Player Matchup

Vamana
Vamana
ImARealStoner
Vamana
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
220W - 236L
1,578 Elo+
Party 2
Horus
Horus
KLAskino
Horus
Level 64
God Stats
2W - 2L
1,500 SR
Queue Stats
394W - 361L
1,513 Elo+
Solo
Fenrir
Fenrir
PR1M3TIME AF
Fenrir
Level 137
God Stats
2W - 2L
1,482 SR
Queue Stats
243W - 238L
1,567 Elo+
Solo
Cernunnos
Cernunnos
dEECEETHELOW
Cernunnos
Level 113
God Stats
0W - 1L
1,730 SR
Queue Stats
14W - 12L
1,605 Elo+
Party 2
Zeus
Zeus
Âbaddôn7
Zeus
Level 159
God Stats
9W - 1L
1,564 SR
Queue Stats
291W - 286L
1,575 Elo+
Solo
Team Averages
Level 116
1,555 SR
1,568 Elo+

VS

Team Averages
Level 112
1,541 SR
1,574 Elo+
Hel
Hel
Budakishix
Hel
Level 125
God Stats
13W - 10L
1,556 SR
Queue Stats
898W - 900L
1,566 Elo+
Solo
Apollo
Apollo
Hot RedAssassin
Apollo
Level 159
God Stats
2W - 3L
1,210 SR
Queue Stats
360W - 367L
1,545 Elo+
Solo
Zeus
Zeus
Lordiator69
Zeus
Level 105
God Stats
2W - 0L
1,715 SR
Queue Stats
47W - 38L
1,532 Elo+
Party 1
Artio
Artio
TheRamblinrekt
Artio
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,594 Elo+
Party 1
Rama
Rama
iCryoShock
Rama
Level 123
God Stats
1W - 0L
1,722 SR
Queue Stats
16W - 8L
1,633 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 11
10,080
840
7,002
17,806
19,073
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Horus
KLAskino
Horus
14
2 / 5 / 8
8,887
741
4,220
18,273
22,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
14
1 / 6 / 7
8,859
738
9,956
15,661
12,943
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
dEECEETHELOW
Cernunnos
17
4 / 6 / 8
9,963
830
12,907
12,929
6,367
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
6 / 6 / 6
9,517
793
19,975
10,813
5,328
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 16
9,211
768
5,173
11,858
8,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 3 / 12
8,948
746
6,574
13,751
6,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
9 / 2 / 12
11,356
946
30,326
12,728
6,583
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 5 / 14
9,629
802
2,364
15,269
18,130
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
12 / 2 / 8
11,551
963
20,883
11,335
5,222
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
88
15
Kills
26
26
Deaths
15
40
Assists
62
Player
Kills
Deaths
Assists
KDA
W
1
3
16
3
W
1
3
12
2.33
L
2
3
11
2.5
L
Horus
KLAskino
Horus
2
5
8
1.2
W
9
2
12
7.5
L
Fenrir
1
6
7
0.75
W
3
5
14
2
L
Cernunnos
dEECEETHELOW
Cernunnos
4
6
8
1.33
W
12
2
8
8
L
6
6
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,060
Damage
65,320
75,482
Taken
64,941
65,970
Mitigated
45,218
24,089
Healing
33,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,173
422
15,718
6,182
11,858
8,563
156
5,392
6,466
16,170
0
W
6,574
3,827
1,293
1,351
13,751
6,720
2,144
4,470
9,281
0
18,416
L
7,002
1,740
1,552
4,186
17,806
19,073
519
6,924
10,882
0
15,032
L
Horus
KLAskino
Horus
4,220
1,344
3,830
4,320
18,273
22,259
198
10,398
7,875
0
7,093
W
30,326
2,538
419
2,051
12,728
6,583
1,019
2,602
10,126
50,923
0
L
Fenrir
9,956
2,001
1,541
3,805
15,661
12,943
160
6,923
8,738
0
15,350
W
2,364
360
528
1,090
15,269
18,130
56
5,566
9,703
3,904
0
L
Cernunnos
dEECEETHELOW
Cernunnos
12,907
4,271
948
1,463
12,929
6,367
1,988
5,763
7,166
0
33,131
W
20,883
16,403
1,683
3,156
11,335
5,222
2,057
1,945
9,390
0
31,164
L
19,975
891
887
1,557
10,813
5,328
399
7,855
2,958
31,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,306
Gold Earned
50,695
97
Minions Killed
126
0
Camps Cleared
0
996,804
Distance Traveled
1,076,249
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,211
768
22
2
0
243,695
2
W
Apollo
8,948
746
30
3
0
214,298
0
L
Vamana
10,080
840
16
1
0
224,523
0
L
Horus
8,887
741
9
1
0
205,503
0
W
Zeus
11,356
946
45
4
0
216,163
1
L
Fenrir
8,859
738
5
0
0
235,678
1
W
Artio
9,629
802
2
0
0
201,077
0
L
Cernunnos
9,963
830
36
3
0
174,464
0
W
Rama
11,551
963
27
2
0
201,016
0
L
Zeus
9,517
793
31
3
0
156,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role