Player Matchup

Sobek
Sobek
Gold I
OverbearingTT
Sobek
Gold I
Level 144
God Stats
22W - 18L
1,693 SR
Queue Stats
143W - 137L
1,478 MMR
Party 1
Jing Wei
Jing Wei
Bronze III
Toynexe
Jing Wei
Bronze III
Level 134
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 12L
1,500 MMR
Solo
Merlin
Merlin
Silver II
VoidMaker7X
Merlin
Silver II
Level 102
God Stats
8W - 12L
1,479 SR
Queue Stats
24W - 28L
1,228 MMR
Solo
Bastet
Bastet
Gold V
klauschwab
Bastet
Gold V
Level 46
God Stats
7W - 7L
1,583 SR
Queue Stats
101W - 112L
1,328 MMR
Solo
Chaac
Chaac
Gold V
心不需要鞘
Chaac
Gold V
Level 144
God Stats
8W - 8L
1,486 SR
Queue Stats
440W - 436L
1,324 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 114
1,548 SR
1,372 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,444 SR
1,353 MMR
Mulan
Mulan
Gold IV
Gremis
Mulan
Gold IV
Level 146
God Stats
7W - 13L
1,422 SR
Queue Stats
181W - 178L
1,412 MMR
Party 2
Danzaburou
Danzaburou
Gold IV
MoneyGram
Danzaburou
Gold IV
Level 128
God Stats
4W - 6L
1,608 SR
Queue Stats
102W - 79L
1,412 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold V
RagingPookieBear
Tsukuyomi
Gold V
Level 105
God Stats
1W - 3L
1,309 SR
Queue Stats
215W - 208L
1,305 MMR
Solo
Sol
Sol
Gold III
Wampi
Sol
Gold III
Level 148
God Stats
4W - 3L
1,500 SR
Queue Stats
181W - 178L
1,412 MMR
Party 2
Bacchus
Bacchus
Gold V
Zelikiaxê
Bacchus
Gold V
Level 101
God Stats
3W - 6L
1,382 SR
Queue Stats
55W - 70L
1,224 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 0 / 13
12,475
520
6,556
19,048
21,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
Toynexe
Jing Wei
20
5 / 2 / 4
14,776
616
12,132
13,311
4,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
20
5 / 2 / 8
14,509
605
12,527
10,029
4,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bastet
klauschwab
Bastet
20
8 / 4 / 9
14,042
585
15,521
18,210
8,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

20
2 / 3 / 8
14,282
595
16,035
27,360
35,064
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
ScyllaSetApolloAthenaTiamat

VS

Bans
King ArthurNu WaAwilixCu ChulainnKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Gremis
Mulan
19
3 / 5 / 2
11,952
498
16,520
26,730
29,315
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Danzaburou
MoneyGram
Danzaburou
18
1 / 4 / 0
11,506
479
4,967
13,199
5,512
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Tsukuyomi
18
6 / 5 / 3
11,667
486
16,225
17,950
11,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sol
Wampi
Sol
20
0 / 4 / 3
12,212
509
12,923
12,714
4,459
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bacchus
Zelikiaxê
Bacchus
15
1 / 3 / 3
10,317
430
8,681
17,462
17,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
22
21
Kills
11
11
Deaths
21
42
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Mulan
Gremis
Mulan
3
5
2
0.8
L
Danzaburou
MoneyGram
Danzaburou
1
4
0
0.25
W
1
0
13
7.5
L
Tsukuyomi
6
5
3
1.5
W
Jing Wei
Toynexe
Jing Wei
5
2
4
3.5
W
Merlin
5
2
8
4.5
L
Sol
Wampi
Sol
0
4
3
0.38
L
Bacchus
Zelikiaxê
Bacchus
1
3
3
0.83
W
Bastet
klauschwab
Bastet
8
4
9
3.13
W
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,771
Damage
59,316
87,958
Taken
88,055
75,297
Mitigated
68,093
35,430
Healing
22,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
Gremis
Mulan
16,520
4,197
0
7,893
26,730
29,315
0
4,840
21,890
0
84,832
L
Danzaburou
MoneyGram
Danzaburou
4,967
1,716
0
4,424
13,199
5,512
937
1,476
11,723
0
88,652
W
6,556
600
0
8,073
19,048
21,561
166
7,655
11,393
30,774
0
L
Tsukuyomi
16,225
3,843
0
1,654
17,950
11,185
0
3,474
14,476
0
95,932
W
Jing Wei
Toynexe
Jing Wei
12,132
8,512
0
7,322
13,311
4,965
8,109
2,028
11,283
0
126,550
W
Merlin
12,527
302
0
1,826
10,029
4,961
1,728
4,982
5,047
105,935
0
L
Sol
Wampi
Sol
12,923
1,910
0
5,272
12,714
4,459
0
2,352
10,362
123,688
0
L
Bacchus
Zelikiaxê
Bacchus
8,681
979
0
2,757
17,462
17,622
290
6,941
10,521
39,414
0
W
Bastet
klauschwab
Bastet
15,521
2,908
0
4,891
18,210
8,746
1,273
4,781
13,429
0
97,262
W
16,035
5,013
0
13,318
27,360
35,064
707
2,687
24,673
0
100,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,084
Gold Earned
57,654
753
Minions Killed
773
0
Camps Cleared
0
2,505,876
Distance Traveled
2,274,031
35
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
11,952
498
165
7
0
421,849
6
L
Danzaburou
11,506
479
171
7
0
437,053
5
W
Sobek
12,475
520
40
2
0
546,035
11
L
Tsukuyomi
11,667
486
137
6
0
475,208
5
W
Jing Wei
14,776
616
216
9
0
457,295
8
W
Merlin
14,509
605
191
8
0
494,852
8
L
Sol
12,212
509
240
10
0
456,578
10
L
Bacchus
10,317
430
60
3
0
483,343
9
W
Bastet
14,042
585
131
5
0
504,372
3
W
Chaac
14,282
595
175
7
0
503,322
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role