Player Matchup

Ao Kuang
Ao Kuang
DeltaSaenz
Ao Kuang
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
DestroMeow
Izanami
Level 17
God Stats
4W - 0L
1,884 SR
Queue Stats
13W - 0L
1,835 Elo+
Party 2
Tiamat
Tiamat
GastonFknAcurio
Tiamat
Level 66
God Stats
1W - 1L
1,796 SR
Queue Stats
27W - 17L
1,646 Elo+
Party 2
Heimdallr
Heimdallr
Sebastér
Heimdallr
Level 21
God Stats
2W - 0L
1,730 SR
Queue Stats
23W - 8L
1,735 Elo+
Party 2
Ymir
Ymir
XxJustBxX
Ymir
Level 22
God Stats
1W - 1L
1,572 SR
Queue Stats
13W - 6L
1,662 Elo+
Party 2
Team Averages
Level 57
1,696 SR
1,676 Elo+

VS

Team Averages
Level 83
1,427 SR
1,550 Elo+
Fafnir
Fafnir
DefinitelyNotDax
Fafnir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,480 Elo+
Party 3
Nemesis
Nemesis
Didinette
Nemesis
Level 28
God Stats
0W - 2L
1,261 SR
Queue Stats
26W - 18L
1,633 Elo+
Party 1
Scylla
Scylla
DjManix
Scylla
Level 129
God Stats
4W - 9L
1,524 SR
Queue Stats
227W - 219L
1,653 Elo+
Party 1
Heimdallr
Heimdallr
Exxalium
Heimdallr
Level 121
God Stats
1W - 3L
1,334 SR
Queue Stats
67W - 53L
1,421 Elo+
Party 3
King Arthur
King Arthur
victack
King Arthur
Level 124
God Stats
5W - 8L
1,517 SR
Queue Stats
124W - 132L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
DeltaSaenz
Ao Kuang
17
10 / 1 / 7
10,835
637
10,385
16,139
6,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
DestroMeow
Izanami
19
8 / 1 / 9
12,311
724
16,235
11,758
4,771
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
3 / 2 / 10
10,886
640
10,838
12,685
16,604
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Sebastér
Heimdallr
16
5 / 4 / 9
10,599
623
11,823
10,373
5,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
14
5 / 3 / 12
9,812
577
6,435
14,939
12,203
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 6
8,325
490
4,490
11,760
9,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Nemesis
Didinette
Nemesis
12
1 / 9 / 4
7,519
442
5,388
15,933
5,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
DjManix
Scylla
12
4 / 6 / 1
7,638
449
8,722
10,458
3,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Exxalium
Heimdallr
14
2 / 7 / 0
8,456
497
6,791
10,898
3,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
victack
King Arthur
14
2 / 4 / 1
8,328
490
11,441
22,472
14,725
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
22
31
Kills
10
11
Deaths
31
47
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
5
6
0.8
W
Ao Kuang
DeltaSaenz
Ao Kuang
10
1
7
13.5
W
Izanami
DestroMeow
Izanami
8
1
9
12.5
L
Nemesis
Didinette
Nemesis
1
9
4
0.33
L
Scylla
DjManix
Scylla
4
6
1
0.75
L
Heimdallr
Exxalium
Heimdallr
2
7
0
0.29
W
3
2
10
4
W
Heimdallr
Sebastér
Heimdallr
5
4
9
2.38
W
Ymir
5
3
12
3.67
L
King Arthur
victack
King Arthur
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,716
Damage
36,832
65,894
Taken
71,521
45,023
Mitigated
37,026
28,377
Healing
12,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,490
1,425
0
1,790
11,760
9,894
0
4,391
7,369
11,816
0
W
Ao Kuang
DeltaSaenz
Ao Kuang
10,385
1,862
0
9,611
16,139
6,363
642
1,079
15,028
58,002
0
W
Izanami
DestroMeow
Izanami
16,235
12,313
0
6,214
11,758
4,771
3,895
1,820
9,918
0
111,599
L
Nemesis
Didinette
Nemesis
5,388
2,234
0
1,615
15,933
5,930
0
5,840
10,087
0
39,381
L
Scylla
DjManix
Scylla
8,722
185
0
1,088
10,458
3,417
0
3,683
6,775
32,412
0
L
Heimdallr
Exxalium
Heimdallr
6,791
3,431
0
2,055
10,898
3,060
1,370
2,853
8,045
0
48,204
W
10,838
1,801
0
5,948
12,685
16,604
1,748
1,547
11,067
61,105
0
W
Heimdallr
Sebastér
Heimdallr
11,823
6,935
0
2,283
10,373
5,082
4,167
3,971
6,072
0
65,920
W
Ymir
6,435
1,300
0
4,321
14,939
12,203
123
4,113
10,593
29,454
0
L
King Arthur
victack
King Arthur
11,441
752
0
5,896
22,472
14,725
0
10,697
11,581
0
55,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,443
Gold Earned
40,266
579
Minions Killed
375
0
Camps Cleared
0
1,695,855
Distance Traveled
1,588,558
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,325
490
13
1
0
318,812
2
W
Ao Kuang
10,835
637
98
6
0
369,806
2
W
Izanami
12,311
724
196
12
0
315,450
5
L
Nemesis
7,519
442
76
4
0
343,091
4
L
Scylla
7,638
449
71
4
0
317,376
3
L
Heimdallr
8,456
497
95
6
0
286,688
2
W
Tiamat
10,886
640
133
8
0
314,922
1
W
Heimdallr
10,599
623
121
7
0
322,381
0
W
Ymir
9,812
577
31
2
0
373,296
4
L
King Arthur
8,328
490
120
7
0
322,591
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role