Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
DoIePayments
Anhur
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Humanivore
Hercules
Level 106
God Stats
26W - 37L
1,487 SR
Queue Stats
380W - 429L
1,514 Elo+
Solo
The Morrigan
The Morrigan
P0werPlug
The Morrigan
Level 35
God Stats
6W - 11L
1,378 SR
Queue Stats
22W - 34L
1,426 Elo+
Party 1
Cthulhu
Cthulhu
RobotGandhi
Cthulhu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 108L
1,555 Elo+
Party 1
Team Averages
Level 90
1,473 SR
1,499 Elo+

VS

Team Averages
Level 100
1,568 SR
1,477 Elo+
Cu Chulainn
Cu Chulainn
JimBobJonesLe3rd
Cu Chulainn
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
JuicyJakeUK
Hera
Level 118
God Stats
8W - 6L
1,729 SR
Queue Stats
138W - 159L
1,513 Elo+
Solo
Gilgamesh
Gilgamesh
MMMincer
Gilgamesh
Level 67
God Stats
6W - 10L
1,443 SR
Queue Stats
185W - 210L
1,443 Elo+
Solo
Xing Tian
Xing Tian
SwitchItUuuup
Xing Tian
Level 158
God Stats
3W - 1L
1,683 SR
Queue Stats
366W - 374L
1,517 Elo+
Solo
Anhur
Anhur
TheWildTristy
Anhur
Level 55
God Stats
8W - 7L
1,484 SR
Queue Stats
114W - 159L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
3 / 4 / 2
6,709
516
3,429
10,245
4,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
6 / 1 / 3
8,161
628
8,266
8,066
2,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
Humanivore
Hercules
11
2 / 3 / 5
7,216
555
4,757
10,058
5,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

The Morrigan
P0werPlug
The Morrigan
9
0 / 10 / 0
5,580
429
2,731
9,337
2,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
RobotGandhi
Cthulhu
12
0 / 4 / 1
6,996
538
2,804
10,251
7,512
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
JimBobJonesLe3rd
Cu Chulainn
13
3 / 1 / 6
7,722
594
9,444
8,667
5,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
9 / 1 / 2
9,126
702
6,535
5,651
1,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
MMMincer
Gilgamesh
15
7 / 0 / 1
8,773
675
8,590
9,310
4,666
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Xing Tian
SwitchItUuuup
Xing Tian
10
1 / 6 / 4
6,369
490
3,487
12,070
5,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

11
1 / 3 / 0
6,453
496
2,328
6,695
1,405
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
34
11
Kills
21
22
Deaths
11
11
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
3
4
2
1
L
6
1
3
7.5
L
Hercules
Humanivore
Hercules
2
3
5
1.5
W
Cu Chulainn
JimBobJonesLe3rd
Cu Chulainn
3
1
6
6
W
9
1
2
10
W
Gilgamesh
MMMincer
Gilgamesh
7
0
1
7.5
L
The Morrigan
P0werPlug
The Morrigan
0
10
0
0
L
Cthulhu
RobotGandhi
Cthulhu
0
4
1
0.13
W
Xing Tian
SwitchItUuuup
Xing Tian
1
6
4
0.5
W
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,987
Damage
30,384
47,957
Taken
42,393
22,526
Mitigated
18,624
14,801
Healing
10,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
3,429
1,266
0
2,615
10,245
4,023
0
1,066
9,125
0
30,691
L
8,266
4,038
0
5,179
8,066
2,703
62
2,079
5,947
0
59,328
L
Hercules
Humanivore
Hercules
4,757
1,267
0
2,915
10,058
5,434
0
2,553
7,465
0
26,013
W
Cu Chulainn
JimBobJonesLe3rd
Cu Chulainn
9,444
1,937
0
3,220
8,667
5,407
0
949
7,686
0
51,618
W
6,535
1,579
0
1,690
5,651
1,925
911
1,408
4,063
56,695
0
W
Gilgamesh
MMMincer
Gilgamesh
8,590
3,396
0
2,880
9,310
4,666
414
2,162
7,120
0
55,639
L
The Morrigan
P0werPlug
The Morrigan
2,731
309
0
730
9,337
2,854
0
3,923
5,147
25,362
0
L
Cthulhu
RobotGandhi
Cthulhu
2,804
232
103
3,259
10,251
7,512
0
0
10,251
37,410
0
W
Xing Tian
SwitchItUuuup
Xing Tian
3,487
334
0
1,530
12,070
5,221
0
714
11,294
14,515
0
W
2,328
1,094
0
1,609
6,695
1,405
0
0
6,695
0
28,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,662
Gold Earned
38,443
371
Minions Killed
377
0
Camps Cleared
0
1,202,014
Distance Traveled
1,322,167
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,709
516
70
5
0
267,255
5
L
Anhur
8,161
628
105
8
0
221,662
4
L
Hercules
7,216
555
51
4
0
247,497
3
W
Cu Chulainn
7,722
594
94
7
0
297,566
5
W
Hera
9,126
702
107
8
0
267,033
5
W
Gilgamesh
8,773
675
92
7
0
270,617
2
L
The Morrigan
5,580
429
49
4
0
218,066
2
L
Cthulhu
6,996
538
96
7
0
247,534
3
W
Xing Tian
6,369
490
13
1
0
275,432
4
W
Anhur
6,453
496
71
5
0
211,519
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role