Player Matchup

Fenrir
Fenrir
MRMARIO24
Fenrir
Level 112
God Stats
34W - 33L
1,626 SR
Queue Stats
147W - 138L
1,596 Elo+
Party 2
Neith
Neith
OoohOoohDeeez
Neith
Level 127
God Stats
6W - 5L
1,755 SR
Queue Stats
147W - 123L
1,795 Elo+
Party 1
Kuzenbo
Kuzenbo
Whittings
Kuzenbo
Level 103
God Stats
18W - 16L
1,656 SR
Queue Stats
102W - 79L
1,671 Elo+
Party 1
Tiamat
Tiamat
Zandorla
Tiamat
Level 57
God Stats
9W - 12L
1,582 SR
Queue Stats
14W - 28L
1,446 Elo+
Party 2
Chang'e
Chang'e
bring-thepain123
Chang'e
Level 98
God Stats
1W - 2L
1,603 SR
Queue Stats
153W - 141L
1,575 Elo+
Party 2
Team Averages
Level 99
1,645 SR
1,617 Elo+

VS

Team Averages
Level 79
1,625 SR
1,599 Elo+
Scylla
Scylla
ABangGang
Scylla
Level 94
God Stats
3W - 3L
1,592 SR
Queue Stats
123W - 102L
1,579 Elo+
Party 3
Gilgamesh
Gilgamesh
Avenseg
Gilgamesh
Level 58
God Stats
9W - 6L
1,636 SR
Queue Stats
15W - 14L
1,585 Elo+
Party 3
Cerberus
Cerberus
Mythorn
Cerberus
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 8L
1,589 Elo+
Party 3
Cernunnos
Cernunnos
Rocketman2124
Cernunnos
Level 80
God Stats
47W - 20L
1,714 SR
Queue Stats
256W - 210L
1,655 Elo+
Party 3
Sobek
Sobek
Zavazula
Sobek
Level 98
God Stats
9W - 3L
1,683 SR
Queue Stats
239W - 215L
1,589 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
MRMARIO24
Fenrir
18
5 / 4 / 5
11,222
534
9,174
16,150
8,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
0 / 3 / 4
10,433
497
7,682
10,084
3,839
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Kuzenbo
Whittings
Kuzenbo
12
1 / 4 / 7
8,809
419
7,793
15,962
12,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
Zandorla
Tiamat
17
1 / 2 / 2
10,103
481
11,494
7,629
8,723
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

18
7 / 3 / 4
11,246
536
10,989
14,531
4,822
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ABangGang
Scylla
18
4 / 3 / 4
11,533
549
10,619
10,029
3,346
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Avenseg
Gilgamesh
17
3 / 3 / 7
10,815
515
9,721
12,236
6,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Mythorn
Cerberus
14
0 / 5 / 11
9,499
452
4,416
16,559
12,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
Rocketman2124
Cernunnos
20
8 / 1 / 4
13,418
639
13,716
13,279
5,116
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
Zavazula
Sobek
18
1 / 2 / 4
11,224
534
5,725
18,746
12,878
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
46
14
Kills
16
16
Deaths
14
22
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Scylla
ABangGang
Scylla
4
3
4
2
W
Gilgamesh
Avenseg
Gilgamesh
3
3
7
2.17
L
Fenrir
MRMARIO24
Fenrir
5
4
5
1.88
W
Cerberus
Mythorn
Cerberus
0
5
11
1.1
L
0
3
4
0.67
W
Cernunnos
Rocketman2124
Cernunnos
8
1
4
10
L
Kuzenbo
Whittings
Kuzenbo
1
4
7
1.13
L
Tiamat
Zandorla
Tiamat
1
2
2
1
W
Sobek
Zavazula
Sobek
1
2
4
1.5
L
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,132
Damage
44,197
64,356
Taken
70,849
37,955
Mitigated
40,940
23,409
Healing
26,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
ABangGang
Scylla
10,619
462
0
1,764
10,029
3,346
0
3,892
6,137
77,015
0
W
Gilgamesh
Avenseg
Gilgamesh
9,721
2,528
0
4,933
12,236
6,857
497
3,934
8,302
0
75,357
L
Fenrir
MRMARIO24
Fenrir
9,174
2,814
0
6,586
16,150
8,171
0
3,370
12,780
0
77,824
W
Cerberus
Mythorn
Cerberus
4,416
366
0
3,590
16,559
12,743
182
7,901
8,658
32,317
0
L
7,682
3,263
0
3,579
10,084
3,839
715
1,354
8,730
0
86,959
W
Cernunnos
Rocketman2124
Cernunnos
13,716
8,268
0
8,472
13,279
5,116
3,005
3,145
10,134
0
112,409
L
Kuzenbo
Whittings
Kuzenbo
7,793
2,158
0
2,192
15,962
12,400
201
5,023
10,939
21,317
0
L
Tiamat
Zandorla
Tiamat
11,494
800
0
2,177
7,629
8,723
630
3,847
3,782
56,649
0
W
Sobek
Zavazula
Sobek
5,725
412
0
8,185
18,746
12,878
472
11,404
7,342
62,538
0
L
10,989
509
1,614
7,261
14,531
4,822
0
7,166
7,365
88,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,813
Gold Earned
56,489
611
Minions Killed
634
0
Camps Cleared
0
1,992,852
Distance Traveled
2,002,430
26
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,533
549
126
6
0
381,412
5
W
Gilgamesh
10,815
515
124
6
0
464,929
3
L
Fenrir
11,222
534
134
6
0
431,111
4
W
Cerberus
9,499
452
66
3
0
418,356
0
L
Neith
10,433
497
171
8
0
362,017
4
W
Cernunnos
13,418
639
188
9
0
379,211
7
L
Kuzenbo
8,809
419
24
1
0
431,803
12
L
Tiamat
10,103
481
118
6
0
381,509
4
W
Sobek
11,224
534
130
6
0
358,522
3
L
Chang'e
11,246
536
164
8
0
386,412
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role