Player Matchup

Yemoja
Yemoja
Gyufun
Yemoja
Level 12
God Stats
2W - 3L
1,602 SR
Queue Stats
14W - 10L
1,693 Elo+
Solo
Hachiman
Hachiman
MCBMuny
Hachiman
Level 65
God Stats
7W - 7L
1,490 SR
Queue Stats
28W - 41L
1,394 Elo+
Party 1
Gilgamesh
Gilgamesh
RottenPeach12
Gilgamesh
Level 28
God Stats
7W - 10L
1,483 SR
Queue Stats
93W - 76L
1,539 Elo+
Party 1
Ra
Ra
theironpatriot
Ra
Level 21
God Stats
5W - 7L
1,547 SR
Queue Stats
12W - 16L
1,510 Elo+
Party 1
Thanatos
Thanatos
theironpetridish
Thanatos
Level 24
God Stats
6W - 4L
1,592 SR
Queue Stats
18W - 19L
1,484 Elo+
Party 1
Team Averages
Level 30
1,543 SR
1,524 Elo+

VS

Team Averages
Level 27
1,543 SR
1,498 Elo+
Pele
Pele
BongRippp
Pele
Level 29
God Stats
12W - 6L
1,434 SR
Queue Stats
147W - 141L
1,546 Elo+
Party 2
Gilgamesh
Gilgamesh
GoldCoastMusic
Gilgamesh
Level 27
God Stats
4W - 5L
1,450 SR
Queue Stats
78W - 66L
1,533 Elo+
Party 2
Hou Yi
Hou Yi
HundalGoated
Hou Yi
Level 28
God Stats
5W - 3L
1,744 SR
Queue Stats
122W - 122L
1,447 Elo+
Solo
Kali
Kali
Tr0lloLlol
Kali
Level 26
God Stats
16W - 7L
1,588 SR
Queue Stats
102W - 84L
1,470 Elo+
Solo
Sylvanus
Sylvanus
darusae
Sylvanus
Level 26
God Stats
8W - 5L
1,500 SR
Queue Stats
69W - 65L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Gyufun
Yemoja
20
1 / 10 / 4
15,226
423
14,401
37,774
49,819
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hachiman
MCBMuny
Hachiman
20
2 / 11 / 1
15,027
417
16,759
40,435
16,922
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
RottenPeach12
Gilgamesh
20
7 / 11 / 4
18,076
502
33,940
43,905
48,671
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
1 / 14 / 0
15,234
423
7,980
25,436
10,451
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
3 / 18 / 3
14,647
407
11,819
33,739
14,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
20
15 / 6 / 15
20,360
566
29,976
28,596
19,891
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
GoldCoastMusic
Gilgamesh
20
6 / 2 / 19
20,947
582
19,665
32,607
42,967
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hou Yi
20
14 / 5 / 11
21,605
600
48,197
35,824
16,899
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

20
28 / 1 / 11
26,317
731
51,365
34,461
27,004
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sylvanus
darusae
Sylvanus
4
0 / 0 / 0
10,369
288
0
0
0

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
119
14
Kills
63
64
Deaths
14
12
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Pele
15
6
15
3.75
W
Gilgamesh
GoldCoastMusic
Gilgamesh
6
2
19
7.75
L
Yemoja
Gyufun
Yemoja
1
10
4
0.3
W
Hou Yi
14
5
11
3.9
L
Hachiman
MCBMuny
Hachiman
2
11
1
0.23
L
Gilgamesh
RottenPeach12
Gilgamesh
7
11
4
0.82
W
28
1
11
33.5
W
Sylvanus
darusae
Sylvanus
0
0
0
0
L
1
14
0
0.07
L
3
18
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,899
Damage
149,203
181,289
Taken
131,488
140,746
Mitigated
106,761
37,120
Healing
52,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
29,976
6,572
0
7,899
28,596
19,891
1,317
5,737
22,775
0
145,233
W
Gilgamesh
GoldCoastMusic
Gilgamesh
19,665
5,780
0
5,452
32,607
42,967
6,317
3,195
29,332
0
142,904
L
Yemoja
Gyufun
Yemoja
14,401
1,607
4,402
3,250
37,774
49,819
1,318
0
37,774
57,654
0
W
Hou Yi
48,197
30,576
0
18,698
35,824
16,899
5,106
9,098
26,636
0
202,774
L
Hachiman
MCBMuny
Hachiman
16,759
12,276
0
11,373
40,435
16,922
2,812
0
40,435
0
112,901
L
Gilgamesh
RottenPeach12
Gilgamesh
33,940
10,622
0
1,921
43,905
48,671
194
0
43,745
0
118,539
W
51,365
28,478
0
20,718
34,461
27,004
4,380
4,914
29,507
0
256,609
W
Sylvanus
darusae
Sylvanus
0
0
0
0
0
0
0
0
0
0
0
L
7,980
1,014
965
2,630
25,436
10,451
294
0
25,436
100,606
0
L
11,819
3,429
0
12,579
33,739
14,883
234
0
33,739
0
65,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,210
Gold Earned
99,598
658
Minions Killed
941
0
Camps Cleared
0
2,910,481
Distance Traveled
2,914,014
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
20,360
566
206
6
0
711,442
3
W
Gilgamesh
20,947
582
209
6
0
775,370
4
L
Yemoja
15,226
423
70
2
0
638,423
3
W
Hou Yi
21,605
600
249
7
0
664,403
2
L
Hachiman
15,027
417
154
4
0
583,670
1
L
Gilgamesh
18,076
502
154
4
0
621,397
5
W
Kali
26,317
731
277
8
0
762,799
12
W
Sylvanus
10,369
288
0
0
0
0
0
L
Ra
15,234
423
193
5
0
561,224
2
L
Thanatos
14,647
407
87
2
0
505,767
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role