Player Matchup

Vamana
Vamana
BlxckxJesusX
Vamana
Level 47
God Stats
96W - 83L
1,515 SR
Queue Stats
611W - 677L
1,453 Elo+
Party 1
Artio
Artio
Cabeza Season
Artio
Level 127
God Stats
9W - 15L
1,551 SR
Queue Stats
759W - 768L
1,473 Elo+
Party 1
Merlin
Merlin
Kevdawg92x
Merlin
Level 89
God Stats
21W - 20L
1,491 SR
Queue Stats
403W - 402L
1,505 Elo+
Party 1
Gilgamesh
Gilgamesh
KlngSavage18
Gilgamesh
Level 65
God Stats
27W - 26L
1,671 SR
Queue Stats
308W - 345L
1,453 Elo+
Party 1
Rama
Rama
notblackjesus
Rama
Level 17
God Stats
2W - 1L
1,513 SR
Queue Stats
22W - 15L
1,505 Elo+
Party 1
Team Averages
Level 69
1,548 SR
1,478 Elo+

VS

Team Averages
Level 55
1,465 SR
1,411 Elo+
Nemesis
Nemesis
CrookedPlayer76
Nemesis
Level 61
God Stats
21W - 21L
1,470 SR
Queue Stats
507W - 566L
1,378 Elo+
Party 2
Tyr
Tyr
FranktheTank41
Tyr
Level 48
God Stats
5W - 7L
1,503 SR
Queue Stats
402W - 477L
1,297 Elo+
Solo
Hercules
Hercules
LJT6969
Hercules
Level 82
God Stats
116W - 114L
1,497 SR
Queue Stats
1,043W - 1,092L
1,469 Elo+
Party 2
Danzaburou
Danzaburou
The Gev
Danzaburou
Level 55
God Stats
79W - 48L
1,578 SR
Queue Stats
477W - 502L
1,472 Elo+
Party 2
Ra
Ra
TodayNeptune6
Ra
Level 29
God Stats
3W - 8L
1,279 SR
Queue Stats
130W - 134L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
20
5 / 0 / 10
12,764
555
13,476
21,132
15,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
1 / 0 / 12
11,318
492
7,098
17,823
16,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Merlin
Kevdawg92x
Merlin
20
9 / 0 / 4
13,369
581
20,875
10,105
5,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
KlngSavage18
Gilgamesh
19
5 / 0 / 7
12,448
541
8,831
14,475
11,693
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Talisman

Talisman

+75
Health
+15
Magical Protection

17
0 / 6 / 1
10,492
456
5,457
13,249
5,059
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 1
8,616
375
4,501
14,982
6,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
0 / 4 / 0
9,419
410
5,216
17,027
10,878
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hercules
LJT6969
Hercules
14
0 / 4 / 4
10,800
470
5,979
20,218
20,020
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
The Gev
Danzaburou
19
6 / 2 / 0
13,089
569
15,358
16,472
7,437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
0 / 6 / 0
10,667
464
6,717
13,969
7,011
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
11
20
Kills
6
6
Deaths
21
34
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Vamana
5
0
10
10
W
1
0
12
7
L
0
5
1
0.1
L
0
4
0
0
W
Merlin
Kevdawg92x
Merlin
9
0
4
11
W
Gilgamesh
KlngSavage18
Gilgamesh
5
0
7
8.5
L
Hercules
LJT6969
Hercules
0
4
4
0.5
L
Danzaburou
The Gev
Danzaburou
6
2
0
3
L
0
6
0
0
W
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,737
Damage
37,771
76,784
Taken
82,668
54,612
Mitigated
51,781
27,643
Healing
24,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
13,476
7,467
303
10,356
21,132
15,993
5,240
1,910
19,222
0
89,399
W
7,098
154
2,284
7,551
17,823
16,790
699
1,866
15,957
32,247
0
L
4,501
251
0
1,403
14,982
6,435
0
7,326
7,656
0
51,979
L
5,216
648
0
5,600
17,027
10,878
360
1,213
15,814
0
58,567
W
Merlin
Kevdawg92x
Merlin
20,875
1,378
106
1,509
10,105
5,077
2,568
1,311
8,794
118,445
0
W
Gilgamesh
KlngSavage18
Gilgamesh
8,831
2,493
0
3,298
14,475
11,693
470
1,630
12,845
0
74,849
L
Hercules
LJT6969
Hercules
5,979
709
0
3,605
20,218
20,020
0
9,056
11,162
0
31,285
L
Danzaburou
The Gev
Danzaburou
15,358
8,172
0
6,501
16,472
7,437
3,170
5,328
11,144
0
100,017
L
6,717
50
2,981
4,248
13,969
7,011
503
5,050
8,919
87,817
0
W
5,457
5,303
0
2,236
13,249
5,059
3,141
0
13,249
0
65,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,391
Gold Earned
52,591
651
Minions Killed
563
0
Camps Cleared
0
2,268,338
Distance Traveled
1,947,818
25
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
12,764
555
149
6
0
511,228
2
W
Artio
11,318
492
49
2
0
475,580
5
L
Nemesis
8,616
375
89
4
0
387,209
2
L
Tyr
9,419
410
98
4
0
313,914
3
W
Merlin
13,369
581
206
9
0
433,607
16
W
Gilgamesh
12,448
541
117
5
0
474,582
1
L
Hercules
10,800
470
48
2
0
433,024
6
L
Danzaburou
13,089
569
161
7
0
413,085
6
L
Ra
10,667
464
167
7
0
400,586
2
W
Rama
10,492
456
130
6
0
373,341
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role