Player Matchup

Kali
Kali
 
Kali
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
ErasmusFreak
Medusa
Level 19
God Stats
6W - 3L
1,500 SR
Queue Stats
194W - 192L
1,373 Elo+
Party 1
Yemoja
Yemoja
Semir_Kurros
Yemoja
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 33L
1,366 Elo+
Party 2
Danzaburou
Danzaburou
Vanessa_Kurros
Danzaburou
Level 33
God Stats
1W - 2L
1,162 SR
Queue Stats
25W - 34L
1,354 Elo+
Party 2
Khepri
Khepri
travelbushes07
Khepri
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 28L
1,432 Elo+
Party 1
Team Averages
Level 27
1,432 SR
1,405 Elo+

VS

Team Averages
Level 25
1,317 SR
1,382 Elo+
Horus
Horus
 
Horus
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
HM_R6FORT
Gilgamesh
Level 17
God Stats
4W - 11L
1,127 SR
Queue Stats
19W - 30L
1,358 Elo+
Solo
Nemesis
Nemesis
Otacio
Nemesis
Level 29
God Stats
1W - 3L
1,430 SR
Queue Stats
103W - 141L
1,359 Elo+
Solo
Hel
Hel
Trotu11
Hel
Level 24
God Stats
2W - 2L
1,323 SR
Queue Stats
34W - 24L
1,367 Elo+
Solo
Sun Wukong
Sun Wukong
elmighty1
Sun Wukong
Level 25
God Stats
1W - 4L
1,205 SR
Queue Stats
34W - 49L
1,327 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
20
7 / 9 / 3
15,508
517
17,639
30,920
19,795
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Medusa
20
9 / 5 / 4
15,221
507
17,093
19,966
9,462
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Yemoja
20
1 / 5 / 4
14,375
479
4,117
16,186
15,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
Vanessa_Kurros
Danzaburou
20
6 / 8 / 8
17,449
582
17,138
26,428
13,266
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

19
2 / 7 / 12
13,472
449
9,950
20,028
24,638
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
3 / 2 / 3
10,153
338
4,705
10,152
7,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Gilgamesh
HM_R6FORT
Gilgamesh
20
4 / 9 / 4
13,356
445
15,594
27,491
19,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
Otacio
Nemesis
20
23 / 4 / 5
18,395
613
40,764
23,312
16,884
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hel
19
0 / 9 / 9
11,851
395
6,281
19,715
7,713
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
elmighty1
Sun Wukong
10
3 / 1 / 0
9,596
320
3,970
7,454
3,097
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
54
25
Kills
33
34
Deaths
25
31
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
7
9
3
0.94
L
Horus
 
Horus
3
2
3
2.25
W
Medusa
9
5
4
2.2
L
Gilgamesh
HM_R6FORT
Gilgamesh
4
9
4
0.67
L
Nemesis
Otacio
Nemesis
23
4
5
6.38
W
Yemoja
1
5
4
0.6
L
Hel
0
9
9
0.5
W
Danzaburou
Vanessa_Kurros
Danzaburou
6
8
8
1.25
L
Sun Wukong
elmighty1
Sun Wukong
3
1
0
3
W
2
7
12
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,937
Damage
71,314
113,528
Taken
88,124
82,259
Mitigated
55,169
36,159
Healing
17,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
17,639
8,437
0
14,013
30,920
19,795
0
1,604
29,266
0
112,773
L
Horus
 
Horus
4,705
1,689
601
3,952
10,152
7,499
132
1,163
8,989
0
20,596
W
Medusa
17,093
7,837
636
5,281
19,966
9,462
3,616
1,742
18,204
0
115,124
L
Gilgamesh
HM_R6FORT
Gilgamesh
15,594
4,020
0
414
27,491
19,976
3,266
2,669
24,822
0
69,170
L
Nemesis
Otacio
Nemesis
40,764
23,300
0
4,981
23,312
16,884
2,303
3,365
19,947
0
188,331
W
Yemoja
4,117
906
1,418
2,778
16,186
15,098
1,657
1,167
14,944
59,958
0
L
Hel
6,281
1,068
3,725
3,883
19,715
7,713
498
3,906
15,809
47,929
0
W
Danzaburou
Vanessa_Kurros
Danzaburou
17,138
8,348
410
11,046
26,428
13,266
4,539
1,577
24,664
0
128,635
L
Sun Wukong
elmighty1
Sun Wukong
3,970
1,219
0
141
7,454
3,097
0
2,964
4,490
0
23,326
W
9,950
987
0
577
20,028
24,638
860
2,948
17,080
30,773
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,025
Gold Earned
63,351
586
Minions Killed
536
0
Camps Cleared
0
2,445,536
Distance Traveled
2,094,100
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
15,508
517
147
5
0
466,014
1
L
Horus
10,153
338
34
1
0
269,149
0
W
Medusa
15,221
507
134
4
0
459,266
2
L
Gilgamesh
13,356
445
122
4
0
547,232
0
L
Nemesis
18,395
613
269
9
0
593,438
0
W
Yemoja
14,375
479
91
3
0
478,682
5
L
Hel
11,851
395
79
3
0
475,987
10
W
Danzaburou
17,449
582
174
6
0
516,058
0
L
Sun Wukong
9,596
320
32
1
0
208,294
2
W
Khepri
13,472
449
40
1
0
525,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role