Player Matchup

Athena
Athena
I come confetti
Athena
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,216 Elo+
Solo
Kukulkan
Kukulkan
SKR4PP3R
Kukulkan
Level 89
God Stats
4W - 2L
1,356 SR
Queue Stats
173W - 227L
1,338 Elo+
Solo
Gilgamesh
Gilgamesh
ashurablitzer2
Gilgamesh
Level 85
God Stats
4W - 6L
1,303 SR
Queue Stats
78W - 92L
1,347 Elo+
Solo
Team Averages
Level 65
1,386 SR
1,300 Elo+

VS

Team Averages
Level 63
1,378 SR
1,605 Elo+
Cthulhu
Cthulhu
ChedChiply
Cthulhu
Level 59
God Stats
1W - 5L
1,500 SR
Queue Stats
12W - 16L
1,605 Elo+
Party 1
Medusa
Medusa
M34TBOII
Medusa
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 7L
1,605 Elo+
Party 1
Hun Batz
Hun Batz
Sweeperkeeper03
Hun Batz
Level 104
God Stats
0W - 1L
1,133 SR
Queue Stats
15W - 16L
1,605 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 12
11,504
677
5,558
11,278
15,537
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Kukulkan
SKR4PP3R
Kukulkan
14
3 / 2 / 8
10,761
633
11,322
6,496
2,712
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
ashurablitzer2
Gilgamesh
15
9 / 1 / 8
12,008
706
16,317
11,709
8,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ChedChiply
Cthulhu
13
1 / 4 / 1
9,723
572
9,244
17,893
21,422
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
M34TBOII
Medusa
12
0 / 5 / 2
9,185
540
5,133
10,542
4,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hun Batz
13
1 / 8 / 1
9,673
569
6,196
13,867
8,254
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
6
17
Kills
2
3
Deaths
17
28
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ChedChiply
Cthulhu
1
4
1
0.38
W
5
0
12
11
L
Medusa
M34TBOII
Medusa
0
5
2
0.2
W
Kukulkan
SKR4PP3R
Kukulkan
3
2
8
3.5
L
Hun Batz
1
8
1
0.19
W
Gilgamesh
ashurablitzer2
Gilgamesh
9
1
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,197
Damage
20,573
29,483
Taken
42,302
26,324
Mitigated
33,954
4,251
Healing
4,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ChedChiply
Cthulhu
9,244
1,228
627
879
17,893
21,422
0
6,820
11,073
31,271
0
W
5,558
2,145
0
892
11,278
15,537
1,159
3,982
7,296
28,678
0
L
Medusa
M34TBOII
Medusa
5,133
1,125
328
1,134
10,542
4,278
112
6,258
4,284
0
37,078
W
Kukulkan
SKR4PP3R
Kukulkan
11,322
415
566
955
6,496
2,712
711
1,567
4,929
60,364
0
L
Hun Batz
6,196
1,627
0
1,878
13,867
8,254
0
3,879
9,988
0
42,459
W
Gilgamesh
ashurablitzer2
Gilgamesh
16,317
5,278
0
1,838
11,709
8,075
1,469
3,848
7,861
0
51,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,273
Gold Earned
28,581
185
Minions Killed
179
0
Camps Cleared
0
941,186
Distance Traveled
742,421
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,723
572
48
3
0
276,582
3
W
Athena
11,504
677
37
2
0
308,036
5
L
Medusa
9,185
540
71
4
0
197,285
4
W
Kukulkan
10,761
633
102
6
0
310,245
4
L
Hun Batz
9,673
569
60
4
0
268,554
5
W
Gilgamesh
12,008
706
46
3
0
322,905
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role