Player Matchup

Chaac
Chaac
Bllynk
Chaac
Level 121
God Stats
0W - 3L
1,500 SR
Queue Stats
54W - 46L
1,642 Elo+
Party 2
Gilgamesh
Gilgamesh
KoosebaKade
Gilgamesh
Level 48
God Stats
5W - 3L
1,849 SR
Queue Stats
52W - 31L
1,628 Elo+
Party 2
Jormungandr
Jormungandr
RayneAbernathy
Jormungandr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 13L
1,587 Elo+
Party 2
Khepri
Khepri
Robadas
Khepri
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 80L
1,708 Elo+
Party 2
Medusa
Medusa
wybieapachy
Medusa
Level 80
God Stats
31W - 19L
1,635 SR
Queue Stats
186W - 150L
1,579 Elo+
Party 2
Team Averages
Level 78
1,597 SR
1,629 Elo+

VS

Team Averages
Level 112
1,682 SR
1,724 Elo+
Fenrir
Fenrir
Ameº
Fenrir
Level 153
God Stats
5W - 2L
1,762 SR
Queue Stats
225W - 137L
1,774 Elo+
Party 1
Hercules
Hercules
DYNMcBATMAN
Hercules
Level 160
God Stats
6W - 4L
1,744 SR
Queue Stats
230W - 160L
1,721 Elo+
Party 1
Apollo
Apollo
Go13
Apollo
Level 39
God Stats
1W - 6L
1,499 SR
Queue Stats
17W - 21L
1,454 Elo+
Solo
Scylla
Scylla
TStrudel007
Scylla
Level 48
God Stats
79W - 20L
2,006 SR
Queue Stats
99W - 32L
1,971 Elo+
Party 1
Cabrakan
Cabrakan
xMatthias
Cabrakan
Level 160
God Stats
1W - 1L
1,396 SR
Queue Stats
267W - 144L
1,700 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Bllynk
Chaac
16
2 / 7 / 9
10,519
478
15,597
21,198
11,502
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Gilgamesh
KoosebaKade
Gilgamesh
14
1 / 6 / 4
9,245
420
5,666
14,895
5,713
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
RayneAbernathy
Jormungandr
15
1 / 6 / 17
10,770
490
9,893
21,545
14,860
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Khepri
Robadas
Khepri
16
2 / 4 / 9
10,436
474
8,518
16,389
7,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
19
17 / 3 / 6
13,187
599
19,138
17,626
7,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ameº
Fenrir
17
4 / 5 / 9
12,086
549
13,191
21,868
14,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Hercules
DYNMcBATMAN
Hercules
18
5 / 5 / 12
13,360
607
13,651
25,664
17,661
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Apollo
Go13
Apollo
18
1 / 7 / 6
12,102
550
7,607
16,521
6,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
19
9 / 4 / 5
12,516
569
18,864
11,698
4,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
xMatthias
Cabrakan
20
6 / 2 / 14
13,644
620
15,509
14,874
21,061
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
71
23
Kills
25
26
Deaths
23
45
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Ameº
Fenrir
4
5
9
1.7
L
Chaac
Bllynk
Chaac
2
7
9
0.93
W
Hercules
DYNMcBATMAN
Hercules
5
5
12
2.2
W
Apollo
Go13
Apollo
1
7
6
0.57
L
Gilgamesh
KoosebaKade
Gilgamesh
1
6
4
0.5
L
Jormungandr
RayneAbernathy
Jormungandr
1
6
17
1.58
L
Khepri
Robadas
Khepri
2
4
9
1.63
W
Scylla
9
4
5
2.88
L
Medusa
17
3
6
6.67
W
Cabrakan
xMatthias
Cabrakan
6
2
14
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,812
Damage
68,822
91,653
Taken
90,625
46,786
Mitigated
63,970
21,380
Healing
25,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Ameº
Fenrir
13,191
4,091
0
3,912
21,868
14,653
0
4,869
16,999
0
90,850
L
Chaac
Bllynk
Chaac
15,597
1,721
0
6,436
21,198
11,502
0
9,560
11,638
0
73,610
W
Hercules
DYNMcBATMAN
Hercules
13,651
3,790
0
9,439
25,664
17,661
0
5,179
20,485
0
56,802
W
Apollo
Go13
Apollo
7,607
4,308
0
4,305
16,521
6,594
2,922
3,328
13,193
0
98,288
L
Gilgamesh
KoosebaKade
Gilgamesh
5,666
802
0
1,700
14,895
5,713
0
8,114
6,781
0
43,669
L
Jormungandr
RayneAbernathy
Jormungandr
9,893
3,351
147
3,037
21,545
14,860
0
5,464
16,081
36,408
0
L
Khepri
Robadas
Khepri
8,518
622
0
2,160
16,389
7,240
142
6,932
9,457
69,373
0
W
Scylla
18,864
2,200
0
2,830
11,698
4,001
0
3,427
8,271
79,787
0
L
Medusa
19,138
10,237
0
7,900
17,626
7,471
0
4,303
13,323
0
90,638
W
Cabrakan
xMatthias
Cabrakan
15,509
1,773
0
4,894
14,874
21,061
0
3,662
11,212
77,395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,157
Gold Earned
63,708
495
Minions Killed
632
0
Camps Cleared
0
2,141,698
Distance Traveled
2,088,674
11
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,086
549
109
5
0
446,616
0
L
Chaac
10,519
478
125
6
0
439,914
3
W
Hercules
13,360
607
69
3
0
466,467
11
W
Apollo
12,102
550
160
7
0
378,739
3
L
Gilgamesh
9,245
420
87
4
0
441,942
0
L
Jormungandr
10,770
490
32
1
0
393,154
1
L
Khepri
10,436
474
103
5
0
444,625
2
W
Scylla
12,516
569
130
6
0
393,374
2
L
Medusa
13,187
599
148
7
0
422,063
5
W
Cabrakan
13,644
620
164
7
0
403,478
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role