Player Matchup

Danzaburou
Danzaburou
ElXino-Cudeiro
Danzaburou
Level 29
God Stats
3W - 1L
1,553 SR
Queue Stats
75W - 16L
1,874 Elo+
Party 4
Gilgamesh
Gilgamesh
HATE_AJ
Gilgamesh
Level 37
God Stats
6W - 4L
1,615 SR
Queue Stats
15W - 16L
1,380 Elo+
Party 3
Sol
Sol
b0w_HeLLoJkool78
Sol
Level 62
God Stats
1W - 1L
1,484 SR
Queue Stats
33W - 41L
1,359 Elo+
Party 3
Fenrir
Fenrir
elbananero_123
Fenrir
Level 154
God Stats
13W - 2L
1,412 SR
Queue Stats
199W - 131L
1,739 Elo+
Party 4
Nike
Nike
lil_champion_gek
Nike
Level 22
God Stats
4W - 5L
1,424 SR
Queue Stats
7W - 7L
1,337 Elo+
Party 3
Team Averages
Level 61
1,498 SR
1,538 Elo+

VS

Team Averages
Level 61
1,513 SR
1,514 Elo+
Artemis
Artemis
CTP_BacaPodre
Artemis
Level 28
God Stats
1W - 2L
1,456 SR
Queue Stats
11W - 5L
1,622 Elo+
Party 2
Tiamat
Tiamat
SHEI_LA_EU
Tiamat
Level 65
God Stats
8W - 4L
1,370 SR
Queue Stats
97W - 108L
1,457 Elo+
Party 2
Chronos
Chronos
Yαrudi
Chronos
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
ZIMX11
Aphrodite
Level 126
God Stats
6W - 4L
1,739 SR
Queue Stats
163W - 107L
1,635 Elo+
Party 1
Bellona
Bellona
raul090423
Bellona
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 56L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ElXino-Cudeiro
Danzaburou
15
2 / 0 / 6
9,861
616
6,398
7,916
2,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
HATE_AJ
Gilgamesh
14
1 / 1 / 6
8,657
541
7,752
12,220
7,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 3 / 6
8,066
504
7,333
9,038
2,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

17
16 / 1 / 3
10,810
676
13,345
11,844
6,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 8 / 2
7,119
445
4,240
11,930
5,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
9
1 / 6 / 5
6,233
390
4,051
10,167
2,802
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
SHEI_LA_EU
Tiamat
12
4 / 6 / 1
7,281
455
10,343
12,165
8,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
Yαrudi
Chronos
16
5 / 2 / 2
9,169
573
11,637
11,326
4,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Aphrodite
ZIMX11
Aphrodite
10
2 / 5 / 5
7,619
476
4,056
10,764
7,328
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
raul090423
Bellona
10
1 / 2 / 0
6,393
400
4,144
7,513
4,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
26
21
Kills
13
13
Deaths
21
23
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Artemis
1
6
5
0.58
W
Danzaburou
ElXino-Cudeiro
Danzaburou
2
0
6
5
W
Gilgamesh
HATE_AJ
Gilgamesh
1
1
6
4
L
Tiamat
SHEI_LA_EU
Tiamat
4
6
1
0.75
L
Chronos
Yαrudi
Chronos
5
2
2
3
L
Aphrodite
ZIMX11
Aphrodite
2
5
5
0.9
W
1
3
6
1.33
W
16
1
3
17.5
W
1
8
2
0.25
L
Bellona
raul090423
Bellona
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,068
Damage
34,231
52,948
Taken
51,935
25,414
Mitigated
27,243
18,671
Healing
15,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
4,051
2,164
0
979
10,167
2,802
420
3,882
6,185
0
19,948
W
Danzaburou
ElXino-Cudeiro
Danzaburou
6,398
3,162
0
3,730
7,916
2,831
1,454
3,483
4,289
0
61,595
W
Gilgamesh
HATE_AJ
Gilgamesh
7,752
1,912
0
5,292
12,220
7,419
2,052
3,010
9,156
0
41,942
L
Tiamat
SHEI_LA_EU
Tiamat
10,343
1,961
0
2,884
12,165
8,015
201
1,283
10,787
38,688
0
L
Chronos
Yαrudi
Chronos
11,637
4,847
0
3,794
11,326
4,134
0
429
10,797
76,189
0
L
Aphrodite
ZIMX11
Aphrodite
4,056
643
2,604
3,918
10,764
7,328
0
2,304
8,335
21,596
0
W
7,333
1,883
0
3,659
9,038
2,847
1,488
4,442
4,482
42,278
0
W
13,345
3,864
0
4,250
11,844
6,820
0
6,916
4,838
0
68,762
W
4,240
906
67
1,673
11,930
5,497
610
7,599
4,147
2,656
28,855
L
Bellona
raul090423
Bellona
4,144
956
0
1,806
7,513
4,964
0
0
7,213
0
21,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,513
Gold Earned
36,695
459
Minions Killed
322
0
Camps Cleared
0
1,493,622
Distance Traveled
1,412,403
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,233
390
31
2
0
283,120
0
W
Danzaburou
9,861
616
121
8
0
281,851
7
W
Gilgamesh
8,657
541
82
5
0
290,143
2
L
Tiamat
7,281
455
55
3
0
291,987
0
L
Chronos
9,169
573
140
9
0
344,214
2
L
Aphrodite
7,619
476
43
3
0
292,035
5
W
Sol
8,066
504
75
5
0
272,125
2
W
Fenrir
10,810
676
121
8
0
342,479
3
W
Nike
7,119
445
60
4
0
307,024
0
L
Bellona
6,393
400
53
3
0
201,047
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role