Player Matchup

Yemoja
Yemoja
CarnivorouSlim
Yemoja
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,149 Elo+
Solo
Neith
Neith
Homiex0gx420
Neith
Level 20
God Stats
40W - 55L
1,360 SR
Queue Stats
306W - 400L
1,308 Elo+
Solo
Apollo
Apollo
Korosen3897
Apollo
Level 65
God Stats
0W - 1L
1,645 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Odin
Odin
Pacafista
Odin
Level 28
God Stats
3W - 1L
1,730 SR
Queue Stats
105W - 100L
1,528 Elo+
Solo
Ymir
Ymir
RagnarXD12
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 28
1,547 SR
1,397 Elo+

VS

Team Averages
Level 22
1,397 SR
1,453 Elo+
Chang'e
Chang'e
Elsfriezt
Chang'e
Level 16
God Stats
2W - 3L
1,273 SR
Queue Stats
6W - 6L
1,517 Elo+
Solo
Gilgamesh
Gilgamesh
SundryCeiling7
Gilgamesh
Level 23
God Stats
3W - 2L
1,458 SR
Queue Stats
71W - 104L
1,355 Elo+
Solo
Mercury
Mercury
WROJEZ
Mercury
Level 29
God Stats
1W - 3L
1,300 SR
Queue Stats
82W - 88L
1,402 Elo+
Solo
Artemis
Artemis
lJuLyl69l
Artemis
Level 17
God Stats
34W - 46L
1,455 SR
Queue Stats
95W - 129L
1,471 Elo+
Solo
Tiamat
Tiamat
sysnetdanoob
Tiamat
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 78L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 7 / 8
11,712
901
2,411
16,659
13,191
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
3 / 8 / 7
12,948
996
26,338
18,137
7,181
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
18
3 / 13 / 7
12,635
972
20,123
31,758
13,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
18
4 / 2 / 6
12,397
954
12,834
22,719
18,607
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

19
2 / 13 / 9
12,590
968
12,059
34,384
40,187
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Team 1 Tickets

0

VS

Team 2 Tickets

155

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Elsfriezt
Chang'e
20
8 / 2 / 21
13,920
1,071
28,966
22,296
16,913
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
SundryCeiling7
Gilgamesh
19
3 / 4 / 18
13,486
1,037
11,381
20,460
17,217
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mercury
WROJEZ
Mercury
20
13 / 1 / 13
14,843
1,142
24,074
14,751
8,196
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
lJuLyl69l
Artemis
20
11 / 3 / 18
14,702
1,131
29,167
12,041
5,911
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tiamat
20
7 / 2 / 18
13,885
1,068
22,268
11,875
11,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
130
12
Kills
42
43
Deaths
12
37
Assists
88
Player
Kills
Deaths
Assists
KDA
L
0
7
8
0.57
W
Chang'e
Elsfriezt
Chang'e
8
2
21
9.25
L
3
8
7
0.81
L
Apollo
3
13
7
0.5
L
Odin
4
2
6
3.5
L
2
13
9
0.5
W
Gilgamesh
SundryCeiling7
Gilgamesh
3
4
18
3
W
Mercury
WROJEZ
Mercury
13
1
13
19.5
W
Artemis
lJuLyl69l
Artemis
11
3
18
6.67
W
Tiamat
7
2
18
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,765
Damage
115,856
123,657
Taken
81,423
92,854
Mitigated
59,285
10,853
Healing
21,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,411
734
3,418
167
16,659
13,191
0
7,268
9,164
10,309
0
W
Chang'e
Elsfriezt
Chang'e
28,966
2,053
2,897
8,696
22,296
16,913
0
2,302
19,994
54,464
0
L
26,338
13,820
0
1,201
18,137
7,181
0
9,723
8,186
0
54,647
L
Apollo
20,123
12,804
947
5,120
31,758
13,688
0
12,547
18,859
0
53,776
L
Odin
12,834
7,125
0
0
22,719
18,607
0
8,526
13,973
0
24,222
L
12,059
2,503
0
0
34,384
40,187
0
11,747
22,241
41,948
0
W
Gilgamesh
SundryCeiling7
Gilgamesh
11,381
3,658
0
1,117
20,460
17,217
0
5,722
14,738
0
21,000
W
Mercury
WROJEZ
Mercury
24,074
18,104
0
4,302
14,751
8,196
0
1,134
13,617
0
48,714
W
Artemis
lJuLyl69l
Artemis
29,167
19,737
199
745
12,041
5,911
0
3,633
8,408
0
50,853
W
Tiamat
22,268
2,404
360
3,066
11,875
11,048
0
1,679
10,196
35,462
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,282
Gold Earned
70,836
245
Minions Killed
226
3
Camps Cleared
13
1,118,847
Distance Traveled
1,186,250
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
11,712
901
6
0
0
195,225
0
W
Chang'e
13,920
1,071
72
6
2
273,170
3
L
Neith
12,948
996
62
5
0
190,720
0
L
Apollo
12,635
972
75
6
1
242,918
0
L
Odin
12,397
954
17
1
2
286,132
0
L
Ymir
12,590
968
85
7
0
203,852
0
W
Gilgamesh
13,486
1,037
15
1
1
212,864
1
W
Mercury
14,843
1,142
47
4
7
296,895
0
W
Artemis
14,702
1,131
57
4
1
172,242
2
W
Tiamat
13,885
1,068
35
3
2
231,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role