Player Matchup

Rama
Rama
 
Rama
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
 
Thoth
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
Mstr_Oogway1000
Geb
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,299 Elo+
Party 1
Olorun
Olorun
doncmoney_gaming
Olorun
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
124W - 145L
1,392 Elo+
Party 1
Ra
Ra
jlwasinger
Ra
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,537 Elo+
Party 1
Team Averages
Level 86
1,500 SR
1,446 Elo+

VS

Team Averages
Level 100
1,429 SR
1,396 Elo+
Cthulhu
Cthulhu
AntonioSantano
Cthulhu
Level 121
God Stats
2W - 3L
1,586 SR
Queue Stats
198W - 202L
1,315 Elo+
Party 2
Gilgamesh
Gilgamesh
Erickelrojo11
Gilgamesh
Level 123
God Stats
3W - 0L
1,716 SR
Queue Stats
191W - 197L
1,334 Elo+
Party 2
Hel
Hel
I Redit I
Hel
Level 82
God Stats
1W - 2L
1,285 SR
Queue Stats
81W - 77L
1,554 Elo+
Party 3
Khepri
Khepri
I Totem I
Khepri
Level 85
God Stats
2W - 2L
1,178 SR
Queue Stats
214W - 215L
1,487 Elo+
Party 3
Sun Wukong
Sun Wukong
ahugo17
Sun Wukong
Level 88
God Stats
9W - 1L
1,382 SR
Queue Stats
157W - 188L
1,290 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
4 / 3 / 3
7,390
1,056
10,756
7,631
2,946
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thoth
 
Thoth
12
3 / 7 / 4
6,927
990
6,763
8,143
2,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 6 / 2
5,490
784
2,715
8,101
3,245
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
0 / 4 / 5
5,841
834
2,755
6,856
2,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 5 / 3
7,059
1,008
7,712
7,164
4,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 3 / 14
8,210
1,173
8,468
10,995
12,296
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gilgamesh
Erickelrojo11
Gilgamesh
15
9 / 1 / 13
9,043
1,292
6,442
7,389
5,602
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
5 / 3 / 15
7,716
1,102
8,830
9,682
4,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
I Totem I
Khepri
13
1 / 1 / 18
7,967
1,138
4,150
9,498
5,968
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
ahugo17
Sun Wukong
13
3 / 1 / 16
7,690
1,099
4,848
9,414
9,331
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
101
9
Kills
25
25
Deaths
9
17
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
4
3
3
1.83
L
Thoth
 
Thoth
3
7
4
0.71
W
7
3
14
4.67
W
Gilgamesh
Erickelrojo11
Gilgamesh
9
1
13
15.5
W
5
3
15
4.17
W
Khepri
I Totem I
Khepri
1
1
18
10
L
0
6
2
0.17
W
Sun Wukong
ahugo17
Sun Wukong
3
1
16
11
L
0
4
5
0.63
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,701
Damage
32,738
37,895
Taken
46,978
15,853
Mitigated
38,047
8,625
Healing
22,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
10,756
7,845
830
1,972
7,631
2,946
0
3,945
3,475
0
16,333
L
Thoth
 
Thoth
6,763
171
514
486
8,143
2,974
0
4,256
3,700
10,800
0
W
8,468
581
228
776
10,995
12,296
409
3,737
7,101
21,381
0
W
Gilgamesh
Erickelrojo11
Gilgamesh
6,442
800
1,755
2,521
7,389
5,602
1,265
3,356
4,028
0
12,247
W
8,830
604
8,405
4,934
9,682
4,850
1,341
5,143
4,483
16,591
0
W
Khepri
I Totem I
Khepri
4,150
182
515
922
9,498
5,968
789
4,657
4,684
10,052
0
L
2,715
550
0
0
8,101
3,245
0
4,573
3,315
4,122
0
W
Sun Wukong
ahugo17
Sun Wukong
4,848
249
572
2,186
9,414
9,331
275
2,655
6,737
0
11,894
L
2,755
1,052
876
1,020
6,856
2,620
0
4,089
2,640
7,030
0
L
7,712
1,617
1,496
1,431
7,164
4,068
0
4,007
2,942
15,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,707
Gold Earned
40,626
47
Minions Killed
87
0
Camps Cleared
0
569,410
Distance Traveled
767,958
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,390
1,056
14
2
0
127,410
0
L
Thoth
6,927
990
11
2
0
111,705
0
W
Cthulhu
8,210
1,173
29
4
0
123,096
0
W
Gilgamesh
9,043
1,292
11
2
0
159,896
0
W
Hel
7,716
1,102
21
3
0
145,627
0
W
Khepri
7,967
1,138
13
2
0
183,272
0
L
Geb
5,490
784
2
0
0
102,575
0
W
Sun Wukong
7,690
1,099
13
2
0
156,067
0
L
Olorun
5,841
834
7
1
0
110,441
0
L
Ra
7,059
1,008
13
2
0
117,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role