Player Matchup

Odin
Odin
Crazy Uncle Kev
Odin
Level 60
God Stats
7W - 8L
1,500 SR
Queue Stats
102W - 137L
1,480 Elo+
Party 2
Cthulhu
Cthulhu
R0NATHAN
Cthulhu
Level 100
God Stats
59W - 58L
1,616 SR
Queue Stats
613W - 648L
1,516 Elo+
Party 2
Gilgamesh
Gilgamesh
TRexPhantom
Gilgamesh
Level 127
God Stats
53W - 41L
1,620 SR
Queue Stats
623W - 640L
1,518 Elo+
Party 2
Team Averages
Level 96
1,579 SR
1,504 Elo+

VS

Team Averages
Level 96
1,500 SR
1,392 Elo+
Hera
Hera
H3_Panda-
Hera
Level 105
God Stats
3W - 2L
1,500 SR
Queue Stats
45W - 98L
1,426 Elo+
Party 1
Sobek
Sobek
ThePanzz
Sobek
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,346 Elo+
Party 1
Mercury
Mercury
pandaz0410
Mercury
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 117L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 12
10,241
683
5,662
10,616
6,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
R0NATHAN
Cthulhu
13
4 / 4 / 12
11,189
746
13,803
14,373
10,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gilgamesh
TRexPhantom
Gilgamesh
15
12 / 0 / 6
12,015
801
16,722
13,047
9,028
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
12
3 / 7 / 1
9,513
634
9,225
11,373
4,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sobek
ThePanzz
Sobek
10
0 / 7 / 3
8,321
555
3,889
17,765
21,779
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
pandaz0410
Mercury
12
1 / 4 / 2
8,818
588
5,502
13,338
9,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
10
18
Kills
4
4
Deaths
18
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
0
12
8
L
Hera
3
7
1
0.5
W
Cthulhu
R0NATHAN
Cthulhu
4
4
12
2.5
W
Gilgamesh
TRexPhantom
Gilgamesh
12
0
6
15
L
Sobek
ThePanzz
Sobek
0
7
3
0.21
L
Mercury
pandaz0410
Mercury
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,187
Damage
18,616
38,036
Taken
42,476
25,231
Mitigated
35,171
13,495
Healing
2,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,662
1,472
992
2,178
10,616
6,021
327
3,242
7,374
0
33,105
L
Hera
9,225
1,728
192
1,265
11,373
4,263
0
4,406
6,917
48,465
0
W
Cthulhu
R0NATHAN
Cthulhu
13,803
597
1,982
3,972
14,373
10,182
578
6,063
8,310
49,725
0
W
Gilgamesh
TRexPhantom
Gilgamesh
16,722
3,714
0
4,371
13,047
9,028
1,891
4,206
8,841
0
59,576
L
Sobek
ThePanzz
Sobek
3,889
292
0
1,408
17,765
21,779
0
6,541
10,924
13,531
0
L
Mercury
pandaz0410
Mercury
5,502
1,372
0
60
13,338
9,129
0
3,144
10,094
0
30,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,445
Gold Earned
26,652
162
Minions Killed
140
0
Camps Cleared
0
895,938
Distance Traveled
841,598
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,241
683
46
3
0
287,490
0
L
Hera
9,513
634
82
5
0
250,826
5
W
Cthulhu
11,189
746
68
5
0
296,191
0
W
Gilgamesh
12,015
801
48
3
0
312,257
3
L
Sobek
8,321
555
25
2
0
268,643
0
L
Mercury
8,818
588
33
2
0
322,129
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role