Player Matchup

Kukulkan
Kukulkan
Aveman99
Kukulkan
Level 34
God Stats
8W - 1L
1,641 SR
Queue Stats
18W - 7L
1,692 Elo+
Party 1
Anhur
Anhur
Grievousz
Anhur
Level 136
God Stats
3W - 0L
1,983 SR
Queue Stats
68W - 28L
1,752 Elo+
Party 1
King Arthur
King Arthur
Jocelyn1
King Arthur
Level 59
God Stats
2W - 0L
1,544 SR
Queue Stats
95W - 60L
1,580 Elo+
Party 1
Team Averages
Level 76
1,723 SR
1,675 Elo+

VS

Team Averages
Level 98
1,610 SR
1,453 Elo+
Baron Samedi
Baron Samedi
KingNeonwat47
Baron Samedi
Level 86
God Stats
0W - 2L
1,523 SR
Queue Stats
34W - 51L
1,357 Elo+
Solo
Ymir
Ymir
Mista SP0T
Ymir
Level 121
God Stats
0W - 1L
1,635 SR
Queue Stats
27W - 28L
1,526 Elo+
Party 2
Geb
Geb
RamenRev
Geb
Level 87
God Stats
3W - 5L
1,671 SR
Queue Stats
17W - 20L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Aveman99
Kukulkan
14
4 / 1 / 14
10,512
751
13,928
4,871
1,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
Grievousz
Anhur
15
11 / 1 / 9
11,269
805
13,399
12,576
4,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
Jocelyn1
King Arthur
14
6 / 3 / 8
10,187
728
9,721
14,429
9,647
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
KingNeonwat47
Baron Samedi
11
2 / 7 / 3
8,479
606
7,762
12,988
6,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

11
3 / 6 / 2
8,764
626
9,111
15,982
7,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
0 / 8 / 2
8,121
580
3,314
16,004
11,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
12
21
Kills
5
5
Deaths
21
31
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Aveman99
Kukulkan
4
1
14
11
W
Anhur
Grievousz
Anhur
11
1
9
15.5
W
King Arthur
Jocelyn1
King Arthur
6
3
8
3.33
L
Baron Samedi
KingNeonwat47
Baron Samedi
2
7
3
0.5
L
3
6
2
0.67
L
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,048
Damage
20,187
31,876
Taken
44,974
16,299
Mitigated
24,370
14,279
Healing
10,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Aveman99
Kukulkan
13,928
1,307
0
1,190
4,871
1,988
120
3,232
1,639
51,127
0
W
Anhur
Grievousz
Anhur
13,399
8,849
0
7,779
12,576
4,664
2,199
9,200
3,376
0
55,492
W
King Arthur
Jocelyn1
King Arthur
9,721
1,804
0
5,310
14,429
9,647
0
8,136
6,293
0
46,516
L
Baron Samedi
KingNeonwat47
Baron Samedi
7,762
34
1,593
3,605
12,988
6,200
0
4,754
7,952
30,528
0
L
9,111
1,546
0
2,962
15,982
7,061
0
4,896
10,792
27,968
662
L
3,314
635
0
1,924
16,004
11,109
0
3,508
12,257
14,215
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,968
Gold Earned
25,364
202
Minions Killed
103
0
Camps Cleared
0
718,928
Distance Traveled
647,667
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,512
751
84
6
0
243,757
0
W
Anhur
11,269
805
67
5
0
216,728
3
W
King Arthur
10,187
728
51
4
0
258,443
4
L
Baron Samedi
8,479
606
41
3
0
215,819
4
L
Ymir
8,764
626
43
3
0
197,360
2
L
Geb
8,121
580
19
1
0
234,488
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role