
Anhur
13,117
656
145
7
0
359,527
0
L
Scylla
11,898
595
132
7
0
335,797
1
L
Hades
9,329
466
128
6
0
341,549
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role