Player Matchup

Ra
Ra
GriEFGMR
Ra
Level 76
God Stats
1W - 1L
1,719 SR
Queue Stats
80W - 87L
1,363 Elo+
Solo
Danzaburou
Danzaburou
JacobGamingYar69
Danzaburou
Level 45
God Stats
0W - 2L
1,318 SR
Queue Stats
66W - 77L
1,430 Elo+
Solo
King Arthur
King Arthur
Maniac848
King Arthur
Level 40
God Stats
8W - 15L
1,386 SR
Queue Stats
286W - 301L
1,347 Elo+
Solo
Loki
Loki
haribo1237
Loki
Level 74
God Stats
20W - 12L
1,555 SR
Queue Stats
712W - 769L
1,401 Elo+
Solo
Ares
Ares
mr_brazy_hoe
Ares
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,543 Elo+
Solo
Team Averages
Level 56
1,496 SR
1,417 Elo+

VS

Team Averages
Level 57
1,530 SR
1,406 Elo+
Erlang Shen
Erlang Shen
Inferno-Narco
Erlang Shen
Level 40
God Stats
13W - 10L
1,398 SR
Queue Stats
413W - 438L
1,422 Elo+
Party 1
Izanami
Izanami
Joey_Morgan12
Izanami
Level 42
God Stats
19W - 17L
1,552 SR
Queue Stats
168W - 192L
1,378 Elo+
Solo
Cthulhu
Cthulhu
Kris sienka
Cthulhu
Level 80
God Stats
8W - 6L
1,732 SR
Queue Stats
428W - 430L
1,524 Elo+
Solo
Pele
Pele
QcParadis64
Pele
Level 67
God Stats
42W - 54L
1,421 SR
Queue Stats
254W - 302L
1,333 Elo+
Solo
Ra
Ra
QuothOfTheRavenx
Ra
Level 58
God Stats
31W - 27L
1,547 SR
Queue Stats
1,005W - 1,015L
1,374 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 5 / 3
8,187
512
9,814
10,265
3,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
JacobGamingYar69
Danzaburou
12
3 / 2 / 1
7,831
489
5,997
9,170
2,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
Maniac848
King Arthur
14
3 / 3 / 4
8,671
542
7,410
13,871
9,885
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
3 / 4 / 2
7,695
481
5,452
10,890
3,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 4 / 0
5,838
365
2,163
10,773
6,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Inferno-Narco
Erlang Shen
13
4 / 4 / 5
7,935
496
7,456
8,780
3,288
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
14
2 / 4 / 2
8,735
546
5,058
7,974
2,972
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cthulhu
Kris sienka
Cthulhu
12
5 / 2 / 5
8,745
547
8,101
14,518
11,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
4 / 1 / 3
9,038
565
5,261
10,088
3,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
3 / 3 / 7
8,006
500
7,733
6,603
2,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
40
14
Kills
18
18
Deaths
14
10
Assists
22
Player
Kills
Deaths
Assists
KDA
L
5
5
3
1.3
W
Erlang Shen
Inferno-Narco
Erlang Shen
4
4
5
1.63
L
Danzaburou
JacobGamingYar69
Danzaburou
3
2
1
1.75
W
Izanami
2
4
2
0.75
W
Cthulhu
Kris sienka
Cthulhu
5
2
5
3.75
L
King Arthur
Maniac848
King Arthur
3
3
4
1.67
W
4
1
3
5.5
W
3
3
7
2.17
L
3
4
2
1
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,836
Damage
33,609
54,969
Taken
47,963
25,795
Mitigated
23,900
16,383
Healing
12,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,814
1,407
499
2,582
10,265
3,720
88
3,746
6,193
42,451
0
W
Erlang Shen
Inferno-Narco
Erlang Shen
7,456
3,216
0
1,008
8,780
3,288
407
2,315
6,371
0
24,010
L
Danzaburou
JacobGamingYar69
Danzaburou
5,997
1,618
0
2,868
9,170
2,918
832
3,142
6,008
0
37,254
W
Izanami
5,058
3,421
0
1,947
7,974
2,972
2,597
374
7,600
0
52,571
W
Cthulhu
Kris sienka
Cthulhu
8,101
1,173
490
2,270
14,518
11,335
0
3,775
10,584
33,014
0
L
King Arthur
Maniac848
King Arthur
7,410
638
0
3,200
13,871
9,885
0
3,135
10,585
0
49,526
W
5,261
1,249
0
2,982
10,088
3,983
1,078
1,817
8,119
0
59,342
W
7,733
172
1,394
2,590
6,603
2,322
760
3,067
3,312
36,633
0
L
5,452
582
0
4,186
10,890
3,241
0
2,708
8,050
0
46,166
L
2,163
222
0
3,048
10,773
6,031
31
2,474
8,299
17,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,222
Gold Earned
42,459
353
Minions Killed
375
0
Camps Cleared
0
1,421,520
Distance Traveled
1,602,071
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,187
512
83
5
0
278,088
3
W
Erlang Shen
7,935
496
48
3
0
336,527
1
L
Danzaburou
7,831
489
62
4
0
289,130
4
W
Izanami
8,735
546
116
7
0
255,335
2
W
Cthulhu
8,745
547
38
2
0
308,283
6
L
King Arthur
8,671
542
108
7
0
298,015
2
W
Pele
9,038
565
117
7
0
398,705
7
W
Ra
8,006
500
56
4
0
303,221
1
L
Loki
7,695
481
80
5
0
323,540
0
L
Ares
5,838
365
20
1
0
232,747
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role