Player Matchup

Apollo
Apollo
Silver I
Asaltö
Apollo
Silver I
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 11L
1,507 MMR
Solo
Ganesha
Ganesha
Gold IV
Dooohev
Ganesha
Gold IV
Level 129
God Stats
1W - 2L
1,617 SR
Queue Stats
65W - 73L
1,274 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold IV
Huntingbigdays
Tsukuyomi
Gold IV
Level 105
God Stats
13W - 9L
1,454 SR
Queue Stats
129W - 132L
1,382 MMR
Solo
Discordia
Discordia
Gold IV
PleaseStopDad
Discordia
Gold IV
Level 156
God Stats
3W - 1L
1,567 SR
Queue Stats
100W - 82L
1,435 MMR
Solo
Cthulhu
Cthulhu
Bronze III
野生三井寿
Cthulhu
Bronze III
Level 124
God Stats
2W - 1L
1,600 SR
Queue Stats
9W - 17L
1,442 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 128
1,548 SR
1,408 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 101
1,481 SR
1,421 MMR
Nox
Nox
Gold III
ArgenisBouzas
Nox
Gold III
Level 155
God Stats
1W - 7L
1,395 SR
Queue Stats
349W - 352L
1,468 MMR
Solo
Chernobog
Chernobog
Gold IV
FluffyFalkor
Chernobog
Gold IV
Level 102
God Stats
2W - 1L
1,577 SR
Queue Stats
31W - 24L
1,589 MMR
Solo
Nu Wa
Nu Wa
Silver I
Kathmandu
Nu Wa
Silver I
Level 109
God Stats
40W - 33L
1,612 SR
Queue Stats
272W - 260L
1,225 MMR
Solo
Erlang Shen
Erlang Shen
Bronze III
Xrumie
Erlang Shen
Bronze III
Level 49
God Stats
2W - 3L
1,517 SR
Queue Stats
11W - 16L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver V
ZoroHunt95
Sun Wukong
Silver V
Level 89
God Stats
0W - 2L
1,305 SR
Queue Stats
12W - 12L
1,322 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Asaltö
Apollo
19
15 / 4 / 3
13,591
715
21,311
18,995
7,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
Dooohev
Ganesha
15
1 / 4 / 14
10,792
568
5,600
18,270
14,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tsukuyomi
Huntingbigdays
Tsukuyomi
17
3 / 1 / 7
10,943
576
6,942
12,043
5,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Discordia
PleaseStopDad
Discordia
18
4 / 2 / 5
11,580
609
9,439
9,635
3,514
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
2 / 0 / 1
10,859
572
13,596
17,462
16,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
Guan YuSetScyllaAthenaTiamat

VS

Bans
DanzaburouRaijinGebNemesisSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 4
8,354
440
8,152
12,812
7,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chernobog
FluffyFalkor
Chernobog
16
4 / 7 / 4
9,725
512
10,701
17,089
5,611
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
Kathmandu
Nu Wa
15
2 / 6 / 5
9,368
493
13,457
11,879
3,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
Xrumie
Erlang Shen
16
2 / 5 / 5
9,552
503
6,199
14,681
7,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sun Wukong
ZoroHunt95
Sun Wukong
18
1 / 1 / 2
10,233
539
7,382
17,527
7,739
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
31
25
Kills
11
11
Deaths
26
30
Assists
20
Player
Kills
Deaths
Assists
KDA
L
2
7
4
0.57
W
Apollo
Asaltö
Apollo
15
4
3
4.13
W
Ganesha
Dooohev
Ganesha
1
4
14
2
L
Chernobog
FluffyFalkor
Chernobog
4
7
4
0.86
W
Tsukuyomi
Huntingbigdays
Tsukuyomi
3
1
7
6.5
L
Nu Wa
Kathmandu
Nu Wa
2
6
5
0.75
W
Discordia
PleaseStopDad
Discordia
4
2
5
3.25
L
Erlang Shen
Xrumie
Erlang Shen
2
5
5
0.9
L
Sun Wukong
ZoroHunt95
Sun Wukong
1
1
2
2
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,888
Damage
45,891
76,405
Taken
73,988
47,460
Mitigated
31,880
35,023
Healing
18,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,152
721
0
1,106
12,812
7,558
0
3,612
9,200
30,149
0
W
Apollo
Asaltö
Apollo
21,311
15,210
0
10,178
18,995
7,278
5,890
7,292
11,359
0
113,046
W
Ganesha
Dooohev
Ganesha
5,600
494
0
4,869
18,270
14,271
0
6,050
11,884
33,863
0
L
Chernobog
FluffyFalkor
Chernobog
10,701
7,977
0
4,678
17,089
5,611
0
4,354
12,735
0
64,487
W
Tsukuyomi
Huntingbigdays
Tsukuyomi
6,942
2,308
0
6,440
12,043
5,571
460
2,410
9,439
0
74,394
L
Nu Wa
Kathmandu
Nu Wa
13,457
2,653
0
1,883
11,879
3,655
0
3,631
8,248
67,663
0
W
Discordia
PleaseStopDad
Discordia
9,439
262
0
2,136
9,635
3,514
676
4,164
5,175
81,267
0
L
Erlang Shen
Xrumie
Erlang Shen
6,199
2,774
0
2,643
14,681
7,317
0
4,352
10,254
0
62,663
L
Sun Wukong
ZoroHunt95
Sun Wukong
7,382
2,152
0
8,150
17,527
7,739
0
12,061
4,916
0
73,183
W
13,596
1,883
232
11,168
17,462
16,826
126
2,788
14,508
63,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,765
Gold Earned
47,232
596
Minions Killed
549
0
Camps Cleared
0
1,879,502
Distance Traveled
1,770,803
28
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
8,354
440
53
3
0
340,675
3
W
Apollo
13,591
715
153
8
0
354,184
3
W
Ganesha
10,792
568
29
2
0
341,567
5
L
Chernobog
9,725
512
106
6
0
350,500
7
W
Tsukuyomi
10,943
576
132
7
0
450,165
7
L
Nu Wa
9,368
493
118
6
0
331,072
6
W
Discordia
11,580
609
148
8
0
368,026
8
L
Erlang Shen
9,552
503
112
6
0
377,601
1
L
Sun Wukong
10,233
539
160
8
0
370,955
0
W
Cthulhu
10,859
572
134
7
0
365,560
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role