Player Matchup

Sun Wukong
Sun Wukong
Dyn74
Sun Wukong
Level 28
God Stats
18W - 23L
1,499 SR
Queue Stats
443W - 494L
1,360 Elo+
Solo
Nemesis
Nemesis
Lamer16
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Neith
Neith
Octopus_474
Neith
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 32L
1,316 Elo+
Party 2
Kukulkan
Kukulkan
elrincondelmono
Kukulkan
Level 26
God Stats
23W - 17L
1,561 SR
Queue Stats
60W - 72L
1,327 Elo+
Party 2
Ares
Ares
thefoxCTT
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 15
1,512 SR
1,400 Elo+

VS

Team Averages
Level 17
1,508 SR
1,168 Elo+
Cthulhu
Cthulhu
JacInTheBoxxx
Cthulhu
Level 8
God Stats
1W - 1L
1,421 SR
Queue Stats
1W - 2L
994 Elo+
Party 1
Odin
Odin
KissyKitten
Odin
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,059 Elo+
Party 1
Chernobog
Chernobog
Luismi141414
Chernobog
Level 29
God Stats
3W - 1L
1,618 SR
Queue Stats
98W - 97L
1,400 Elo+
Solo
Nemesis
Nemesis
McDoylie
Nemesis
Level 28
God Stats
21W - 29L
1,500 SR
Queue Stats
467W - 508L
1,392 Elo+
Solo
Nu Wa
Nu Wa
SanyoSeven
Nu Wa
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
994 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Dyn74
Sun Wukong
20
8 / 1 / 0
12,421
565
12,211
18,601
11,499
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
Lamer16
Nemesis
12
0 / 4 / 2
7,681
349
2,039
10,881
3,821
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
0 / 7 / 1
9,466
430
5,017
15,835
5,323
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
16
0 / 4 / 1
9,745
443
8,249
9,515
3,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ares
6
0 / 7 / 1
6,841
311
1,312
7,968
3,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
15
1 / 0 / 7
10,223
465
5,491
17,675
15,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
3 / 5 / 1
10,477
476
6,926
12,238
8,914
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chernobog
Luismi141414
Chernobog
20
5 / 1 / 4
12,829
583
7,613
12,589
5,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
McDoylie
Nemesis
19
10 / 0 / 5
12,388
563
10,277
10,616
5,665
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
16
2 / 2 / 3
10,365
471
7,486
8,446
3,206
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
8
Kills
21
23
Deaths
8
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Dyn74
Sun Wukong
8
1
0
8
W
Cthulhu
1
0
7
4.5
W
3
5
1
0.7
L
Nemesis
Lamer16
Nemesis
0
4
2
0.25
W
Chernobog
Luismi141414
Chernobog
5
1
4
7
W
Nemesis
McDoylie
Nemesis
10
0
5
12.5
L
0
7
1
0.07
W
Nu Wa
2
2
3
1.75
L
Kukulkan
0
4
1
0.13
L
Ares
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,828
Damage
37,793
62,800
Taken
61,564
27,678
Mitigated
39,311
16,245
Healing
16,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Dyn74
Sun Wukong
12,211
3,866
0
9,126
18,601
11,499
75
2,419
16,007
0
90,791
W
Cthulhu
5,491
389
224
3,318
17,675
15,858
589
1,089
16,513
38,601
0
W
6,926
3,236
0
1,998
12,238
8,914
706
1,166
11,072
0
45,508
L
Nemesis
Lamer16
Nemesis
2,039
459
0
1,385
10,881
3,821
0
3,635
7,221
0
29,203
W
Chernobog
Luismi141414
Chernobog
7,613
5,105
0
7,840
12,589
5,668
1,037
1,203
11,282
0
115,621
W
Nemesis
McDoylie
Nemesis
10,277
5,528
0
1,005
10,616
5,665
0
1,287
9,253
0
93,726
L
5,017
2,211
0
4,141
15,835
5,323
0
3,488
12,322
0
67,709
W
Nu Wa
7,486
3,269
0
1,734
8,446
3,206
2,394
4,175
3,883
46,005
0
L
Kukulkan
8,249
268
0
1,340
9,515
3,182
386
2,646
6,869
63,701
0
L
Ares
1,312
735
0
253
7,968
3,853
371
789
7,104
6,685
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,154
Gold Earned
56,282
453
Minions Killed
544
0
Camps Cleared
0
1,773,236
Distance Traveled
2,152,579
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
12,421
565
163
7
0
387,698
4
W
Cthulhu
10,223
465
46
2
0
441,426
4
W
Odin
10,477
476
79
4
0
414,835
1
L
Nemesis
7,681
349
50
2
0
415,618
0
W
Chernobog
12,829
583
178
8
0
434,930
0
W
Nemesis
12,388
563
142
6
0
462,278
0
L
Neith
9,466
430
102
5
0
385,370
0
W
Nu Wa
10,365
471
99
5
0
399,110
0
L
Kukulkan
9,745
443
125
6
0
412,097
0
L
Ares
6,841
311
13
1
0
172,453
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role