Player Matchup

Bastet
Bastet
KingNik
Bastet
Level 108
God Stats
15W - 9L
1,599 SR
Queue Stats
295W - 293L
1,497 Elo+
Solo
Sobek
Sobek
Ligma Snatch
Sobek
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
205W - 196L
1,521 Elo+
Party 2
Zeus
Zeus
Ligma Tadger
Zeus
Level 67
God Stats
3W - 5L
1,507 SR
Queue Stats
86W - 90L
1,537 Elo+
Party 2
Cupid
Cupid
LigmaPew
Cupid
Level 57
God Stats
25W - 13L
1,697 SR
Queue Stats
37W - 35L
1,487 Elo+
Party 2
Gilgamesh
Gilgamesh
THEWORLD-_-21
Gilgamesh
Level 86
God Stats
54W - 33L
1,696 SR
Queue Stats
307W - 285L
1,544 Elo+
Solo
Team Averages
Level 80
1,600 SR
1,517 Elo+

VS

Team Averages
Level 95
1,533 SR
1,498 Elo+
Ares
Ares
Chew710
Ares
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 123L
1,511 Elo+
Solo
Cernunnos
Cernunnos
GodofSharks
Cernunnos
Level 48
God Stats
11W - 10L
1,556 SR
Queue Stats
35W - 50L
1,492 Elo+
Solo
Agni
Agni
ShadowOfIonia
Agni
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 84L
1,502 Elo+
Party 1
Horus
Horus
Wxvy_a
Horus
Level 104
God Stats
4W - 1L
1,500 SR
Queue Stats
559W - 526L
1,491 Elo+
Party 1
Baron Samedi
Baron Samedi
thekingrooster
Baron Samedi
Level 69
God Stats
36W - 26L
1,606 SR
Queue Stats
123W - 96L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
KingNik
Bastet
17
8 / 2 / 6
10,912
606
13,389
10,684
5,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 2 / 4
8,549
475
5,356
18,420
17,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

17
7 / 1 / 5
11,293
627
17,412
10,716
4,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cupid
LigmaPew
Cupid
13
2 / 5 / 4
8,493
472
7,606
13,496
4,733
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Gilgamesh
THEWORLD-_-21
Gilgamesh
17
3 / 1 / 6
10,487
583
12,097
14,010
8,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Chew710
Ares
13
3 / 7 / 0
8,372
465
6,612
17,060
7,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
GodofSharks
Cernunnos
14
5 / 4 / 4
9,232
513
11,842
15,732
4,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
0 / 3 / 1
8,651
481
8,556
12,302
3,811
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
Wxvy_a
Horus
14
0 / 4 / 2
8,528
474
7,339
15,584
16,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Baron Samedi
thekingrooster
Baron Samedi
12
3 / 4 / 6
8,269
459
11,313
13,444
5,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
24
22
Kills
11
11
Deaths
22
25
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ares
Chew710
Ares
3
7
0
0.43
L
Cernunnos
GodofSharks
Cernunnos
5
4
4
1.75
W
Bastet
KingNik
Bastet
8
2
6
5.5
W
2
2
4
2
W
7
1
5
9.5
W
Cupid
LigmaPew
Cupid
2
5
4
0.8
L
0
3
1
0.17
W
Gilgamesh
THEWORLD-_-21
Gilgamesh
3
1
6
6
L
Horus
Wxvy_a
Horus
0
4
2
0.25
L
Baron Samedi
thekingrooster
Baron Samedi
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,860
Damage
45,662
67,326
Taken
74,122
40,609
Mitigated
38,247
18,670
Healing
25,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
Chew710
Ares
6,612
255
0
1,754
17,060
7,082
0
4,141
12,749
45,363
0
L
Cernunnos
GodofSharks
Cernunnos
11,842
5,489
0
3,859
15,732
4,862
670
5,177
10,433
0
51,479
W
Bastet
KingNik
Bastet
13,389
5,059
0
2,386
10,684
5,551
1,232
4,341
6,177
0
64,278
W
5,356
197
0
2,083
18,420
17,524
376
6,198
12,222
21,354
0
W
17,412
1,021
9
4,367
10,716
4,163
1,571
7,786
2,393
75,523
0
W
Cupid
LigmaPew
Cupid
7,606
4,381
1,127
4,529
13,496
4,733
558
5,168
8,288
0
51,394
L
8,556
336
0
4,047
12,302
3,811
594
6,390
5,524
54,825
0
W
Gilgamesh
THEWORLD-_-21
Gilgamesh
12,097
3,900
0
4,169
14,010
8,638
1,378
2,182
11,265
0
65,809
L
Horus
Wxvy_a
Horus
7,339
3,425
491
7,102
15,584
16,576
0
1,577
13,973
0
46,186
L
Baron Samedi
thekingrooster
Baron Samedi
11,313
890
2,437
5,481
13,444
5,916
276
4,653
8,675
23,470
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,734
Gold Earned
43,052
475
Minions Killed
378
0
Camps Cleared
0
1,663,667
Distance Traveled
1,585,244
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,372
465
60
3
0
306,222
3
L
Cernunnos
9,232
513
96
5
0
298,227
4
W
Bastet
10,912
606
105
6
0
412,883
4
W
Sobek
8,549
475
18
1
0
304,133
0
W
Zeus
11,293
627
149
8
0
320,076
0
W
Cupid
8,493
472
85
5
0
296,747
2
L
Agni
8,651
481
109
6
0
331,221
0
W
Gilgamesh
10,487
583
118
7
0
329,828
1
L
Horus
8,528
474
95
5
0
337,387
3
L
Baron Samedi
8,269
459
18
1
0
312,187
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role