Player Matchup

Sol
Sol
Reyvax155
Sol
Level 23
God Stats
0W - 2L
1,310 SR
Queue Stats
32W - 23L
1,564 Elo+
Party 1
Anhur
Anhur
byJohnYT
Anhur
Level 58
God Stats
3W - 2L
1,636 SR
Queue Stats
73W - 21L
1,747 Elo+
Party 1
Sun Wukong
Sun Wukong
ivan9xulo
Sun Wukong
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 55L
1,648 Elo+
Party 1
Team Averages
Level 36
1,482 SR
1,653 Elo+

VS

Team Averages
Level 61
1,624 SR
1,598 Elo+
Hel
Hel
CosmicMagic
Hel
Level 160
God Stats
49W - 24L
1,660 SR
Queue Stats
248W - 126L
1,725 Elo+
Party 2
Mercury
Mercury
Kitomasen
Mercury
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,445 Elo+
Solo
Gilgamesh
Gilgamesh
PartiONariz
Gilgamesh
Level 8
God Stats
5W - 1L
1,710 SR
Queue Stats
12W - 3L
1,625 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 7
9,570
638
7,082
6,335
1,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
byJohnYT
Anhur
15
7 / 2 / 4
11,002
733
9,862
12,973
4,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
ivan9xulo
Sun Wukong
12
2 / 5 / 6
9,294
620
6,683
14,778
8,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 5
10,762
717
12,309
9,255
3,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mercury
Kitomasen
Mercury
12
2 / 5 / 5
9,663
644
4,716
9,519
3,189
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
PartiONariz
Gilgamesh
14
5 / 4 / 5
10,860
724
9,086
13,525
10,854
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
25
11
Kills
10
10
Deaths
11
17
Assists
15
Player
Kills
Deaths
Assists
KDA
W
3
2
5
2.75
W
Mercury
Kitomasen
Mercury
2
5
5
0.9
W
Gilgamesh
PartiONariz
Gilgamesh
5
4
5
1.88
L
2
3
7
1.83
L
Anhur
byJohnYT
Anhur
7
2
4
4.5
L
Sun Wukong
ivan9xulo
Sun Wukong
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,627
Damage
26,111
34,086
Taken
32,299
15,308
Mitigated
17,126
9,526
Healing
12,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,309
894
3,835
5,445
9,255
3,083
783
2,105
7,150
56,635
0
W
Mercury
Kitomasen
Mercury
4,716
2,429
0
352
9,519
3,189
1,714
1,694
7,825
0
25,061
W
Gilgamesh
PartiONariz
Gilgamesh
9,086
2,188
402
2,293
13,525
10,854
739
3,375
10,150
0
35,920
L
7,082
944
0
1,684
6,335
1,786
648
840
5,441
33,285
0
L
Anhur
byJohnYT
Anhur
9,862
5,569
0
5,559
12,973
4,815
1,169
5,327
7,394
0
58,454
L
Sun Wukong
ivan9xulo
Sun Wukong
6,683
1,866
0
2,283
14,778
8,707
0
5,598
8,870
0
32,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,866
Gold Earned
31,285
172
Minions Killed
170
0
Camps Cleared
0
783,838
Distance Traveled
843,546
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,762
717
94
6
0
276,465
1
W
Mercury
9,663
644
44
3
0
296,960
0
W
Gilgamesh
10,860
724
32
2
0
270,121
3
L
Sol
9,570
638
45
3
0
263,449
0
L
Anhur
11,002
733
103
7
0
245,041
3
L
Sun Wukong
9,294
620
24
2
0
275,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role