Player Matchup

Ra
Ra
Ickysticky
Ra
Level 159
God Stats
3W - 0L
1,854 SR
Queue Stats
156W - 39L
1,754 Elo+
Party 2
Olorun
Olorun
NataliaDames
Olorun
Level 142
God Stats
2W - 0L
1,897 SR
Queue Stats
194W - 72L
1,723 Elo+
Party 2
Hou Yi
Hou Yi
Officerjmac
Hou Yi
Level 159
God Stats
1W - 0L
1,308 SR
Queue Stats
14W - 4L
1,750 Elo+
Party 2
Hachiman
Hachiman
YeetacusMaximus
Hachiman
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 15L
1,852 Elo+
Party 2
Ymir
Ymir
bleekdames
Ymir
Level 47
God Stats
2W - 1L
1,254 SR
Queue Stats
137W - 35L
1,793 Elo+
Party 2
Team Averages
Level 107
1,563 SR
1,774 Elo+

VS

Team Averages
Level 100
1,545 SR
1,661 Elo+
Neith
Neith
AllHailDark
Neith
Level 127
God Stats
1W - 1L
1,464 SR
Queue Stats
43W - 23L
1,715 Elo+
Party 1
Cerberus
Cerberus
ChooseyChaff
Cerberus
Level 120
God Stats
1W - 2L
1,641 SR
Queue Stats
37W - 23L
1,687 Elo+
Party 1
Chang'e
Chang'e
Ema Jr VII
Chang'e
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,730 Elo+
Party 1
Tiamat
Tiamat
EtoVII
Tiamat
Level 147
God Stats
4W - 1L
1,799 SR
Queue Stats
78W - 43L
1,720 Elo+
Party 1
Zeus
Zeus
the1minsoldier
Zeus
Level 24
God Stats
0W - 3L
1,323 SR
Queue Stats
50W - 65L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
16 / 2 / 5
12,349
950
17,360
11,942
6,963
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Olorun
18
4 / 2 / 18
10,217
786
10,050
14,380
8,417
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hou Yi
16
5 / 4 / 14
9,939
765
11,294
14,001
6,849
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hachiman
16
3 / 5 / 13
9,859
758
15,627
12,227
6,233
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
1 / 2 / 17
10,345
796
6,967
18,297
18,703
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 7 / 6
9,168
705
10,485
12,836
6,079
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
ChooseyChaff
Cerberus
17
3 / 4 / 9
10,644
819
9,255
17,402
21,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Chang'e
Ema Jr VII
Chang'e
13
2 / 7 / 5
8,495
653
4,666
13,627
5,715
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tiamat
EtoVII
Tiamat
18
5 / 4 / 6
9,917
763
23,731
13,626
9,831
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
1 / 7 / 7
8,582
660
4,620
9,760
4,066
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
47
29
Kills
14
15
Deaths
29
67
Assists
33
Player
Kills
Deaths
Assists
KDA
L
3
7
6
0.86
L
Cerberus
ChooseyChaff
Cerberus
3
4
9
1.88
L
Chang'e
Ema Jr VII
Chang'e
2
7
5
0.64
L
Tiamat
EtoVII
Tiamat
5
4
6
2
W
16
2
5
9.25
W
Olorun
4
2
18
6.5
W
Hou Yi
5
4
14
3
W
Hachiman
3
5
13
1.9
W
1
2
17
4.75
L
1
7
7
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,298
Damage
52,757
70,847
Taken
67,251
47,165
Mitigated
46,961
37,194
Healing
23,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,485
2,380
1,977
2,455
12,836
6,079
506
6,249
6,587
0
24,637
L
Cerberus
ChooseyChaff
Cerberus
9,255
107
1,236
4,092
17,402
21,270
29
7,125
10,277
20,018
0
L
Chang'e
Ema Jr VII
Chang'e
4,666
848
3,051
2,849
13,627
5,715
313
7,655
5,972
9,598
0
L
Tiamat
EtoVII
Tiamat
23,731
1,124
788
5,113
13,626
9,831
514
7,694
5,932
44,882
0
W
17,360
1,743
10,957
5,581
11,942
6,963
1,066
5,703
6,239
46,488
0
W
Olorun
10,050
4,322
6,145
4,751
14,380
8,417
1,272
8,588
5,792
25,495
0
W
Hou Yi
11,294
4,654
1,832
3,123
14,001
6,849
1,359
9,058
4,943
0
17,808
W
Hachiman
15,627
8,478
0
457
12,227
6,233
1,564
8,101
4,126
0
30,554
W
6,967
1,297
2,101
2,247
18,297
18,703
364
10,822
7,475
9,798
0
L
4,620
659
664
1,030
9,760
4,066
261
5,654
4,106
10,670
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,709
Gold Earned
46,806
168
Minions Killed
117
0
Camps Cleared
0
1,046,091
Distance Traveled
1,046,692
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,168
705
21
2
0
210,527
1
L
Cerberus
10,644
819
26
2
0
227,697
2
L
Chang'e
8,495
653
8
1
0
199,031
1
L
Tiamat
9,917
763
44
3
0
227,292
0
W
Ra
12,349
950
62
5
0
206,799
0
W
Olorun
10,217
786
43
3
0
198,412
0
W
Hou Yi
9,939
765
14
1
0
196,314
0
W
Hachiman
9,859
758
45
3
0
208,603
4
W
Ymir
10,345
796
4
0
0
235,963
0
L
Zeus
8,582
660
18
1
0
182,145
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role