Player Matchup

Medusa
Medusa
GirthyKoreanBoy
Medusa
Level 29
God Stats
4W - 3L
1,630 SR
Queue Stats
120W - 158L
1,395 Elo+
Party 2
Sobek
Sobek
KumGuerrilla
Sobek
Level 18
God Stats
6W - 12L
1,437 SR
Queue Stats
61W - 101L
1,191 Elo+
Party 2
Hades
Hades
Lickalottapuzz
Hades
Level 47
God Stats
21W - 29L
1,398 SR
Queue Stats
217W - 263L
1,360 Elo+
Party 2
Team Averages
Level 31
1,488 SR
1,315 Elo+

VS

Team Averages
Level 41
1,421 SR
1,318 Elo+
Fenrir
Fenrir
Breach Wall
Fenrir
Level 63
God Stats
7W - 5L
1,628 SR
Queue Stats
119W - 116L
1,515 Elo+
Solo
Hachiman
Hachiman
EasyasPancakes
Hachiman
Level 34
God Stats
3W - 3L
1,500 SR
Queue Stats
8W - 10L
1,151 Elo+
Party 1
Cthulhu
Cthulhu
ToCloseToCall
Cthulhu
Level 27
God Stats
5W - 3L
1,136 SR
Queue Stats
16W - 19L
1,287 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 8 / 6
8,619
616
9,752
13,526
4,835
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
3 / 4 / 5
9,792
699
6,681
14,961
15,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
6 / 7 / 2
9,362
669
11,594
17,842
8,047
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
14 / 1 / 4
11,667
833
17,707
13,392
6,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Hachiman
12
2 / 7 / 13
9,205
658
6,620
11,435
3,570
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
13
3 / 3 / 15
9,801
700
13,438
11,358
8,410
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
51
10
Kills
19
19
Deaths
11
13
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Fenrir
14
1
4
16
W
Hachiman
2
7
13
1.21
L
1
8
6
0.5
L
3
4
5
1.38
L
6
7
2
1
W
Cthulhu
3
3
15
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,027
Damage
37,765
46,329
Taken
36,185
28,234
Mitigated
18,883
11,390
Healing
5,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
17,707
5,258
0
4,812
13,392
6,903
265
7,014
6,378
0
47,701
W
Hachiman
6,620
2,769
0
0
11,435
3,570
342
4,718
6,717
0
25,779
L
9,752
3,634
0
1,566
13,526
4,835
0
3,245
10,281
0
33,842
L
6,681
1,337
698
4,062
14,961
15,352
0
5,697
9,264
16,172
0
L
11,594
1,089
546
4,518
17,842
8,047
0
4,532
13,310
30,253
0
W
Cthulhu
13,438
580
0
536
11,358
8,410
204
6,663
4,695
35,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,773
Gold Earned
30,673
114
Minions Killed
131
0
Camps Cleared
0
713,191
Distance Traveled
793,588
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,667
833
48
3
0
311,718
5
W
Hachiman
9,205
658
34
2
0
221,426
0
L
Medusa
8,619
616
52
4
0
240,986
0
L
Sobek
9,792
699
14
1
0
262,277
1
L
Hades
9,362
669
48
3
0
209,928
0
W
Cthulhu
9,801
700
49
4
0
260,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role