Player Matchup

Ares
Ares
Silver III
Oni_Xing
Ares
Silver III
Level 85
God Stats
0W - 1L
1,492 SR
Queue Stats
12W - 6L
1,608 MMR
Party 1
Hercules
Hercules
Bronze III
branl2002
Hercules
Bronze III
Level 107
God Stats
1W - 2L
1,668 SR
Queue Stats
21W - 17L
1,470 MMR
Party 1
Cthulhu
Cthulhu
Silver I
temp-797092
Cthulhu
Silver I
Level 108
God Stats
1W - 2L
1,585 SR
Queue Stats
24W - 23L
1,577 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 100
1,582 SR
1,552 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 103
1,615 SR
1,526 MMR
Chaac
Chaac
Silver III
COZZIBOiiNASTY12
Chaac
Silver III
Level 75
God Stats
7W - 4L
1,731 SR
Queue Stats
18W - 20L
1,433 MMR
Party 2
Tiamat
Tiamat
Silver I
CozziBoii
Tiamat
Silver I
Level 106
God Stats
2W - 2L
1,548 SR
Queue Stats
25W - 24L
1,615 MMR
Party 2
Neith
Neith
Gold III
xlRoyalBloodlx
Neith
Gold III
Level 129
God Stats
8W - 6L
1,566 SR
Queue Stats
71W - 88L
1,530 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
16
4 / 10 / 7
14,310
572
9,107
27,628
11,988
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
branl2002
Hercules
19
3 / 3 / 12
15,883
635
13,282
34,612
37,787
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
temp-797092
Cthulhu
19
10 / 1 / 6
16,282
651
28,930
32,853
25,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
BacchusDanzaburouAphroditeKumbhakarnaSkadi

VS

Bans
SetHadesAh Muzen CabPoseidonIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 5 / 9
14,577
583
23,732
28,113
27,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
CozziBoii
Tiamat
18
4 / 7 / 6
15,165
607
23,134
20,452
11,995
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
7 / 5 / 6
16,389
656
27,332
17,276
6,659
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
34
17
Kills
13
14
Deaths
17
25
Assists
21
Player
Kills
Deaths
Assists
KDA
W
2
5
9
1.3
W
Tiamat
CozziBoii
Tiamat
4
7
6
1
L
Ares
4
10
7
0.75
L
Hercules
branl2002
Hercules
3
3
12
3
L
Cthulhu
temp-797092
Cthulhu
10
1
6
13
W
7
5
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,319
Damage
74,198
95,093
Taken
65,841
75,233
Mitigated
46,484
33,794
Healing
22,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,732
6,495
0
9,292
28,113
27,830
467
15,381
12,732
0
69,952
W
Tiamat
CozziBoii
Tiamat
23,134
2,695
401
6,432
20,452
11,995
619
14,094
6,358
79,294
0
L
Ares
9,107
291
1,026
686
27,628
11,988
390
7,911
19,542
35,933
0
L
Hercules
branl2002
Hercules
13,282
3,846
0
17,432
34,612
37,787
94
6,560
27,602
0
56,797
L
Cthulhu
temp-797092
Cthulhu
28,930
2,485
885
13,765
32,853
25,458
1,559
8,790
23,667
88,629
0
W
27,332
11,521
0
6,280
17,276
6,659
2,900
8,678
8,598
0
119,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,475
Gold Earned
46,131
264
Minions Killed
270
0
Camps Cleared
0
1,316,890
Distance Traveled
1,270,622
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
14,577
583
68
3
0
467,273
0
W
Tiamat
15,165
607
83
3
0
419,788
4
L
Ares
14,310
572
39
2
0
371,474
0
L
Hercules
15,883
635
94
4
0
480,779
1
L
Cthulhu
16,282
651
131
5
0
464,637
5
W
Neith
16,389
656
119
5
0
383,561
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role