Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Bitish Teef
Loki
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
Diellos
Sun Wukong
Level 69
God Stats
2W - 3L
1,698 SR
Queue Stats
26W - 26L
1,692 Elo+
Party 3
Apollo
Apollo
Longshlogger
Apollo
Level 57
God Stats
5W - 0L
1,709 SR
Queue Stats
222W - 187L
1,553 Elo+
Party 1
Raijin
Raijin
Zer0People
Raijin
Level 113
God Stats
4W - 3L
1,500 SR
Queue Stats
90W - 58L
1,663 Elo+
Party 3
Team Averages
Level 57
1,581 SR
1,581 Elo+

VS

Team Averages
Level 60
1,568 SR
1,535 Elo+
Cu Chulainn
Cu Chulainn
BiGBoiiAnbu
Cu Chulainn
Level 85
God Stats
33W - 26L
1,373 SR
Queue Stats
259W - 241L
1,521 Elo+
Party 2
Gilgamesh
Gilgamesh
JUICYVANGUARD
Gilgamesh
Level 106
God Stats
2W - 2L
1,674 SR
Queue Stats
48W - 37L
1,551 Elo+
Party 4
Vulcan
Vulcan
PhDinWumbology_
Vulcan
Level 28
God Stats
0W - 2L
1,711 SR
Queue Stats
118W - 89L
1,556 Elo+
Party 4
Cupid
Cupid
StankMan08
Cupid
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
200W - 146L
1,591 Elo+
Party 2
Cthulhu
Cthulhu
mixelspokemon1
Cthulhu
Level 66
God Stats
55W - 41L
1,584 SR
Queue Stats
261W - 230L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
8
0 / 0 / 3
4,969
497
687
3,383
887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

11
5 / 0 / 4
6,608
661
4,190
5,295
1,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Sun Wukong
Diellos
Sun Wukong
11
5 / 0 / 0
6,367
637
4,496
7,020
3,408
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Apollo
11
3 / 0 / 1
6,714
671
3,004
4,614
1,248
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Raijin
Zer0People
Raijin
11
7 / 1 / 3
6,559
656
8,107
5,938
1,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BiGBoiiAnbu
Cu Chulainn
9
0 / 4 / 0
5,263
526
4,028
7,095
3,245
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gilgamesh
JUICYVANGUARD
Gilgamesh
7
0 / 5 / 0
4,341
434
2,710
7,856
2,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 4 / 1
4,876
488
964
5,010
1,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cupid
8
0 / 3 / 0
4,860
486
1,826
4,739
1,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 4 / 0
5,419
542
3,078
7,915
3,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
2
20
Kills
1
1
Deaths
20
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
0
0
3
1.5
L
Cu Chulainn
BiGBoiiAnbu
Cu Chulainn
0
4
0
0
W
5
0
4
7
W
Sun Wukong
Diellos
Sun Wukong
5
0
0
5
L
Gilgamesh
JUICYVANGUARD
Gilgamesh
0
5
0
0
W
Apollo
3
0
1
3.5
L
0
4
1
0.13
L
Cupid
0
3
0
0
W
Raijin
Zer0People
Raijin
7
1
3
8.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,484
Damage
12,606
26,250
Taken
32,615
9,124
Mitigated
11,283
10,820
Healing
5,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
687
277
0
1,618
3,383
887
0
49
3,334
0
17,095
L
Cu Chulainn
BiGBoiiAnbu
Cu Chulainn
4,028
1,005
0
720
7,095
3,245
0
0
7,095
218
25,742
W
4,190
1,256
0
2,916
5,295
1,582
0
1,318
3,969
0
35,346
W
Sun Wukong
Diellos
Sun Wukong
4,496
1,192
0
1,640
7,020
3,408
0
58
6,962
0
31,522
L
Gilgamesh
JUICYVANGUARD
Gilgamesh
2,710
762
0
1,602
7,856
2,429
0
2,867
4,815
0
17,617
W
Apollo
3,004
2,093
0
3,104
4,614
1,248
1,266
424
4,190
0
41,624
L
964
84
0
77
5,010
1,513
0
2,476
2,274
14,836
0
L
Cupid
1,826
1,289
0
1,573
4,739
1,073
0
0
4,739
0
23,162
W
Raijin
Zer0People
Raijin
8,107
466
0
1,542
5,938
1,999
110
2,145
3,695
34,220
0
L
3,078
370
0
1,476
7,915
3,023
0
2,189
5,585
14,647
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,217
Gold Earned
24,759
347
Minions Killed
214
0
Camps Cleared
0
967,247
Distance Traveled
898,956
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
4,969
497
49
5
0
199,478
0
L
Cu Chulainn
5,263
526
66
7
0
173,239
1
W
Loki
6,608
661
68
7
0
220,484
2
W
Sun Wukong
6,367
637
72
7
0
202,751
2
L
Gilgamesh
4,341
434
42
4
0
202,338
3
W
Apollo
6,714
671
83
8
0
169,008
0
L
Vulcan
4,876
488
37
4
0
184,502
2
L
Cupid
4,860
486
54
5
0
143,493
2
W
Raijin
6,559
656
75
8
0
175,526
2
L
Cthulhu
5,419
542
15
2
0
195,384
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role