Player Matchup

Heimdallr
Heimdallr
Archmappy
Heimdallr
Level 59
God Stats
6W - 5L
1,534 SR
Queue Stats
136W - 153L
1,425 Elo+
Solo
Ares
Ares
Dragonair5
Ares
Level 86
God Stats
5W - 6L
1,494 SR
Queue Stats
687W - 670L
1,544 Elo+
Solo
Tiamat
Tiamat
LightningGS
Tiamat
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
camilo1001
Loki
Level 125
God Stats
11W - 9L
1,500 SR
Queue Stats
262W - 254L
1,647 Elo+
Solo
King Arthur
King Arthur
idontdance101
King Arthur
Level 136
God Stats
11W - 15L
1,536 SR
Queue Stats
339W - 319L
1,611 Elo+
Solo
Team Averages
Level 109
1,513 SR
1,546 Elo+

VS

Team Averages
Level 112
1,630 SR
1,614 Elo+
Cu Chulainn
Cu Chulainn
AlejoMW023
Cu Chulainn
Level 81
God Stats
16W - 14L
1,634 SR
Queue Stats
568W - 590L
1,511 Elo+
Solo
Cernunnos
Cernunnos
Arorous
Cernunnos
Level 149
God Stats
1W - 1L
1,513 SR
Queue Stats
58W - 24L
1,755 Elo+
Party 1
Anubis
Anubis
FurryKinksUwU
Anubis
Level 122
God Stats
22W - 10L
1,892 SR
Queue Stats
70W - 41L
1,730 Elo+
Party 1
Cthulhu
Cthulhu
ShinningMidas
Cthulhu
Level 64
God Stats
13W - 9L
1,380 SR
Queue Stats
129W - 143L
1,385 Elo+
Solo
Janus
Janus
hawkblade100
Janus
Level 143
God Stats
36W - 21L
1,733 SR
Queue Stats
315W - 289L
1,691 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Archmappy
Heimdallr
13
1 / 4 / 1
7,660
511
2,646
7,926
2,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
0 / 4 / 2
5,916
394
3,884
11,910
6,910
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
13
1 / 0 / 1
8,105
540
6,005
7,078
4,666
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
6 / 5 / 0
8,490
566
5,694
11,394
3,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

King Arthur
idontdance101
King Arthur
11
4 / 3 / 2
7,465
498
8,744
12,881
5,668
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AlejoMW023
Cu Chulainn
6
2 / 4 / 0
5,654
377
2,605
5,622
2,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cernunnos
Arorous
Cernunnos
13
5 / 1 / 1
7,930
529
5,991
7,405
2,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
6 / 1 / 2
8,408
561
11,395
7,202
3,770
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
10
0 / 3 / 3
5,882
392
3,835
8,695
3,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
3 / 3 / 1
7,987
532
4,771
8,908
2,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
23
12
Kills
16
16
Deaths
12
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
AlejoMW023
Cu Chulainn
2
4
0
0.5
L
Heimdallr
Archmappy
Heimdallr
1
4
1
0.38
W
Cernunnos
Arorous
Cernunnos
5
1
1
5.5
L
0
4
2
0.25
W
6
1
2
7
L
Tiamat
1
0
1
1.5
W
Cthulhu
0
3
3
0.5
L
6
5
0
1.2
W
3
3
1
1.17
L
King Arthur
idontdance101
King Arthur
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,973
Damage
28,597
51,189
Taken
37,832
23,118
Mitigated
15,512
14,797
Healing
14,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
AlejoMW023
Cu Chulainn
2,605
549
0
1,500
5,622
2,941
0
0
5,622
0
12,439
L
Heimdallr
Archmappy
Heimdallr
2,646
1,483
0
1,041
7,926
2,380
855
3,117
4,709
0
45,042
W
Cernunnos
Arorous
Cernunnos
5,991
3,912
0
4,214
7,405
2,127
754
2,948
4,457
0
44,462
L
3,884
446
369
2,196
11,910
6,910
0
4,887
6,873
18,515
0
W
11,395
265
0
3,783
7,202
3,770
0
668
6,534
47,042
0
L
Tiamat
6,005
627
0
3,988
7,078
4,666
334
2,368
4,585
60,869
0
W
Cthulhu
3,835
311
111
3,561
8,695
3,854
0
4,795
3,900
17,639
0
L
5,694
1,660
0
3,057
11,394
3,494
0
4,937
6,457
0
50,999
W
4,771
148
0
1,259
8,908
2,820
0
1,478
7,430
61,391
0
L
King Arthur
idontdance101
King Arthur
8,744
1,556
0
4,146
12,881
5,668
0
4,267
8,564
0
40,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,636
Gold Earned
35,861
413
Minions Killed
374
0
Camps Cleared
0
1,386,900
Distance Traveled
1,275,717
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
5,654
377
22
1
0
224,483
0
L
Heimdallr
7,660
511
84
6
0
242,499
3
W
Cernunnos
7,930
529
100
7
0
194,149
2
L
Ares
5,916
394
23
2
0
279,705
4
W
Anubis
8,408
561
81
5
0
282,560
0
L
Tiamat
8,105
540
138
9
0
308,559
5
W
Cthulhu
5,882
392
36
2
0
247,286
2
L
Loki
8,490
566
99
7
0
270,737
2
W
Janus
7,987
532
135
9
0
327,239
5
L
King Arthur
7,465
498
69
5
0
285,400
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role