Player Matchup

Merlin
Merlin
Birkis
Merlin
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,381 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Jokkeland
Ah Muzen Cab
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 6L
1,585 Elo+
Party 1
Mulan
Mulan
Siddster
Mulan
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 34L
1,491 Elo+
Party 1
Team Averages
Level 63
1,500 SR
1,486 Elo+

VS

Team Averages
Level 38
1,497 SR
1,357 Elo+
Ullr
Ullr
AkarOchek
Ullr
Level 25
God Stats
2W - 1L
1,790 SR
Queue Stats
39W - 54L
1,385 Elo+
Solo
Da Ji
Da Ji
AkrossTheHell
Da Ji
Level 29
God Stats
2W - 7L
1,201 SR
Queue Stats
65W - 86L
1,329 Elo+
Party 2
Horus
Horus
Krystalys
Horus
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 85L
1,357 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Birkis
Merlin
16
2 / 2 / 9
12,045
602
12,754
7,650
4,700
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
Jokkeland
Ah Muzen Cab
17
6 / 1 / 9
13,439
672
15,252
8,829
4,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mulan
Siddster
Mulan
16
7 / 4 / 7
13,165
658
16,378
13,689
14,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
16
1 / 3 / 5
11,669
583
8,312
14,117
6,541
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
5 / 8 / 2
11,984
599
6,256
15,696
7,387
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
Krystalys
Horus
14
1 / 4 / 4
10,819
541
6,129
23,269
27,307
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
18
15
Kills
7
7
Deaths
15
25
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ullr
1
3
5
1.17
L
5
8
2
0.75
W
Merlin
Birkis
Merlin
2
2
9
3.25
W
Ah Muzen Cab
Jokkeland
Ah Muzen Cab
6
1
9
10.5
L
Horus
Krystalys
Horus
1
4
4
0.75
W
Mulan
Siddster
Mulan
7
4
7
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,384
Damage
20,697
30,168
Taken
53,082
24,523
Mitigated
41,235
10,001
Healing
6,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
8,312
3,182
0
2,847
14,117
6,541
216
4,393
9,524
0
59,894
L
6,256
1,085
0
320
15,696
7,387
0
3,021
12,406
0
34,877
W
Merlin
Birkis
Merlin
12,754
568
0
768
7,650
4,700
172
24
7,626
44,170
0
W
Ah Muzen Cab
Jokkeland
Ah Muzen Cab
15,252
10,260
0
4,931
8,829
4,885
2,073
0
8,829
0
76,892
L
Horus
Krystalys
Horus
6,129
3,521
958
2,712
23,269
27,307
0
5,520
17,524
0
33,715
W
Mulan
Siddster
Mulan
16,378
3,673
0
4,302
13,689
14,938
459
39
13,650
0
47,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,649
Gold Earned
34,472
190
Minions Killed
212
0
Camps Cleared
0
1,111,620
Distance Traveled
1,062,096
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
11,669
583
123
6
0
356,865
1
L
Da Ji
11,984
599
46
2
0
339,363
6
W
Merlin
12,045
602
54
3
0
371,800
0
W
Ah Muzen Cab
13,439
672
79
4
0
386,542
1
L
Horus
10,819
541
43
2
0
365,868
2
W
Mulan
13,165
658
57
3
0
353,278
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role