Player Matchup

Cerberus
Cerberus
Gold III
Eleahr
Cerberus
Gold III
Level 125
God Stats
18W - 18L
1,691 SR
Queue Stats
210W - 207L
1,373 MMR
Solo
Awilix
Awilix
Gold II
Oni Breezyy
Awilix
Gold II
Level 156
God Stats
12W - 11L
1,576 SR
Queue Stats
235W - 234L
1,480 MMR
Solo
Izanami
Izanami
Silver I
Shepherdofyou
Izanami
Silver I
Level 138
God Stats
59W - 43L
1,564 SR
Queue Stats
804W - 821L
1,205 MMR
Party 1
Scylla
Scylla
Gold III
TMurphyy
Scylla
Gold III
Level 124
God Stats
6W - 3L
1,668 SR
Queue Stats
76W - 77L
1,590 MMR
Party 1
Sun Wukong
Sun Wukong
Gold III
oligominemario
Sun Wukong
Gold III
Level 128
God Stats
10W - 1L
1,754 SR
Queue Stats
165W - 166L
1,463 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 134
1,651 SR
1,422 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 91
1,677 SR
1,422 MMR
Aphrodite
Aphrodite
Gold V
Bananarz
Aphrodite
Gold V
Level 105
God Stats
1W - 1L
1,802 SR
Queue Stats
141W - 146L
1,325 MMR
Party 2
Fenrir
Fenrir
Gold IV
FIZZNPOP
Fenrir
Gold IV
Level 106
God Stats
7W - 11L
1,474 SR
Queue Stats
165W - 159L
1,465 MMR
Party 2
Danzaburou
Danzaburou
Gold IV
NDrew2k
Danzaburou
Gold IV
Level 107
God Stats
43W - 45L
1,513 SR
Queue Stats
634W - 642L
1,365 MMR
Solo
Bellona
Bellona
Bronze III
S-Sohrab-S
Bellona
Bronze III
Level 49
God Stats
4W - 4L
1,837 SR
Queue Stats
8W - 9L
1,452 MMR
Solo
The Morrigan
The Morrigan
Bronze III
anadsty
The Morrigan
Bronze III
Level 89
God Stats
2W - 1L
1,758 SR
Queue Stats
27W - 25L
1,505 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Eleahr
Cerberus
18
3 / 5 / 16
13,460
538
14,283
32,738
37,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Awilix
20
11 / 4 / 10
14,798
592
20,476
20,282
10,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
20
5 / 4 / 2
16,184
647
13,359
16,490
7,532
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
TMurphyy
Scylla
20
6 / 6 / 7
14,535
581
10,902
13,462
5,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
oligominemario
Sun Wukong
20
6 / 2 / 7
14,627
585
17,160
27,365
28,074
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bans
AthenaSetJanusApolloCupid

VS

Bans
TiamatKing ArthurTyrCu ChulainnNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Bananarz
Aphrodite
15
4 / 6 / 5
10,305
412
6,847
19,912
14,785
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
FIZZNPOP
Fenrir
18
4 / 7 / 7
11,919
477
10,097
25,077
13,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
NDrew2k
Danzaburou
19
3 / 5 / 5
12,576
503
22,604
23,317
8,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
S-Sohrab-S
Bellona
20
4 / 5 / 5
13,005
520
20,084
26,555
17,364
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Morrigan
anadsty
The Morrigan
20
6 / 8 / 7
13,034
521
14,584
13,362
5,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
50
31
Kills
21
21
Deaths
31
42
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Bananarz
Aphrodite
4
6
5
1.08
W
Cerberus
Eleahr
Cerberus
3
5
16
2.2
L
Fenrir
FIZZNPOP
Fenrir
4
7
7
1.07
L
Danzaburou
NDrew2k
Danzaburou
3
5
5
1.1
W
Awilix
11
4
10
4
L
Bellona
S-Sohrab-S
Bellona
4
5
5
1.3
W
Izanami
5
4
2
1.5
W
Scylla
TMurphyy
Scylla
6
6
7
1.58
L
The Morrigan
anadsty
The Morrigan
6
8
7
1.19
W
Sun Wukong
oligominemario
Sun Wukong
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,180
Damage
74,216
110,337
Taken
108,223
89,938
Mitigated
59,170
38,034
Healing
36,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Bananarz
Aphrodite
6,847
1,288
6,537
6,657
19,912
14,785
374
5,230
14,606
30,439
0
W
Cerberus
Eleahr
Cerberus
14,283
1,001
0
12,208
32,738
37,700
0
7,666
25,052
43,853
0
L
Fenrir
FIZZNPOP
Fenrir
10,097
2,554
0
6,643
25,077
13,182
0
5,270
19,649
0
88,358
L
Danzaburou
NDrew2k
Danzaburou
22,604
10,686
0
5,452
23,317
8,618
759
5,510
17,807
0
100,465
W
Awilix
20,476
7,931
0
4,242
20,282
10,953
1,586
2,703
17,579
0
84,173
L
Bellona
S-Sohrab-S
Bellona
20,084
6,729
0
7,869
26,555
17,364
5,480
4,666
21,821
0
88,066
W
Izanami
13,359
10,925
0
7,246
16,490
7,532
8,143
1,742
14,748
0
178,839
W
Scylla
TMurphyy
Scylla
10,902
788
0
3,190
13,462
5,679
1,457
5,747
7,715
77,957
0
L
The Morrigan
anadsty
The Morrigan
14,584
1,658
0
3,452
13,362
5,221
1,466
4,001
8,900
96,411
0
W
Sun Wukong
oligominemario
Sun Wukong
17,160
3,356
0
11,148
27,365
28,074
288
4,505
22,848
0
91,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,604
Gold Earned
60,839
717
Minions Killed
687
0
Camps Cleared
0
2,490,755
Distance Traveled
2,296,669
28
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
10,305
412
53
2
0
467,846
3
W
Cerberus
13,460
538
66
3
0
493,201
11
L
Fenrir
11,919
477
135
5
0
501,401
4
L
Danzaburou
12,576
503
161
6
0
438,849
13
W
Awilix
14,798
592
108
4
0
578,643
1
L
Bellona
13,005
520
164
7
0
502,905
5
W
Izanami
16,184
647
241
10
0
453,337
4
W
Scylla
14,535
581
139
6
0
463,945
8
L
The Morrigan
13,034
521
174
7
0
385,668
8
W
Sun Wukong
14,627
585
163
7
0
501,629
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role