Player Matchup

Janus
Janus
Diamond I
AimBlue
Janus
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Diamond III
Lperkal
Danzaburou
Diamond III
Level 72
God Stats
20W - 13L
1,701 SR
Queue Stats
329W - 319L
2,344 MMR
Solo
Guan Yu
Guan Yu
Diamond II
Motivace
Guan Yu
Diamond II
Level 160
God Stats
7W - 5L
1,846 SR
Queue Stats
119W - 94L
2,434 MMR
Solo
Hun Batz
Hun Batz
Masters
StarPawn
Hun Batz
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Diamond III
xK3ROx
Kuzenbo
Diamond III
Level 160
God Stats
45W - 44L
1,585 SR
Queue Stats
534W - 527L
2,302 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 142
1,626 SR
2,016 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 141
1,477 SR
2,023 MMR
Anhur
Anhur
Masters
Deim0ss
Anhur
Masters
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Diamond II
Eragon
Ymir
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Camazotz
Camazotz
Diamond I
Gruffyard7
Camazotz
Diamond I
Level 148
God Stats
2W - 2L
1,495 SR
Queue Stats
73W - 43L
2,420 MMR
Solo
Thoth
Thoth
Diamond V
VERMEDADDY
Thoth
Diamond V
Level 151
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 40L
2,307 MMR
Solo
Thor
Thor
Diamond II
marquitox23
Thor
Diamond II
Level 158
God Stats
8W - 16L
1,389 SR
Queue Stats
382W - 334L
2,390 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AimBlue
Janus
17
1 / 7 / 7
10,267
467
10,774
15,598
4,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Danzaburou
Lperkal
Danzaburou
18
1 / 4 / 1
11,340
515
8,101
18,179
6,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Guan Yu
Motivace
Guan Yu
18
6 / 6 / 2
11,573
526
16,163
28,093
30,404
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
StarPawn
Hun Batz
17
7 / 9 / 1
11,138
506
16,320
23,919
13,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
xK3ROx
Kuzenbo
13
0 / 7 / 6
8,969
408
7,521
21,291
22,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Bans
SetAthenaTiamatTsukuyomiApollo

VS

Bans
Ao KuangChernobogScyllaHeimdallrSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Deim0ss
Anhur
20
7 / 1 / 7
14,677
667
24,065
20,573
9,228
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
Eragon
Ymir
16
1 / 5 / 19
12,191
554
7,611
22,037
20,405
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Camazotz
Gruffyard7
Camazotz
19
3 / 4 / 10
12,578
572
17,385
24,930
20,678
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+200
Health
+100
Mana

Thoth
20
13 / 3 / 8
14,298
650
18,273
13,967
5,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

20
9 / 2 / 12
13,511
614
17,101
16,237
9,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
89
15
Kills
33
33
Deaths
15
17
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Janus
AimBlue
Janus
1
7
7
0.64
W
Anhur
Deim0ss
Anhur
7
1
7
10.5
W
Ymir
Eragon
Ymir
1
5
19
2.1
W
Camazotz
Gruffyard7
Camazotz
3
4
10
2
L
Danzaburou
Lperkal
Danzaburou
1
4
1
0.38
L
Guan Yu
Motivace
Guan Yu
6
6
2
1.17
L
Hun Batz
StarPawn
Hun Batz
7
9
1
0.83
W
Thoth
13
3
8
5.67
W
9
2
12
7.5
L
Kuzenbo
xK3ROx
Kuzenbo
0
7
6
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,879
Damage
84,435
107,080
Taken
97,744
77,575
Mitigated
65,605
26,853
Healing
43,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
AimBlue
Janus
10,774
919
114
2,746
15,598
4,500
0
6,932
8,470
69,297
0
W
Anhur
Deim0ss
Anhur
24,065
17,049
0
11,774
20,573
9,228
5,605
3,255
17,213
0
132,088
W
Ymir
Eragon
Ymir
7,611
1,911
0
4,221
22,037
20,405
0
6,453
15,351
28,398
0
W
Camazotz
Gruffyard7
Camazotz
17,385
7,774
0
15,892
24,930
20,678
515
2,182
22,654
0
96,546
L
Danzaburou
Lperkal
Danzaburou
8,101
3,378
0
5,812
18,179
6,066
0
3,904
14,265
0
87,103
L
Guan Yu
Motivace
Guan Yu
16,163
3,665
1,820
10,316
28,093
30,404
568
1,762
26,262
531
74,276
L
Hun Batz
StarPawn
Hun Batz
16,320
5,673
0
2,086
23,919
13,875
144
5,643
17,970
0
86,436
W
Thoth
18,273
718
0
6,395
13,967
5,397
3,657
4,417
9,478
92,134
0
W
17,101
4,829
0
5,040
16,237
9,897
1,295
3,222
12,925
0
92,598
L
Kuzenbo
xK3ROx
Kuzenbo
7,521
2,186
0
3,959
21,291
22,730
0
6,915
14,229
27,000
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,287
Gold Earned
67,255
593
Minions Killed
697
0
Camps Cleared
0
2,184,076
Distance Traveled
2,257,130
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,267
467
160
7
0
463,976
6
W
Anhur
14,677
667
213
10
0
423,911
4
W
Ymir
12,191
554
26
1
0
438,724
7
W
Camazotz
12,578
572
139
6
0
464,434
0
L
Danzaburou
11,340
515
157
7
0
415,471
6
L
Guan Yu
11,573
526
134
6
0
407,917
0
L
Hun Batz
11,138
506
116
5
0
446,024
1
W
Thoth
14,298
650
180
8
0
449,348
1
W
Thor
13,511
614
139
6
0
480,713
7
L
Kuzenbo
8,969
408
26
1
0
450,688
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role