Player Matchup

Thor
Thor
Mr_Lovegood010
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 34L
1,369 Elo+
Solo
Danzaburou
Danzaburou
NATION_99
Danzaburou
Level 16
God Stats
4W - 6L
1,545 SR
Queue Stats
20W - 24L
1,479 Elo+
Solo
Osiris
Osiris
goodoleg777
Osiris
Level 17
God Stats
7W - 12L
1,394 SR
Queue Stats
52W - 61L
1,313 Elo+
Solo
Kukulkan
Kukulkan
ilegaizer
Kukulkan
Level 8
God Stats
47W - 40L
1,602 SR
Queue Stats
212W - 243L
1,509 Elo+
Solo
Cthulhu
Cthulhu
witcherITA06
Cthulhu
Level 5
God Stats
2W - 2L
1,531 SR
Queue Stats
2W - 2L
1,666 Elo+
Solo
Team Averages
Level 10
1,514 SR
1,467 Elo+

VS

Team Averages
Level 14
1,615 SR
1,542 Elo+
Bellona
Bellona
Alaric_Of_Carim
Bellona
Level 8
God Stats
8W - 2L
1,739 SR
Queue Stats
92W - 81L
1,448 Elo+
Party 1
Hera
Hera
Hybrid_-_Dreams
Hera
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
89W - 108L
1,494 Elo+
Solo
Cerberus
Cerberus
Rytlocke
Cerberus
Level 25
God Stats
52W - 40L
1,404 SR
Queue Stats
148W - 159L
1,445 Elo+
Party 1
Bakasura
Bakasura
sargon_mio
Bakasura
Level 15
God Stats
16W - 12L
1,600 SR
Queue Stats
126W - 100L
1,612 Elo+
Solo
Kukulkan
Kukulkan
zPxbstxmper
Kukulkan
Level 5
God Stats
6W - 4L
1,834 SR
Queue Stats
12W - 10L
1,712 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 19 / 1
9,381
782
8,267
26,195
8,563
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
NATION_99
Danzaburou
16
1 / 5 / 1
10,497
875
8,465
15,517
6,270
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Osiris
16
1 / 10 / 2
10,116
843
5,989
22,182
16,056
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
ilegaizer
Kukulkan
16
0 / 4 / 2
9,823
819
17,810
13,305
4,750
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
witcherITA06
Cthulhu
16
1 / 4 / 2
10,292
858
10,703
28,657
13,408
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Team 1 Tickets

19

VS

Team 2 Tickets

245

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 17
10,717
893
9,348
12,577
8,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

19
14 / 0 / 18
13,222
1,102
25,078
5,610
2,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Rytlocke
Cerberus
18
4 / 1 / 18
11,749
979
4,568
15,226
16,004
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bakasura
sargon_mio
Bakasura
20
13 / 0 / 17
13,225
1,102
20,714
13,161
6,603
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
zPxbstxmper
Kukulkan
20
8 / 0 / 22
13,125
1,094
37,076
8,595
4,201
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
134
3
Kills
42
42
Deaths
3
8
Assists
92
Player
Kills
Deaths
Assists
KDA
W
3
2
17
5.75
W
14
0
18
23
L
0
19
1
0.03
L
Danzaburou
NATION_99
Danzaburou
1
5
1
0.3
W
Cerberus
Rytlocke
Cerberus
4
1
18
13
L
Osiris
1
10
2
0.2
L
Kukulkan
ilegaizer
Kukulkan
0
4
2
0.25
W
Bakasura
sargon_mio
Bakasura
13
0
17
21.5
L
Cthulhu
witcherITA06
Cthulhu
1
4
2
0.5
W
Kukulkan
zPxbstxmper
Kukulkan
8
0
22
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,234
Damage
96,784
105,856
Taken
55,169
49,047
Mitigated
37,421
8,512
Healing
12,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,348
2,901
0
486
12,577
8,144
0
5,775
6,802
0
14,955
W
25,078
4,552
0
0
5,610
2,469
0
3,794
1,816
46,055
0
L
8,267
1,792
0
0
26,195
8,563
0
16,989
8,452
0
17,918
L
Danzaburou
NATION_99
Danzaburou
8,465
3,074
0
1,374
15,517
6,270
0
11,999
3,106
0
31,519
W
Cerberus
Rytlocke
Cerberus
4,568
236
0
2,249
15,226
16,004
0
8,172
7,054
11,743
0
L
Osiris
5,989
2,248
0
0
22,182
16,056
0
12,311
9,005
0
19,287
L
Kukulkan
ilegaizer
Kukulkan
17,810
860
117
1,824
13,305
4,750
0
7,356
5,211
54,451
0
W
Bakasura
sargon_mio
Bakasura
20,714
16,405
0
5,167
13,161
6,603
0
5,812
7,349
0
30,993
L
Cthulhu
witcherITA06
Cthulhu
10,703
811
628
4,569
28,657
13,408
0
17,186
9,606
38,754
0
W
Kukulkan
zPxbstxmper
Kukulkan
37,076
4,582
0
4,187
8,595
4,201
0
4,960
3,635
76,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,109
Gold Earned
62,038
221
Minions Killed
239
6
Camps Cleared
8
1,025,891
Distance Traveled
1,184,210
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,717
893
17
1
0
231,243
0
W
Hera
13,222
1,102
60
5
1
235,155
0
L
Thor
9,381
782
14
1
0
185,297
0
L
Danzaburou
10,497
875
40
3
2
197,068
0
W
Cerberus
11,749
979
23
2
1
223,790
0
L
Osiris
10,116
843
29
2
4
217,131
1
L
Kukulkan
9,823
819
84
7
0
203,284
0
W
Bakasura
13,225
1,102
38
3
6
266,970
0
L
Cthulhu
10,292
858
54
5
0
223,111
0
W
Kukulkan
13,125
1,094
101
8
0
227,052
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role