Player Matchup

Horus
Horus
Apnea14
Horus
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
100W - 121L
1,365 Elo+
Solo
Pele
Pele
Bob n Marley447
Pele
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,221 Elo+
Solo
Medusa
Medusa
Platinum_pe
Medusa
Level 17
God Stats
2W - 6L
1,328 SR
Queue Stats
39W - 50L
1,250 Elo+
Party 2
Ra
Ra
jusd1
Ra
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 30L
1,250 Elo+
Solo
Athena
Athena
resttt-_-
Athena
Level 27
God Stats
25W - 20L
1,303 SR
Queue Stats
136W - 142L
1,357 Elo+
Party 2
Team Averages
Level 26
1,426 SR
1,289 Elo+

VS

Team Averages
Level 20
1,561 SR
1,294 Elo+
Izanami
Izanami
ALMONDSTUFF
Izanami
Level 11
God Stats
42W - 35L
1,605 SR
Queue Stats
140W - 159L
1,268 Elo+
Party 1
Sun Wukong
Sun Wukong
BICBandito
Sun Wukong
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
169W - 209L
1,215 Elo+
Solo
Khepri
Khepri
Ksnizzle06
Khepri
Level 8
God Stats
6W - 4L
1,399 SR
Queue Stats
17W - 32L
1,262 Elo+
Party 1
Ullr
Ullr
LIMESTUFF
Ullr
Level 25
God Stats
16W - 24L
1,672 SR
Queue Stats
255W - 290L
1,344 Elo+
Party 1
Set
Set
LlMESTUFF
Set
Level 27
God Stats
12W - 19L
1,627 SR
Queue Stats
214W - 270L
1,382 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Apnea14
Horus
19
2 / 3 / 5
12,050
430
11,631
18,623
17,930
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
9 / 5 / 0
12,301
439
9,780
15,059
5,741
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
19
6 / 3 / 1
11,932
426
18,100
15,876
8,508
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ra
16
1 / 9 / 8
10,563
377
13,581
22,563
20,001
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
resttt-_-
Athena
18
1 / 2 / 6
11,520
411
12,159
25,108
29,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ALMONDSTUFF
Izanami
17
2 / 4 / 1
12,128
433
13,052
16,281
7,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
BICBandito
Sun Wukong
18
1 / 9 / 8
11,851
423
6,672
19,132
14,910
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Khepri
Ksnizzle06
Khepri
17
1 / 4 / 6
12,263
438
7,844
21,268
22,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ullr
19
8 / 1 / 6
13,652
488
20,548
14,452
6,270
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

20
9 / 1 / 2
16,511
590
16,227
15,213
10,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
44
19
Kills
21
22
Deaths
19
20
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Izanami
ALMONDSTUFF
Izanami
2
4
1
0.63
L
Horus
Apnea14
Horus
2
3
5
1.5
W
Sun Wukong
BICBandito
Sun Wukong
1
9
8
0.56
L
9
5
0
1.8
W
Khepri
Ksnizzle06
Khepri
1
4
6
1
W
Ullr
8
1
6
11
W
9
1
2
10
L
Medusa
6
3
1
2.17
L
Ra
1
9
8
0.56
L
Athena
resttt-_-
Athena
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,251
Damage
64,343
97,229
Taken
86,346
81,364
Mitigated
62,391
24,416
Healing
17,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
ALMONDSTUFF
Izanami
13,052
9,823
0
4,938
16,281
7,426
2,922
4,794
11,322
0
80,809
L
Horus
Apnea14
Horus
11,631
6,562
953
4,995
18,623
17,930
1,604
681
17,942
0
66,032
W
Sun Wukong
BICBandito
Sun Wukong
6,672
2,213
123
2,768
19,132
14,910
574
3,596
15,496
0
37,010
L
9,780
3,339
0
2,349
15,059
5,741
1,774
67
14,992
0
59,201
W
Khepri
Ksnizzle06
Khepri
7,844
1,414
0
700
21,268
22,987
149
7,082
14,114
28,452
0
W
Ullr
20,548
8,158
0
4,920
14,452
6,270
2,806
5,831
8,429
0
82,981
W
16,227
8,280
0
4,108
15,213
10,798
7,109
3,876
11,245
0
139,210
L
Medusa
18,100
9,472
0
5,084
15,876
8,508
1,060
2,339
13,537
0
99,715
L
Ra
13,581
1,605
2,510
7,214
22,563
20,001
644
627
21,936
67,349
0
L
Athena
resttt-_-
Athena
12,159
4,400
0
1,311
25,108
29,184
272
4,130
20,978
64,810
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,366
Gold Earned
66,405
542
Minions Killed
589
0
Camps Cleared
0
2,273,846
Distance Traveled
2,510,624
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,128
433
154
6
0
455,602
0
L
Horus
12,050
430
114
4
0
489,991
3
W
Sun Wukong
11,851
423
47
2
0
480,750
1
L
Pele
12,301
439
104
4
0
402,029
2
W
Khepri
12,263
438
26
1
0
463,226
0
W
Ullr
13,652
488
115
4
0
547,049
1
W
Set
16,511
590
247
9
0
563,997
1
L
Medusa
11,932
426
132
5
0
442,331
0
L
Ra
10,563
377
103
4
0
391,602
0
L
Athena
11,520
411
89
3
0
547,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role