Player Matchup

Yemoja
Yemoja
Cosmouwu
Yemoja
Level 29
God Stats
0W - 1L
1,727 SR
Queue Stats
0W - 4L
1,207 Elo+
Solo
Hel
Hel
K1ttenSt0mpy
Hel
Level 8
God Stats
18W - 26L
1,528 SR
Queue Stats
111W - 142L
1,207 Elo+
Party 1
Tiamat
Tiamat
Quesadilla1935
Tiamat
Level 10
God Stats
4W - 8L
1,439 SR
Queue Stats
137W - 175L
1,207 Elo+
Party 1
Chernobog
Chernobog
Sneans97
Chernobog
Level 27
God Stats
23W - 14L
1,517 SR
Queue Stats
40W - 47L
1,296 Elo+
Party 3
Thor
Thor
nathaniel_ja36
Thor
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 32L
1,325 Elo+
Party 3
Team Averages
Level 20
1,542 SR
1,248 Elo+

VS

Team Averages
Level 16
1,421 SR
1,344 Elo+
Ne Zha
Ne Zha
Pjoore
Ne Zha
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 55L
1,460 Elo+
Solo
Sobek
Sobek
Robreecht
Sobek
Level 14
God Stats
6W - 5L
1,311 SR
Queue Stats
29W - 21L
1,380 Elo+
Party 2
Arachne
Arachne
StarlessTie2000
Arachne
Level 18
God Stats
13W - 14L
1,567 SR
Queue Stats
70W - 71L
1,325 Elo+
Solo
Guan Yu
Guan Yu
Tenderbeest
Guan Yu
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 13L
1,344 Elo+
Party 2
Rama
Rama
brutalfeet
Rama
Level 8
God Stats
3W - 6L
1,229 SR
Queue Stats
8W - 10L
1,213 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Cosmouwu
Yemoja
15
1 / 3 / 8
10,579
423
7,212
16,385
17,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

15
1 / 12 / 0
9,447
378
5,685
14,468
4,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 10 / 1
8,337
333
7,275
22,195
6,970
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
Sneans97
Chernobog
18
5 / 5 / 4
11,133
445
16,359
18,724
7,102
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
7 / 7 / 2
11,371
455
9,952
18,365
7,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Pjoore
Ne Zha
18
6 / 6 / 7
11,918
477
13,206
23,328
10,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
Robreecht
Sobek
16
2 / 1 / 6
11,380
455
7,909
18,633
20,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
23 / 1 / 2
13,976
559
26,822
18,187
8,749
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Guan Yu
Tenderbeest
Guan Yu
20
5 / 1 / 10
13,097
524
14,477
15,503
22,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
1 / 6 / 5
10,098
404
6,543
13,882
4,873
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
67
14
Kills
37
37
Deaths
15
15
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Cosmouwu
Yemoja
1
3
8
1.67
L
1
12
0
0.08
W
Ne Zha
Pjoore
Ne Zha
6
6
7
1.58
L
0
10
1
0.05
W
Sobek
Robreecht
Sobek
2
1
6
5
L
Chernobog
Sneans97
Chernobog
5
5
4
1.4
W
23
1
2
24
W
Guan Yu
Tenderbeest
Guan Yu
5
1
10
10
W
1
6
5
0.58
L
7
7
2
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,483
Damage
68,957
90,137
Taken
89,533
43,162
Mitigated
67,431
20,024
Healing
32,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Cosmouwu
Yemoja
7,212
1,032
2,542
2,972
16,385
17,317
230
3,142
13,118
26,553
0
L
5,685
1,424
2,137
1,457
14,468
4,699
482
804
13,639
37,148
0
W
Ne Zha
Pjoore
Ne Zha
13,206
3,997
777
10,532
23,328
10,496
1,989
3,502
19,826
0
68,796
L
7,275
1,536
0
2,316
22,195
6,970
343
0
22,013
33,273
0
W
Sobek
Robreecht
Sobek
7,909
204
0
6,020
18,633
20,729
213
3,300
15,333
37,070
0
L
Chernobog
Sneans97
Chernobog
16,359
11,611
0
4,509
18,724
7,102
293
2,998
15,676
0
84,669
W
26,822
19,825
0
6,034
18,187
8,749
3,748
4,871
13,316
0
85,623
W
Guan Yu
Tenderbeest
Guan Yu
14,477
2,249
1,067
6,069
15,503
22,584
3,343
4,759
10,744
0
83,942
W
6,543
5,428
0
1,961
13,882
4,873
1,422
3,740
10,142
0
48,322
L
9,952
2,694
0
4,091
18,365
7,074
0
965
17,200
0
60,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,867
Gold Earned
60,469
397
Minions Killed
492
0
Camps Cleared
0
1,965,048
Distance Traveled
2,307,275
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
10,579
423
34
1
0
440,764
1
L
Hel
9,447
378
69
3
0
386,579
0
W
Ne Zha
11,918
477
101
4
0
393,258
1
L
Tiamat
8,337
333
48
2
0
332,202
0
W
Sobek
11,380
455
50
2
0
495,428
1
L
Chernobog
11,133
445
133
5
0
394,683
0
W
Arachne
13,976
559
116
5
0
565,679
6
W
Guan Yu
13,097
524
139
6
0
418,481
0
W
Rama
10,098
404
86
3
0
434,429
0
L
Thor
11,371
455
113
5
0
410,820
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role