Player Matchup

Anhur
Anhur
Gold I
 
Anhur
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Platinum IV
 
Cerberus
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Masters
CALSA04
King Arthur
Masters
Level 131
God Stats
7W - 7L
1,749 SR
Queue Stats
669W - 673L
2,497 MMR
Solo
Thanatos
Thanatos
Bronze III
GehstNegativBro_
Thanatos
Bronze III
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 49L
1,495 MMR
Solo
Sol
Sol
Platinum II
iTzSai
Sol
Platinum II
Level 158
God Stats
22W - 27L
1,561 SR
Queue Stats
740W - 713L
1,893 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 151
1,562 SR
1,777 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 118
1,606 SR
1,900 MMR
Heimdallr
Heimdallr
Masters
SageSewald
Heimdallr
Masters
Level 137
God Stats
78W - 101L
1,594 SR
Queue Stats
492W - 466L
2,547 MMR
Solo
The Morrigan
The Morrigan
Platinum IV
Xx-Ricargr88-xX
The Morrigan
Platinum IV
Level 105
God Stats
2W - 1L
1,742 SR
Queue Stats
69W - 65L
1,750 MMR
Solo
Sobek
Sobek
Gold V
Zera-Senpai-
Sobek
Gold V
Level 107
God Stats
10W - 9L
1,288 SR
Queue Stats
133W - 128L
1,451 MMR
Solo
Hades
Hades
Platinum IV
helalcash
Hades
Platinum IV
Level 88
God Stats
64W - 43L
1,681 SR
Queue Stats
156W - 155L
1,612 MMR
Solo
Ullr
Ullr
Masters
k4os_futbol1st4
Ullr
Masters
Level 154
God Stats
10W - 12L
1,727 SR
Queue Stats
279W - 279L
2,140 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
0 / 3 / 0
6,871
491
2,305
6,862
1,732
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Cerberus
 
Cerberus
10
0 / 2 / 4
6,545
468
3,950
10,657
8,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
CALSA04
King Arthur
14
2 / 3 / 0
7,911
565
6,655
11,450
6,421
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

9
0 / 4 / 1
5,718
408
3,061
8,994
2,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sol
iTzSai
Sol
13
4 / 4 / 0
7,243
517
10,656
9,551
3,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Bans
SetAthenaNemesisApolloJanus

VS

Bans
TiamatScyllaGuan YuChang'eTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
SageSewald
Heimdallr
15
3 / 0 / 1
8,243
589
6,526
7,475
2,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Morrigan
Xx-Ricargr88-xX
The Morrigan
11
3 / 2 / 7
6,912
494
4,016
7,637
2,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
1 / 0 / 7
7,120
509
4,132
10,985
7,843
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hades
helalcash
Hades
15
4 / 2 / 5
8,627
616
8,432
12,236
7,315
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
5 / 2 / 2
8,191
585
7,662
7,757
2,744
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
38
6
Kills
16
16
Deaths
6
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
3
0
0
L
Cerberus
 
Cerberus
0
2
4
1
L
King Arthur
CALSA04
King Arthur
2
3
0
0.67
L
0
4
1
0.13
W
Heimdallr
SageSewald
Heimdallr
3
0
1
3.5
W
The Morrigan
Xx-Ricargr88-xX
The Morrigan
3
2
7
3.25
W
1
0
7
4.5
W
Hades
helalcash
Hades
4
2
5
3.25
L
Sol
iTzSai
Sol
4
4
0
1
W
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,627
Damage
30,768
47,514
Taken
46,090
22,745
Mitigated
22,959
18,023
Healing
25,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
2,305
1,305
0
1,952
6,862
1,732
0
949
5,913
0
42,171
L
Cerberus
 
Cerberus
3,950
282
0
3,283
10,657
8,490
0
3,796
6,861
17,550
0
L
King Arthur
CALSA04
King Arthur
6,655
1,843
119
2,287
11,450
6,421
0
6,456
4,994
0
57,859
L
3,061
344
0
5,660
8,994
2,866
0
3,101
5,893
0
22,568
W
Heimdallr
SageSewald
Heimdallr
6,526
2,846
0
5,597
7,475
2,707
6
1,102
6,373
0
70,935
W
The Morrigan
Xx-Ricargr88-xX
The Morrigan
4,016
955
0
4,011
7,637
2,350
0
2,416
5,221
30,417
900
W
4,132
746
0
7,117
10,985
7,843
0
4,346
6,639
19,168
0
W
Hades
helalcash
Hades
8,432
1,573
74
7,969
12,236
7,315
270
1,234
11,002
55,725
0
L
Sol
iTzSai
Sol
10,656
2,551
0
4,722
9,551
3,236
43
1,378
8,173
54,860
0
W
7,662
3,527
0
647
7,757
2,744
840
5,508
2,249
0
49,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,288
Gold Earned
39,093
422
Minions Killed
459
0
Camps Cleared
0
1,358,171
Distance Traveled
1,262,512
18
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,871
491
97
7
0
290,850
4
L
Cerberus
6,545
468
48
3
0
288,470
6
L
King Arthur
7,911
565
119
9
0
258,544
1
L
Thanatos
5,718
408
54
4
0
291,331
4
W
Heimdallr
8,243
589
139
10
0
223,892
3
W
The Morrigan
6,912
494
61
4
0
242,453
4
W
Sobek
7,120
509
17
1
0
296,859
6
W
Hades
8,627
616
125
9
0
245,103
4
L
Sol
7,243
517
104
7
0
228,976
3
W
Ullr
8,191
585
117
8
0
254,205
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role