Player Matchup

Nemesis
Nemesis
Gold IV
ArachneIsGarbo
Nemesis
Gold IV
Level 76
God Stats
15W - 13L
1,640 SR
Queue Stats
348W - 341L
1,446 MMR
Party 1
Ganesha
Ganesha
Gold III
JacksonBrown43
Ganesha
Gold III
Level 65
God Stats
109W - 85L
1,635 SR
Queue Stats
282W - 285L
1,566 MMR
Party 4
Aphrodite
Aphrodite
Gold III
MidIntegral6442
Aphrodite
Gold III
Level 115
God Stats
6W - 5L
1,708 SR
Queue Stats
179W - 169L
1,651 MMR
Solo
Danzaburou
Danzaburou
Gold I
OpressMeKresge
Danzaburou
Gold I
Level 53
God Stats
79W - 67L
1,638 SR
Queue Stats
218W - 215L
1,670 MMR
Party 4
Scylla
Scylla
Platinum III
λΞΓι
Scylla
Platinum III
Level 63
God Stats
2W - 2L
1,843 SR
Queue Stats
290W - 268L
1,842 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 74
1,693 SR
1,635 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 113
1,574 SR
1,629 MMR
Fenrir
Fenrir
Gold V
BeakedInk8
Fenrir
Gold V
Level 122
God Stats
4W - 1L
1,775 SR
Queue Stats
14W - 6L
1,662 MMR
Party 2
Ah Puch
Ah Puch
Gold III
CapriceThigh
Ah Puch
Gold III
Level 126
God Stats
4W - 0L
1,763 SR
Queue Stats
147W - 124L
1,819 MMR
Party 3
Sun Wukong
Sun Wukong
Gold V
LivedCracker
Sun Wukong
Gold V
Level 107
God Stats
1W - 0L
1,547 SR
Queue Stats
13W - 5L
1,633 MMR
Party 2
Athena
Athena
Gold III
Lucky777sa777
Athena
Gold III
Level 127
God Stats
1W - 0L
1,286 SR
Queue Stats
89W - 84L
1,489 MMR
Party 3
Chernobog
Chernobog
Bronze III
ZS x squeakerrr
Chernobog
Bronze III
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,541 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 3
8,953
527
5,536
13,886
5,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 5 / 5
6,943
408
5,180
13,730
7,553
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Aphrodite
MidIntegral6442
Aphrodite
14
2 / 7 / 2
8,847
520
8,032
14,676
11,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
OpressMeKresge
Danzaburou
12
1 / 4 / 2
7,467
439
7,063
12,715
3,419
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
λΞΓι
Scylla
13
2 / 7 / 4
7,829
461
8,061
11,212
3,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
SetHeraTiamatTsukuyomiCerberus

VS

Bans
Nu WaKing ArthurCu ChulainnCthulhuApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BeakedInk8
Fenrir
14
5 / 4 / 7
9,648
568
5,929
13,983
6,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ah Puch
CapriceThigh
Ah Puch
16
3 / 0 / 6
10,186
599
11,621
6,357
2,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
LivedCracker
Sun Wukong
16
4 / 1 / 5
10,430
614
9,414
13,571
7,728
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
8 / 2 / 6
10,328
608
7,026
16,483
15,448
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chernobog
ZS x squeakerrr
Chernobog
17
6 / 3 / 6
10,470
616
18,650
14,160
6,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
56
10
Kills
26
26
Deaths
10
16
Assists
30
Player
Kills
Deaths
Assists
KDA
L
5
3
3
2.17
W
Fenrir
BeakedInk8
Fenrir
5
4
7
2.13
W
Ah Puch
CapriceThigh
Ah Puch
3
0
6
6
L
0
5
5
0.5
W
Sun Wukong
LivedCracker
Sun Wukong
4
1
5
6.5
W
8
2
6
5.5
L
Aphrodite
MidIntegral6442
Aphrodite
2
7
2
0.43
L
Danzaburou
OpressMeKresge
Danzaburou
1
4
2
0.5
W
Chernobog
ZS x squeakerrr
Chernobog
6
3
6
3
L
Scylla
λΞΓι
Scylla
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,872
Damage
52,640
66,219
Taken
64,554
31,615
Mitigated
37,477
15,076
Healing
20,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,536
2,794
0
1,508
13,886
5,985
0
4,242
9,644
0
57,673
W
Fenrir
BeakedInk8
Fenrir
5,929
1,106
0
3,682
13,983
6,127
0
3,608
10,367
0
49,820
W
Ah Puch
CapriceThigh
Ah Puch
11,621
448
0
2,812
6,357
2,132
909
4,035
2,092
70,000
0
L
5,180
262
0
2,452
13,730
7,553
0
4,988
8,742
18,585
0
W
Sun Wukong
LivedCracker
Sun Wukong
9,414
2,862
0
4,785
13,571
7,728
3,565
5,965
7,538
0
61,364
W
7,026
2,438
0
2,969
16,483
15,448
214
4,274
12,037
28,985
0
L
Aphrodite
MidIntegral6442
Aphrodite
8,032
362
188
6,730
14,676
11,342
0
2,521
12,155
48,864
0
L
Danzaburou
OpressMeKresge
Danzaburou
7,063
2,288
0
2,831
12,715
3,419
0
2,560
10,155
0
39,231
W
Chernobog
ZS x squeakerrr
Chernobog
18,650
11,998
0
5,995
14,160
6,042
824
2,843
11,247
0
90,030
L
Scylla
λΞΓι
Scylla
8,061
422
0
1,367
11,212
3,316
0
4,336
6,876
36,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,039
Gold Earned
51,062
384
Minions Killed
497
0
Camps Cleared
0
1,512,635
Distance Traveled
1,676,805
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,953
527
115
7
0
340,017
1
W
Fenrir
9,648
568
85
5
0
332,665
4
W
Ah Puch
10,186
599
124
7
0
330,126
4
L
Ganesha
6,943
408
15
1
0
315,310
5
W
Sun Wukong
10,430
614
122
7
0
332,685
1
W
Athena
10,328
608
41
2
0
346,392
5
L
Aphrodite
8,847
520
100
6
0
258,958
2
L
Danzaburou
7,467
439
77
5
0
317,962
2
W
Chernobog
10,470
616
125
7
0
334,937
4
L
Scylla
7,829
461
77
5
0
280,388
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role