Player Matchup

Pele
Pele
ElderWolfram
Pele
Level 36
God Stats
4W - 2L
1,793 SR
Queue Stats
111W - 98L
1,555 Elo+
Party 4
Osiris
Osiris
JohnRugby8
Osiris
Level 108
God Stats
9W - 11L
1,793 SR
Queue Stats
141W - 139L
1,553 Elo+
Party 4
Danzaburou
Danzaburou
KayWut
Danzaburou
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,355 Elo+
Party 3
Janus
Janus
MateMatz
Janus
Level 105
God Stats
1W - 1L
1,294 SR
Queue Stats
35W - 44L
1,378 Elo+
Party 3
Bacchus
Bacchus
Olafhs7
Bacchus
Level 33
God Stats
3W - 2L
1,500 SR
Queue Stats
380W - 402L
1,368 Elo+
Party 3
Team Averages
Level 74
1,576 SR
1,442 Elo+

VS

Team Averages
Level 70
1,491 SR
1,401 Elo+
Jing Wei
Jing Wei
EmeraldRange
Jing Wei
Level 123
God Stats
15W - 15L
1,443 SR
Queue Stats
259W - 229L
1,552 Elo+
Solo
Tyr
Tyr
TOKINOKAMIzz
Tyr
Level 125
God Stats
0W - 2L
1,636 SR
Queue Stats
232W - 251L
1,408 Elo+
Party 2
Nox
Nox
Yamoshi00006
Nox
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
kingphantom1299
Ares
Level 49
God Stats
4W - 7L
1,375 SR
Queue Stats
101W - 159L
1,160 Elo+
Party 1
Mercury
Mercury
xxkillerbbmxx
Mercury
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
125W - 191L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 6
10,652
533
7,549
14,721
6,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
JohnRugby8
Osiris
17
11 / 1 / 6
11,117
556
19,682
12,575
15,881
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Danzaburou
KayWut
Danzaburou
12
1 / 6 / 5
8,057
403
6,613
10,617
3,866
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Janus
MateMatz
Janus
14
2 / 2 / 6
9,016
451
11,041
7,069
2,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Olafhs7
Bacchus
11
2 / 4 / 7
8,483
424
5,678
13,805
13,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
EmeraldRange
Jing Wei
15
8 / 4 / 3
9,476
474
14,727
17,005
7,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
0 / 3 / 1
6,592
330
1,379
8,170
3,084
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

15
4 / 5 / 2
9,026
451
7,214
11,652
5,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

12
2 / 4 / 9
8,502
425
5,837
17,125
14,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
13
1 / 7 / 1
8,272
414
4,719
15,556
5,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
31
23
Kills
15
15
Deaths
23
30
Assists
16
Player
Kills
Deaths
Assists
KDA
W
7
2
6
5
L
Jing Wei
EmeraldRange
Jing Wei
8
4
3
2.38
W
Osiris
JohnRugby8
Osiris
11
1
6
14
W
Danzaburou
KayWut
Danzaburou
1
6
5
0.58
W
Janus
MateMatz
Janus
2
2
6
2.5
W
Bacchus
Olafhs7
Bacchus
2
4
7
1.38
L
0
3
1
0.17
L
4
5
2
1
L
2
4
9
1.63
L
Mercury
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,563
Damage
33,876
58,787
Taken
69,508
42,026
Mitigated
35,511
12,894
Healing
14,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,549
1,280
0
6,365
14,721
6,375
0
2,918
11,803
0
69,699
L
Jing Wei
EmeraldRange
Jing Wei
14,727
12,526
0
6,755
17,005
7,087
156
4,818
12,187
0
67,968
W
Osiris
JohnRugby8
Osiris
19,682
3,621
0
2,955
12,575
15,881
517
1,948
10,627
0
65,332
W
Danzaburou
KayWut
Danzaburou
6,613
1,184
0
1,805
10,617
3,866
1,794
3,855
6,762
0
40,205
W
Janus
MateMatz
Janus
11,041
392
0
1,013
7,069
2,599
637
755
6,314
58,750
0
W
Bacchus
Olafhs7
Bacchus
5,678
371
0
756
13,805
13,305
484
3,575
10,230
19,318
0
L
1,379
357
0
2,904
8,170
3,084
0
669
7,501
0
17,423
L
7,214
794
0
1,085
11,652
5,238
0
2,852
8,800
49,850
0
L
5,837
118
0
1,532
17,125
14,907
174
5,898
11,227
11,531
0
L
Mercury
4,719
1,759
0
2,618
15,556
5,195
0
2,482
13,074
0
47,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,325
Gold Earned
41,868
422
Minions Killed
344
0
Camps Cleared
0
1,946,383
Distance Traveled
1,564,372
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,652
533
117
6
0
391,087
0
L
Jing Wei
9,476
474
110
6
0
334,157
4
W
Osiris
11,117
556
91
5
0
416,433
7
W
Danzaburou
8,057
403
64
3
0
357,728
0
W
Janus
9,016
451
112
6
0
390,219
1
W
Bacchus
8,483
424
38
2
0
390,916
0
L
Tyr
6,592
330
35
2
0
180,911
1
L
Nox
9,026
451
97
5
0
326,892
5
L
Ares
8,502
425
15
1
0
368,840
0
L
Mercury
8,272
414
87
4
0
353,572
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role