Player Matchup

Geb
Geb
Arizonatearss
Geb
Level 25
God Stats
4W - 6L
1,483 SR
Queue Stats
88W - 65L
1,531 Elo+
Solo
Thor
Thor
AstaFJ
Thor
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 10L
1,500 Elo+
Party 1
Freya
Freya
Cuarto99
Freya
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Chang'e
Chang'e
DotaIsBetter6969
Chang'e
Level 15
God Stats
3W - 2L
1,361 SR
Queue Stats
5W - 7L
1,360 Elo+
Solo
Medusa
Medusa
SnayderS999
Medusa
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,524 Elo+
Solo
Team Averages
Level 13
1,469 SR
1,483 Elo+

VS

Team Averages
Level 41
1,484 SR
1,576 Elo+
Artemis
Artemis
HannibaL34
Artemis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Anubis
Anubis
IAhaBI
Anubis
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
MagicalHippo2634
Jing Wei
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,713 Elo+
Solo
Nemesis
Nemesis
SchwabbelbergTV
Nemesis
Level 24
God Stats
6W - 4L
1,418 SR
Queue Stats
123W - 81L
1,667 Elo+
Solo
Ra
Ra
WindingoLeviosa
Ra
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 4
5,066
507
1,949
3,594
1,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Thor
AstaFJ
Thor
9
5 / 0 / 2
5,962
596
2,420
4,722
1,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Freya
Cuarto99
Freya
10
3 / 0 / 2
5,835
584
2,425
4,695
1,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

11
4 / 0 / 1
6,170
617
5,389
5,741
1,492
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
8
1 / 0 / 2
4,867
487
4,310
5,168
1,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
HannibaL34
Artemis
7
0 / 3 / 0
4,354
435
1,561
4,915
1,250
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
IAhaBI
Anubis
8
0 / 3 / 0
4,837
484
4,977
6,495
3,134
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
0 / 0 / 0
4,888
489
4,144
4,826
1,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 2 / 0
4,995
500
1,759
5,966
2,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Boots

Boots

+6%
Movement Speed

6
0 / 6 / 0
4,228
423
1,943
4,904
1,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
0
14
Kills
0
0
Deaths
14
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
0
4
3
W
Thor
AstaFJ
Thor
5
0
2
6
W
Freya
Cuarto99
Freya
3
0
2
4
W
4
0
1
4.5
L
Artemis
HannibaL34
Artemis
0
3
0
0
L
Anubis
IAhaBI
Anubis
0
3
0
0
L
0
0
0
0
L
0
2
0
0
W
Medusa
1
0
2
2
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,493
Damage
14,384
23,920
Taken
27,106
7,287
Mitigated
9,038
11,790
Healing
6,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,949
118
0
1,410
3,594
1,597
0
29
3,561
6,896
0
W
Thor
AstaFJ
Thor
2,420
903
0
2,052
4,722
1,563
0
131
4,591
0
24,981
W
Freya
Cuarto99
Freya
2,425
958
0
2,151
4,695
1,373
592
2,680
1,745
15,814
1,709
W
5,389
375
150
4,085
5,741
1,492
460
3,766
1,935
33,272
0
L
Artemis
HannibaL34
Artemis
1,561
559
0
628
4,915
1,250
810
940
3,975
0
12,603
L
Anubis
IAhaBI
Anubis
4,977
590
0
2,888
6,495
3,134
0
4,353
2,142
24,425
0
L
4,144
2,781
0
2,653
4,826
1,202
418
477
4,349
0
30,789
L
1,759
271
0
573
5,966
2,076
0
1,254
4,712
0
27,513
W
Medusa
4,310
1,869
0
1,942
5,168
1,262
645
0
5,168
0
26,782
L
1,943
194
0
104
4,904
1,376
0
2,616
2,288
8,454
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,900
Gold Earned
23,302
234
Minions Killed
212
0
Camps Cleared
0
1,003,921
Distance Traveled
869,912
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,066
507
11
1
0
206,573
1
W
Thor
5,962
596
60
6
0
228,425
1
W
Freya
5,835
584
53
5
0
173,275
0
W
Chang'e
6,170
617
64
6
0
194,627
4
L
Artemis
4,354
435
30
3
0
184,128
3
L
Anubis
4,837
484
42
4
0
148,141
2
L
Jing Wei
4,888
489
59
6
0
174,509
4
L
Nemesis
4,995
500
61
6
0
177,572
1
W
Medusa
4,867
487
46
5
0
201,021
0
L
Ra
4,228
423
20
2
0
185,562
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role