Player Matchup

Bacchus
Bacchus
CeciBiologici
Bacchus
Level 67
God Stats
23W - 16L
1,893 SR
Queue Stats
310W - 279L
1,630 Elo+
Party 1
Ravana
Ravana
CoachKoiZeit
Ravana
Level 109
God Stats
6W - 6L
1,385 SR
Queue Stats
183W - 187L
1,548 Elo+
Party 3
Medusa
Medusa
Danknny
Medusa
Level 61
God Stats
0W - 1L
1,682 SR
Queue Stats
132W - 125L
1,626 Elo+
Solo
Mulan
Mulan
HerrNiko
Mulan
Level 129
God Stats
25W - 12L
1,637 SR
Queue Stats
565W - 517L
1,627 Elo+
Party 1
Ra
Ra
LIVExTemptation
Ra
Level 143
God Stats
2W - 5L
1,550 SR
Queue Stats
425W - 367L
1,588 Elo+
Party 3
Team Averages
Level 102
1,629 SR
1,604 Elo+

VS

Team Averages
Level 106
1,534 SR
1,505 Elo+
Athena
Athena
Enfluxions
Athena
Level 68
God Stats
5W - 5L
1,574 SR
Queue Stats
164W - 147L
1,575 Elo+
Solo
Nu Wa
Nu Wa
Noeliito
Nu Wa
Level 93
God Stats
3W - 6L
1,460 SR
Queue Stats
358W - 313L
1,575 Elo+
Solo
Osiris
Osiris
SitoToLoVeo
Osiris
Level 118
God Stats
15W - 12L
1,635 SR
Queue Stats
247W - 239L
1,571 Elo+
Party 2
Apollo
Apollo
findijorge
Apollo
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 6L
1,257 Elo+
Party 2
Fenrir
Fenrir
mascari17
Fenrir
Level 126
God Stats
3W - 0L
1,500 SR
Queue Stats
26W - 11L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
15
5 / 6 / 9
11,310
419
17,008
28,792
38,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ravana
17
2 / 9 / 6
11,213
415
7,717
23,326
11,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
Danknny
Medusa
18
3 / 10 / 4
11,845
439
21,252
30,152
13,730
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
HerrNiko
Mulan
18
3 / 9 / 2
12,350
457
21,570
40,153
38,752
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
7 / 4 / 4
13,729
508
21,632
19,173
9,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Enfluxions
Athena
19
3 / 6 / 24
14,186
525
12,985
34,782
41,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nu Wa
Noeliito
Nu Wa
20
3 / 7 / 17
14,460
536
23,607
16,498
7,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Osiris
20
10 / 1 / 19
15,974
592
32,450
38,129
39,569
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Apollo
findijorge
Apollo
20
6 / 4 / 14
15,177
562
30,268
25,315
12,299
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
mascari17
Fenrir
20
16 / 2 / 11
15,960
591
19,691
23,782
15,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
123
20
Kills
38
38
Deaths
20
25
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Bacchus
5
6
9
1.58
L
Ravana
2
9
6
0.56
L
Medusa
Danknny
Medusa
3
10
4
0.5
W
Athena
Enfluxions
Athena
3
6
24
2.5
L
Mulan
HerrNiko
Mulan
3
9
2
0.44
L
7
4
4
2.25
W
Nu Wa
Noeliito
Nu Wa
3
7
17
1.64
W
Osiris
10
1
19
19.5
W
Apollo
findijorge
Apollo
6
4
14
3.25
W
Fenrir
mascari17
Fenrir
16
2
11
10.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,179
Damage
119,001
141,596
Taken
138,506
112,034
Mitigated
116,221
36,619
Healing
57,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
17,008
1,909
0
3,570
28,792
38,946
36
10,788
17,690
38,917
0
L
Ravana
7,717
1,698
0
4,956
23,326
11,193
640
6,215
16,737
0
62,439
L
Medusa
Danknny
Medusa
21,252
9,750
0
3,894
30,152
13,730
864
6,897
23,017
0
98,063
W
Athena
Enfluxions
Athena
12,985
4,224
0
5,928
34,782
41,469
1,520
11,116
23,666
42,627
0
L
Mulan
HerrNiko
Mulan
21,570
3,498
0
13,552
40,153
38,752
754
9,248
30,607
1,070
93,582
L
21,632
644
4,496
6,151
19,173
9,413
0
5,793
13,002
125,301
0
W
Nu Wa
Noeliito
Nu Wa
23,607
1,566
767
2,821
16,498
7,528
1,836
8,130
8,368
111,341
0
W
Osiris
32,450
11,951
0
23,957
38,129
39,569
1,957
9,123
28,541
15,817
112,751
W
Apollo
findijorge
Apollo
30,268
23,932
0
13,595
25,315
12,299
6,512
6,191
19,124
0
135,718
W
Fenrir
mascari17
Fenrir
19,691
4,428
0
10,099
23,782
15,356
1,670
5,829
16,558
0
114,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,447
Gold Earned
75,757
680
Minions Killed
723
0
Camps Cleared
0
2,335,016
Distance Traveled
2,607,682
15
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
11,310
419
39
1
0
506,071
5
L
Ravana
11,213
415
110
4
0
434,676
5
L
Medusa
11,845
439
153
6
0
422,531
3
W
Athena
14,186
525
59
2
0
551,643
8
L
Mulan
12,350
457
156
6
0
442,332
0
L
Ra
13,729
508
222
8
0
529,406
2
W
Nu Wa
14,460
536
178
7
0
427,089
5
W
Osiris
15,974
592
180
7
0
574,480
4
W
Apollo
15,177
562
177
7
0
485,806
3
W
Fenrir
15,960
591
129
5
0
568,664
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role