Player Matchup

Scylla
Scylla
KanelBosse
Scylla
Level 105
God Stats
7W - 1L
1,626 SR
Queue Stats
82W - 73L
1,663 Elo+
Solo
Tiamat
Tiamat
MonsterXkILL
Tiamat
Level 159
God Stats
26W - 19L
1,554 SR
Queue Stats
97W - 104L
1,516 Elo+
Solo
Cthulhu
Cthulhu
PaulBobPage
Cthulhu
Level 123
God Stats
10W - 2L
1,814 SR
Queue Stats
18W - 6L
1,712 Elo+
Solo
Danzaburou
Danzaburou
alexvimu
Danzaburou
Level 126
God Stats
8W - 7L
1,504 SR
Queue Stats
346W - 310L
1,575 Elo+
Solo
Tyr
Tyr
gerrit179
Tyr
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 127
1,600 SR
1,593 Elo+

VS

Team Averages
Level 142
1,523 SR
1,519 Elo+
Anhur
Anhur
 
Anhur
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
Bananahousen
Erlang Shen
Level 126
God Stats
0W - 1L
1,811 SR
Queue Stats
32W - 37L
1,510 Elo+
Party 1
Awilix
Awilix
PalladinN
Awilix
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,499 Elo+
Solo
Ymir
Ymir
Pizell-1
Ymir
Level 140
God Stats
0W - 2L
1,295 SR
Queue Stats
52W - 59L
1,475 Elo+
Party 1
Nox
Nox
Pumbahazir
Nox
Level 129
God Stats
2W - 3L
1,512 SR
Queue Stats
160W - 166L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
KanelBosse
Scylla
17
6 / 3 / 5
10,410
868
10,436
6,758
2,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tiamat
17
0 / 0 / 11
9,225
769
9,271
5,651
5,519
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
PaulBobPage
Cthulhu
16
4 / 0 / 12
10,268
856
14,394
9,742
7,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
alexvimu
Danzaburou
16
7 / 3 / 4
10,963
914
13,974
11,617
5,210
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 6 / 9
8,662
722
4,740
12,991
11,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
1 / 4 / 5
8,056
671
5,362
10,430
4,058
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
Bananahousen
Erlang Shen
15
3 / 4 / 3
8,754
730
6,256
13,575
12,706
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Awilix
PalladinN
Awilix
16
6 / 2 / 4
9,736
811
10,805
10,818
4,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ymir
13
0 / 6 / 2
7,552
629
3,830
16,803
14,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 2 / 7
8,940
745
5,565
8,170
3,430
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
33
18
Kills
12
12
Deaths
18
41
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
4
5
0.88
L
Erlang Shen
Bananahousen
Erlang Shen
3
4
3
1.13
W
Scylla
KanelBosse
Scylla
6
3
5
2.83
W
Tiamat
0
0
11
5.5
L
Awilix
PalladinN
Awilix
6
2
4
4
W
Cthulhu
PaulBobPage
Cthulhu
4
0
12
10
L
Ymir
0
6
2
0.17
L
2
2
7
2.75
W
Danzaburou
alexvimu
Danzaburou
7
3
4
3
W
1
6
9
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,815
Damage
31,818
46,759
Taken
59,796
32,331
Mitigated
39,645
9,861
Healing
7,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
5,362
2,499
0
530
10,430
4,058
0
5,719
4,373
0
19,756
L
Erlang Shen
Bananahousen
Erlang Shen
6,256
2,308
0
2,820
13,575
12,706
0
7,817
5,518
0
24,886
W
Scylla
KanelBosse
Scylla
10,436
1,215
0
443
6,758
2,826
738
874
5,884
44,053
0
W
Tiamat
9,271
1,096
0
2,538
5,651
5,519
498
1,167
4,484
35,731
0
L
Awilix
PalladinN
Awilix
10,805
4,240
0
1,022
10,818
4,587
0
6,182
4,395
0
32,302
W
Cthulhu
PaulBobPage
Cthulhu
14,394
673
353
2,929
9,742
7,101
368
3,172
6,570
27,396
0
L
Ymir
3,830
144
0
2,329
16,803
14,864
0
9,378
6,967
17,950
0
L
5,565
140
0
519
8,170
3,430
1
4,107
3,970
30,384
0
W
Danzaburou
alexvimu
Danzaburou
13,974
6,923
0
2,176
11,617
5,210
433
2,925
8,692
0
39,802
W
4,740
657
0
1,422
12,991
11,675
684
1,741
11,250
0
8,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,528
Gold Earned
43,038
295
Minions Killed
286
9
Camps Cleared
8
1,230,142
Distance Traveled
1,106,930
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,056
671
59
5
1
199,233
1
L
Erlang Shen
8,754
730
48
4
2
223,828
1
W
Scylla
10,410
868
99
8
2
215,619
4
W
Tiamat
9,225
769
70
6
6
268,462
2
L
Awilix
9,736
811
62
5
2
247,495
0
W
Cthulhu
10,268
856
48
4
0
270,502
3
L
Ymir
7,552
629
38
3
0
211,510
4
L
Nox
8,940
745
79
7
3
224,864
4
W
Danzaburou
10,963
914
73
6
1
223,249
3
W
Tyr
8,662
722
5
0
0
252,310
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role