Player Matchup

Mercury
Mercury
Chelsealondon94
Mercury
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
80W - 78L
1,522 Elo+
Party 2
Amaterasu
Amaterasu
Djudaiiime
Amaterasu
Level 21
God Stats
1W - 2L
1,555 SR
Queue Stats
85W - 70L
1,502 Elo+
Solo
Janus
Janus
HeqZa
Janus
Level 26
God Stats
6W - 5L
1,697 SR
Queue Stats
81W - 82L
1,471 Elo+
Party 2
Cerberus
Cerberus
ShadowMakc3
Cerberus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
ShadowVlad7
Cupid
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,497 Elo+
Party 1
Team Averages
Level 24
1,550 SR
1,498 Elo+

VS

Team Averages
Level 16
1,555 SR
1,449 Elo+
Nox
Nox
DeathBl0ssom
Nox
Level 17
God Stats
3W - 0L
1,774 SR
Queue Stats
23W - 25L
1,473 Elo+
Solo
Izanami
Izanami
KuroMuteki
Izanami
Level 29
God Stats
8W - 6L
1,500 SR
Queue Stats
126W - 126L
1,444 Elo+
Solo
Mercury
Mercury
MOHAMEELMALOTE
Mercury
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
57W - 46L
1,578 Elo+
Solo
Geb
Geb
mariusdanslbus
Geb
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
19W - 28L
1,630 Elo+
Solo
Bellona
Bellona
tokhachtoli
Bellona
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,121 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 2
7,908
494
4,564
12,252
4,507
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Amaterasu
Djudaiiime
Amaterasu
15
8 / 5 / 1
9,316
582
10,041
16,832
12,102
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
HeqZa
Janus
14
5 / 7 / 3
8,994
562
10,145
11,197
3,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
ShadowMakc3
Cerberus
14
5 / 2 / 3
8,656
541
6,050
9,887
7,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

1
0 / 0 / 0
3,207
200
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 6 / 2
8,399
525
7,846
8,593
2,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Izanami
KuroMuteki
Izanami
16
5 / 1 / 4
9,585
599
6,499
6,482
2,048
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
6 / 3 / 3
10,129
633
7,535
15,476
5,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 3 / 7
7,902
494
3,440
8,617
5,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bellona
tokhachtoli
Bellona
12
1 / 8 / 3
7,671
479
6,861
12,756
7,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
39
20
Kills
20
20
Deaths
21
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
2
6
2
0.5
W
6
6
2
1.17
L
Amaterasu
Djudaiiime
Amaterasu
8
5
1
1.7
L
Janus
HeqZa
Janus
5
7
3
0.93
W
Izanami
KuroMuteki
Izanami
5
1
4
7
W
6
3
3
2.5
L
Cerberus
ShadowMakc3
Cerberus
5
2
3
3.25
L
0
0
0
0
W
2
3
7
1.83
W
Bellona
tokhachtoli
Bellona
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,800
Damage
32,181
50,168
Taken
51,924
27,319
Mitigated
24,050
13,475
Healing
11,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,564
1,584
0
2,805
12,252
4,507
164
2,298
9,954
0
45,707
W
7,846
1,096
0
1,179
8,593
2,981
583
4,271
4,046
34,182
0
L
Amaterasu
Djudaiiime
Amaterasu
10,041
4,337
0
6,332
16,832
12,102
116
699
16,133
0
45,189
L
Janus
HeqZa
Janus
10,145
1,622
195
2,016
11,197
3,542
328
6,215
4,982
44,895
0
W
Izanami
KuroMuteki
Izanami
6,499
4,122
0
2,745
6,482
2,048
1,691
2,684
3,766
0
73,659
W
7,535
2,460
0
6,265
15,476
5,484
0
2,760
12,670
0
74,042
L
Cerberus
ShadowMakc3
Cerberus
6,050
512
0
2,127
9,887
7,168
0
2,074
7,813
43,855
0
L
0
0
0
0
0
0
0
0
0
0
0
W
3,440
240
0
635
8,617
5,611
231
4,330
4,161
16,903
0
W
Bellona
tokhachtoli
Bellona
6,861
2,830
0
382
12,756
7,926
0
1,614
11,086
0
28,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,081
Gold Earned
43,686
343
Minions Killed
425
0
Camps Cleared
0
1,224,444
Distance Traveled
1,611,671
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,908
494
88
6
0
342,862
0
W
Nox
8,399
525
71
4
0
266,847
7
L
Amaterasu
9,316
582
81
5
0
288,615
2
L
Janus
8,994
562
83
5
0
267,247
0
W
Izanami
9,585
599
150
9
0
295,445
1
W
Mercury
10,129
633
130
8
0
361,285
0
L
Cerberus
8,656
541
91
6
0
325,720
1
L
Cupid
3,207
200
0
0
0
0
0
W
Geb
7,902
494
21
1
0
335,726
3
W
Bellona
7,671
479
53
3
0
352,368
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role