Player Matchup

Hachiman
Hachiman
AoShmack-
Hachiman
Level 124
God Stats
23W - 24L
1,515 SR
Queue Stats
593W - 604L
1,510 Elo+
Party 2
Anubis
Anubis
Immortal_Knave
Anubis
Level 86
God Stats
6W - 4L
1,539 SR
Queue Stats
338W - 347L
1,516 Elo+
Party 2
Thor
Thor
KrazyAgain
Thor
Level 111
God Stats
5W - 8L
1,495 SR
Queue Stats
203W - 203L
1,478 Elo+
Solo
Cthulhu
Cthulhu
KuroYoh88
Cthulhu
Level 129
God Stats
40W - 27L
1,601 SR
Queue Stats
455W - 456L
1,502 Elo+
Party 3
Agni
Agni
sutano666
Agni
Level 114
God Stats
23W - 19L
1,545 SR
Queue Stats
408W - 434L
1,501 Elo+
Party 3
Team Averages
Level 113
1,539 SR
1,501 Elo+

VS

Team Averages
Level 98
1,581 SR
1,662 Elo+
Bastet
Bastet
BackWoodBaby217
Bastet
Level 122
God Stats
5W - 1L
1,548 SR
Queue Stats
474W - 466L
1,484 Elo+
Solo
Jing Wei
Jing Wei
GiiingerJesus
Jing Wei
Level 102
God Stats
1W - 2L
1,147 SR
Queue Stats
47W - 20L
1,772 Elo+
Party 1
Terra
Terra
Somewhat sad
Terra
Level 131
God Stats
1W - 0L
1,782 SR
Queue Stats
34W - 15L
1,741 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Very prolific
Ah Muzen Cab
Level 129
God Stats
18W - 7L
1,745 SR
Queue Stats
78W - 38L
1,735 Elo+
Party 1
Cerberus
Cerberus
l Kelby I
Cerberus
Level 7
God Stats
7W - 4L
1,685 SR
Queue Stats
14W - 8L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AoShmack-
Hachiman
17
4 / 7 / 7
10,526
1,053
15,455
16,627
10,995
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
5 / 10 / 4
10,268
1,027
14,836
19,428
10,053
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
1 / 5 / 8
9,257
926
6,095
13,365
7,222
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
KuroYoh88
Cthulhu
16
1 / 8 / 8
10,107
1,011
10,758
18,788
19,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Agni
16
3 / 6 / 10
10,244
1,024
9,619
17,364
7,504
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

103

VS

Team 2 Tickets

250

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 8 / 11
11,001
1,100
10,554
12,350
4,784
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jing Wei
GiiingerJesus
Jing Wei
20
14 / 0 / 19
13,441
1,344
28,147
12,333
5,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
1 / 1 / 26
10,196
1,020
9,609
12,464
10,175
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Muzen Cab
Very prolific
Ah Muzen Cab
17
12 / 2 / 15
12,339
1,234
24,335
12,704
4,950
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
l Kelby I
Cerberus
17
2 / 3 / 24
10,032
1,003
5,613
9,874
9,376
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
131
14
Kills
36
36
Deaths
14
37
Assists
95
Player
Kills
Deaths
Assists
KDA
L
Hachiman
AoShmack-
Hachiman
4
7
7
1.07
W
7
8
11
1.56
W
Jing Wei
GiiingerJesus
Jing Wei
14
0
19
23.5
L
5
10
4
0.7
L
1
5
8
1
L
Cthulhu
KuroYoh88
Cthulhu
1
8
8
0.63
W
1
1
26
14
W
Ah Muzen Cab
Very prolific
Ah Muzen Cab
12
2
15
9.75
W
Cerberus
l Kelby I
Cerberus
2
3
24
4.67
L
Agni
3
6
10
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,763
Damage
78,258
85,572
Taken
59,725
55,404
Mitigated
35,258
4,134
Healing
16,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
AoShmack-
Hachiman
15,455
8,654
0
0
16,627
10,995
0
2,945
13,682
0
33,711
W
10,554
3,622
0
300
12,350
4,784
0
6,768
5,582
0
17,837
W
Jing Wei
GiiingerJesus
Jing Wei
28,147
23,785
0
4,328
12,333
5,973
0
5,890
6,443
0
57,033
L
14,836
962
0
2,539
19,428
10,053
0
3,495
15,933
26,857
0
L
6,095
921
0
0
13,365
7,222
0
1,975
11,390
0
18,952
L
Cthulhu
KuroYoh88
Cthulhu
10,758
382
182
678
18,788
19,630
0
4,216
14,572
28,315
0
W
9,609
1,111
3,994
2,145
12,464
10,175
0
8,487
3,977
15,361
0
W
Ah Muzen Cab
Very prolific
Ah Muzen Cab
24,335
14,338
0
4,585
12,704
4,950
0
7,923
4,781
0
51,290
W
Cerberus
l Kelby I
Cerberus
5,613
49
0
1,038
9,874
9,376
0
6,145
3,729
8,872
0
L
Agni
9,619
298
0
735
17,364
7,504
0
2,591
14,773
30,340
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,402
Gold Earned
57,009
179
Minions Killed
180
4
Camps Cleared
4
801,333
Distance Traveled
913,772
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
10,526
1,053
37
4
2
161,625
0
W
Bastet
11,001
1,100
26
3
2
156,944
0
W
Jing Wei
13,441
1,344
61
6
0
212,844
1
L
Anubis
10,268
1,027
23
2
0
141,425
0
L
Thor
9,257
926
29
3
0
161,170
0
L
Cthulhu
10,107
1,011
39
4
0
161,796
0
W
Terra
10,196
1,020
11
1
1
200,127
0
W
Ah Muzen Cab
12,339
1,234
68
7
0
172,528
0
W
Cerberus
10,032
1,003
14
1
1
171,329
0
L
Agni
10,244
1,024
51
5
2
175,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role