Player Matchup

Janus
Janus
Platinum IV
BornToBifle
Janus
Platinum IV
Level 160
God Stats
48W - 56L
1,567 SR
Queue Stats
441W - 436L
1,736 MMR
Solo
Hades
Hades
Gold I
ImmortalGenius
Hades
Gold I
Level 160
God Stats
2W - 2L
1,305 SR
Queue Stats
82W - 84L
1,730 MMR
Solo
Heimdallr
Heimdallr
Platinum V
Mein0
Heimdallr
Platinum V
Level 129
God Stats
8W - 6L
1,728 SR
Queue Stats
221W - 213L
1,733 MMR
Party 1
Athena
Athena
Gold III
iaminteresting7
Athena
Gold III
Level 87
God Stats
4W - 1L
1,697 SR
Queue Stats
34W - 32L
1,632 MMR
Party 1
Ne Zha
Ne Zha
Gold IV
yuval69
Ne Zha
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 139
1,559 SR
1,666 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 126
1,645 SR
1,671 MMR
Ra
Ra
Gold III
AverageSniper420
Ra
Gold III
Level 36
God Stats
0W - 2L
1,476 SR
Queue Stats
31W - 21L
1,747 MMR
Party 2
Anhur
Anhur
Gold I
Krorrar
Anhur
Gold I
Level 148
God Stats
6W - 5L
2,044 SR
Queue Stats
78W - 76L
1,762 MMR
Solo
Fenrir
Fenrir
Platinum II
OddMagnet
Fenrir
Platinum II
Level 160
God Stats
0W - 1L
1,320 SR
Queue Stats
84W - 78L
1,670 MMR
Solo
Bacchus
Bacchus
Platinum V
VSaturnalia
Bacchus
Platinum V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold IV
Éxemption
Cthulhu
Gold IV
Level 139
God Stats
0W - 2L
1,885 SR
Queue Stats
44W - 34L
1,675 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 2 / 6
10,831
602
7,117
8,437
2,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
4 / 1 / 4
10,324
574
6,230
11,912
6,708
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Heimdallr
Mein0
Heimdallr
17
4 / 0 / 6
11,003
611
10,236
11,836
5,002
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
1 / 2 / 12
9,085
505
8,146
14,143
10,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ne Zha
yuval69
Ne Zha
17
7 / 2 / 6
10,697
594
12,870
11,279
5,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bans
TiamatPersephoneSetScyllaApollo

VS

Bans
Guan YuAo KuangKhepriHun BatzGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 5
9,559
531
7,014
10,257
4,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
Krorrar
Anhur
14
0 / 6 / 0
8,162
453
6,569
12,467
3,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fenrir
OddMagnet
Fenrir
13
2 / 5 / 2
8,076
449
4,626
14,470
6,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bacchus
VSaturnalia
Bacchus
12
1 / 4 / 2
7,555
420
4,990
15,080
11,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
Éxemption
Cthulhu
16
3 / 2 / 1
9,093
505
7,494
9,804
8,813
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
17
19
Kills
7
7
Deaths
19
34
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
2
5
1.75
W
3
2
6
3
W
4
1
4
6
L
Anhur
Krorrar
Anhur
0
6
0
0
W
Heimdallr
Mein0
Heimdallr
4
0
6
7
L
Fenrir
OddMagnet
Fenrir
2
5
2
0.6
L
Bacchus
VSaturnalia
Bacchus
1
4
2
0.5
W
1
2
12
3.5
W
Ne Zha
yuval69
Ne Zha
7
2
6
5
L
Cthulhu
Éxemption
Cthulhu
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,599
Damage
30,693
57,607
Taken
62,078
30,471
Mitigated
35,489
25,224
Healing
16,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,014
1,003
1,548
3,062
10,257
4,043
0
4,351
5,906
88,188
0
W
7,117
311
0
2,457
8,437
2,921
59
3,891
4,324
90,067
0
W
6,230
1,368
567
6,410
11,912
6,708
76
3,602
8,192
55,177
0
L
Anhur
Krorrar
Anhur
6,569
3,644
0
3,905
12,467
3,730
845
2,994
9,473
0
48,798
W
Heimdallr
Mein0
Heimdallr
10,236
6,141
0
7,733
11,836
5,002
2,992
1,825
9,971
0
85,277
L
Fenrir
OddMagnet
Fenrir
4,626
1,601
0
3,995
14,470
6,951
24
3,302
11,168
0
43,183
L
Bacchus
VSaturnalia
Bacchus
4,990
777
0
1,660
15,080
11,952
0
5,189
9,891
26,442
0
W
8,146
3,462
0
1,985
14,143
10,741
0
5,944
8,017
25,776
0
W
Ne Zha
yuval69
Ne Zha
12,870
3,992
0
6,072
11,279
5,099
1,092
3,568
7,605
0
73,395
L
Cthulhu
Éxemption
Cthulhu
7,494
260
76
2,433
9,804
8,813
0
5,657
4,147
54,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,940
Gold Earned
42,445
578
Minions Killed
525
0
Camps Cleared
0
1,923,578
Distance Traveled
1,792,954
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,559
531
176
10
0
355,102
7
W
Janus
10,831
602
170
9
0
420,726
6
W
Hades
10,324
574
115
6
0
337,412
1
L
Anhur
8,162
453
105
6
0
290,773
4
W
Heimdallr
11,003
611
143
8
0
350,805
3
L
Fenrir
8,076
449
86
5
0
403,464
3
L
Bacchus
7,555
420
44
2
0
395,046
7
W
Athena
9,085
505
29
2
0
408,913
3
W
Ne Zha
10,697
594
121
7
0
405,722
4
L
Cthulhu
9,093
505
114
6
0
348,569
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role