Player Matchup

Nu Wa
Nu Wa
Gold V
Acrophonically
Nu Wa
Gold V
Level 78
God Stats
3W - 0L
1,660 SR
Queue Stats
16W - 11L
1,626 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Silver I
Boss-GR35
Ah Muzen Cab
Silver I
Level 109
God Stats
3W - 0L
1,285 SR
Queue Stats
22W - 17L
1,566 MMR
Party 1
Terra
Terra
Silver I
HESSAN_ALREMAS
Terra
Silver I
Level 139
God Stats
1W - 0L
1,539 SR
Queue Stats
38W - 30L
1,555 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 109
1,494 SR
1,582 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 99
1,440 SR
1,284 MMR
Neith
Neith
Bronze III
Ayoo Brah
Neith
Bronze III
Level 115
God Stats
0W - 5L
1,140 SR
Queue Stats
5W - 11L
1,268 MMR
Party 2
Ah Puch
Ah Puch
Bronze III
Mr GaTTaLaC wHo
Ah Puch
Bronze III
Level 110
God Stats
4W - 12L
1,526 SR
Queue Stats
5W - 13L
1,203 MMR
Party 2
Ares
Ares
Bronze III
TheRealSuWuBob
Ares
Bronze III
Level 73
God Stats
2W - 3L
1,652 SR
Queue Stats
4W - 8L
1,381 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 4
11,481
638
14,512
11,418
4,328
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Muzen Cab
Boss-GR35
Ah Muzen Cab
15
4 / 4 / 4
12,047
669
17,542
17,085
6,955
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

14
0 / 4 / 7
11,210
623
7,633
18,308
16,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
MedusaOdinChaacBacchusKumbhakarna

VS

Bans
JormungandrThothCthulhuCupidGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Ayoo Brah
Neith
13
3 / 3 / 7
10,728
596
10,979
13,685
5,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
4 / 2 / 6
11,200
622
19,430
14,360
5,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 3 / 7
11,920
662
9,188
19,273
16,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
30
8
Kills
10
10
Deaths
8
15
Assists
20
Player
Kills
Deaths
Assists
KDA
W
4
2
4
3
L
Neith
Ayoo Brah
Neith
3
3
7
2.17
W
Ah Muzen Cab
Boss-GR35
Ah Muzen Cab
4
4
4
1.5
W
0
4
7
0.88
L
4
2
6
3.5
L
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,687
Damage
39,597
46,811
Taken
47,318
28,136
Mitigated
26,975
18,623
Healing
13,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,512
5,527
411
4,584
11,418
4,328
759
7,238
4,180
52,133
0
L
Neith
Ayoo Brah
Neith
10,979
3,043
0
4,160
13,685
5,350
2,195
6,068
7,277
0
59,597
W
Ah Muzen Cab
Boss-GR35
Ah Muzen Cab
17,542
6,296
0
5,326
17,085
6,955
2,425
9,541
7,544
0
59,890
W
7,633
963
1,569
6,733
18,308
16,853
0
11,925
6,383
23,782
0
L
19,430
387
0
2,961
14,360
5,397
265
6,041
8,010
86,422
0
L
9,188
179
1,710
4,914
19,273
16,228
124
9,506
9,299
27,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,738
Gold Earned
33,848
207
Minions Killed
267
0
Camps Cleared
0
955,694
Distance Traveled
928,879
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,481
638
74
4
0
304,419
3
L
Neith
10,728
596
103
6
0
291,603
2
W
Ah Muzen Cab
12,047
669
96
5
0
323,873
3
W
Terra
11,210
623
37
2
0
327,402
5
L
Ah Puch
11,200
622
134
7
0
301,080
4
L
Ares
11,920
662
30
2
0
336,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role