Player Matchup

Cerberus
Cerberus
Morthanian
Cerberus
Level 126
God Stats
1W - 1L
1,966 SR
Queue Stats
56W - 35L
1,743 Elo+
Party 1
Gilgamesh
Gilgamesh
Thirtiethh
Gilgamesh
Level 156
God Stats
2W - 2L
1,691 SR
Queue Stats
39W - 35L
1,686 Elo+
Party 1
The Morrigan
The Morrigan
lui1216
The Morrigan
Level 105
God Stats
19W - 35L
1,459 SR
Queue Stats
50W - 76L
1,515 Elo+
Solo
Set
Set
o El Mattador o
Set
Level 125
God Stats
0W - 5L
1,337 SR
Queue Stats
536W - 642L
1,556 Elo+
Solo
Team Averages
Level 128
1,613 SR
1,625 Elo+

VS

Team Averages
Level 132
1,565 SR
1,592 Elo+
Kuzenbo
Kuzenbo
DamyHueCa
Kuzenbo
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 15L
1,400 Elo+
Solo
Nu Wa
Nu Wa
KikoThePotat
Nu Wa
Level 139
God Stats
10W - 5L
1,798 SR
Queue Stats
39W - 21L
1,698 Elo+
Solo
Gilgamesh
Gilgamesh
Lag is Love
Gilgamesh
Level 160
God Stats
9W - 12L
1,676 SR
Queue Stats
227W - 231L
1,656 Elo+
Solo
Rama
Rama
ShadedSummers
Rama
Level 120
God Stats
1W - 2L
1,286 SR
Queue Stats
325W - 295L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Morthanian
Cerberus
15
0 / 4 / 6
10,500
700
10,317
18,559
16,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Gilgamesh
Thirtiethh
Gilgamesh
16
5 / 3 / 3
10,681
712
10,948
19,175
15,271
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

The Morrigan
lui1216
The Morrigan
18
6 / 4 / 1
11,654
777
9,739
8,276
3,509
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
1 / 2 / 8
10,540
703
9,341
12,241
7,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DamyHueCa
Kuzenbo
16
1 / 5 / 7
10,793
720
10,712
16,634
21,690
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

19
6 / 1 / 6
12,645
843
14,766
10,730
4,736
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Lag is Love
Gilgamesh
17
1 / 2 / 9
11,104
740
10,852
13,915
12,541
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

18
5 / 4 / 1
12,280
819
12,151
12,458
4,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
36
12
Kills
13
13
Deaths
12
18
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
DamyHueCa
Kuzenbo
1
5
7
0.9
W
6
1
6
9
W
Gilgamesh
Lag is Love
Gilgamesh
1
2
9
2.75
L
Cerberus
Morthanian
Cerberus
0
4
6
0.75
W
5
4
1
1.38
L
Gilgamesh
Thirtiethh
Gilgamesh
5
3
3
2.17
L
The Morrigan
lui1216
The Morrigan
6
4
1
1.63
L
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,345
Damage
48,481
58,251
Taken
53,737
42,640
Mitigated
43,146
9,996
Healing
13,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
DamyHueCa
Kuzenbo
10,712
3,548
423
2,827
16,634
21,690
222
5,060
11,574
37,165
0
W
14,766
3,826
0
2,259
10,730
4,736
3,854
3,671
7,059
62,047
0
W
Gilgamesh
Lag is Love
Gilgamesh
10,852
2,143
0
2,910
13,915
12,541
1,128
3,647
10,268
0
39,518
L
Cerberus
Morthanian
Cerberus
10,317
224
0
3,369
18,559
16,738
224
7,383
11,176
33,888
0
W
12,151
10,059
0
4,645
12,458
4,179
2,319
4,313
8,145
0
59,507
L
Gilgamesh
Thirtiethh
Gilgamesh
10,948
1,800
0
4,782
19,175
15,271
560
7,337
11,838
0
38,668
L
The Morrigan
lui1216
The Morrigan
9,739
1,571
0
719
8,276
3,509
716
4,549
3,666
47,667
8,066
L
9,341
3,274
0
1,126
12,241
7,122
1,251
6,657
5,584
0
40,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,375
Gold Earned
46,822
280
Minions Killed
306
11
Camps Cleared
12
1,076,453
Distance Traveled
1,160,415
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
10,793
720
51
3
2
254,520
3
W
Nu Wa
12,645
843
94
6
3
295,077
3
W
Gilgamesh
11,104
740
66
4
6
335,039
4
L
Cerberus
10,500
700
60
4
4
249,547
3
W
Rama
12,280
819
95
6
1
275,779
3
L
Gilgamesh
10,681
712
51
3
3
298,976
0
L
The Morrigan
11,654
777
112
7
0
237,781
3
L
Set
10,540
703
57
4
4
290,149
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role