Player Matchup

Scylla
Scylla
QueenBaepolar
Scylla
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,182 Elo+
Party 2
Artio
Artio
laginasmilk
Artio
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 6L
1,276 Elo+
Party 2
Osiris
Osiris
xXloganberryXx
Osiris
Level 105
God Stats
20W - 12L
1,614 SR
Queue Stats
68W - 77L
1,475 Elo+
Solo
Team Averages
Level 43
1,538 SR
1,311 Elo+

VS

Team Averages
Level 96
1,438 SR
1,500 Elo+
Fafnir
Fafnir
Crazy Uncle Kev
Fafnir
Level 60
God Stats
5W - 4L
1,266 SR
Queue Stats
102W - 137L
1,439 Elo+
Party 1
Cthulhu
Cthulhu
R0NATHAN
Cthulhu
Level 100
God Stats
59W - 58L
1,604 SR
Queue Stats
613W - 648L
1,530 Elo+
Party 1
Gilgamesh
Gilgamesh
TRexPhantom
Gilgamesh
Level 127
God Stats
53W - 41L
1,445 SR
Queue Stats
623W - 640L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 0
8,052
503
2,817
7,640
2,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
0 / 7 / 1
8,603
538
4,444
16,281
11,407
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
1 / 4 / 0
9,100
569
4,735
9,756
5,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 10
11,100
694
3,700
6,873
6,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Cthulhu
R0NATHAN
Cthulhu
16
6 / 1 / 9
12,174
761
11,965
10,630
9,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Gilgamesh
TRexPhantom
Gilgamesh
12
8 / 0 / 8
11,048
691
11,110
9,291
3,922
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
45
1
Kills
18
18
Deaths
1
1
Assists
27
Player
Kills
Deaths
Assists
KDA
W
4
0
10
9
L
0
7
0
0
W
Cthulhu
R0NATHAN
Cthulhu
6
1
9
10.5
W
Gilgamesh
TRexPhantom
Gilgamesh
8
0
8
12
L
0
7
1
0.07
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,996
Damage
26,775
33,677
Taken
26,794
19,395
Mitigated
19,958
6,731
Healing
7,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,700
1,160
369
2,657
6,873
6,588
307
2,051
4,822
12,083
0
L
2,817
557
0
0
7,640
2,453
0
3,927
3,713
16,311
0
W
Cthulhu
R0NATHAN
Cthulhu
11,965
697
733
1,598
10,630
9,448
175
3,860
6,770
56,593
0
W
Gilgamesh
TRexPhantom
Gilgamesh
11,110
4,054
0
2,566
9,291
3,922
1,659
1,594
7,697
0
40,838
L
4,444
435
804
3,608
16,281
11,407
0
7,907
8,374
26,295
0
L
4,735
1,216
0
2,319
9,756
5,535
0
3,879
5,877
0
41,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,755
Gold Earned
34,322
122
Minions Killed
166
0
Camps Cleared
0
660,043
Distance Traveled
829,679
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
11,100
694
17
1
0
254,238
1
L
Scylla
8,052
503
35
2
0
165,614
0
W
Cthulhu
12,174
761
99
6
0
303,753
0
W
Gilgamesh
11,048
691
50
3
0
271,688
1
L
Artio
8,603
538
39
2
0
266,608
0
L
Osiris
9,100
569
48
3
0
227,821
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role