Player Matchup

Set
Set
Cuachicqueh219
Set
Level 66
God Stats
15W - 13L
1,673 SR
Queue Stats
37W - 37L
1,563 Elo+
Solo
Danzaburou
Danzaburou
SoulgunnerDM
Danzaburou
Level 77
God Stats
6W - 1L
1,690 SR
Queue Stats
83W - 82L
1,454 Elo+
Party 1
Artio
Artio
SunXerif
Artio
Level 86
God Stats
31W - 36L
1,473 SR
Queue Stats
161W - 145L
1,499 Elo+
Party 1
Tiamat
Tiamat
cristk
Tiamat
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
joeblob
King Arthur
Level 114
God Stats
2W - 10L
1,622 SR
Queue Stats
226W - 268L
1,414 Elo+
Solo
Team Averages
Level 100
1,592 SR
1,486 Elo+

VS

Team Averages
Level 69
1,401 SR
1,429 Elo+
Chronos
Chronos
DankMythology
Chronos
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
163W - 185L
1,413 Elo+
Party 2
Artemis
Artemis
Failureman
Artemis
Level 63
God Stats
32W - 36L
1,687 SR
Queue Stats
319W - 337L
1,549 Elo+
Solo
Fafnir
Fafnir
Kalammekharxx
Fafnir
Level 87
God Stats
1W - 5L
1,330 SR
Queue Stats
133W - 141L
1,420 Elo+
Solo
Bakasura
Bakasura
Lokerboy10
Bakasura
Level 56
God Stats
3W - 10L
1,239 SR
Queue Stats
314W - 416L
1,389 Elo+
Party 2
Nox
Nox
SavageIra
Nox
Level 58
God Stats
3W - 4L
1,248 SR
Queue Stats
93W - 115L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 4 / 1
8,264
551
7,493
9,720
3,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
SoulgunnerDM
Danzaburou
13
3 / 2 / 2
8,122
541
5,241
5,175
1,599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
SunXerif
Artio
12
1 / 4 / 4
6,831
455
3,677
14,531
6,293
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tiamat
cristk
Tiamat
14
0 / 2 / 2
7,992
533
5,567
6,864
4,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
joeblob
King Arthur
12
1 / 3 / 3
7,296
486
7,451
9,578
6,857
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
12
3 / 4 / 3
7,314
488
5,354
8,549
2,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
Failureman
Artemis
10
1 / 4 / 3
6,128
409
4,787
9,167
2,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 2 / 1
6,060
404
1,974
8,645
7,039
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bakasura
Lokerboy10
Bakasura
12
9 / 1 / 0
8,208
547
5,684
8,547
2,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
2 / 1 / 3
8,226
548
5,228
8,818
3,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
25
12
Kills
15
15
Deaths
12
12
Assists
10
Player
Kills
Deaths
Assists
KDA
W
7
4
1
1.88
L
Chronos
3
4
3
1.13
L
Artemis
Failureman
Artemis
1
4
3
0.63
L
0
2
1
0.25
L
Bakasura
Lokerboy10
Bakasura
9
1
0
9
L
2
1
3
3.5
W
Danzaburou
SoulgunnerDM
Danzaburou
3
2
2
2
W
Artio
SunXerif
Artio
1
4
4
0.75
W
Tiamat
cristk
Tiamat
0
2
2
0.5
W
King Arthur
joeblob
King Arthur
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,429
Damage
23,027
45,868
Taken
43,726
22,827
Mitigated
18,068
11,820
Healing
13,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,493
3,537
0
2,997
9,720
3,840
85
1,342
8,116
0
41,745
L
Chronos
5,354
2,529
0
2,418
8,549
2,770
610
0
8,549
31,516
0
L
Artemis
Failureman
Artemis
4,787
1,757
0
3,165
9,167
2,613
0
1,200
7,967
0
29,252
L
1,974
282
488
2,935
8,645
7,039
0
1,805
6,780
17,416
0
L
Bakasura
Lokerboy10
Bakasura
5,684
4,728
0
1,794
8,547
2,608
918
1,349
7,146
0
37,264
L
5,228
823
0
2,284
8,818
3,038
0
4,452
4,040
47,154
0
W
Danzaburou
SoulgunnerDM
Danzaburou
5,241
2,530
135
580
5,175
1,599
2,327
589
4,586
0
44,667
W
Artio
SunXerif
Artio
3,677
405
620
5,090
14,531
6,293
660
2,283
11,971
26,212
0
W
Tiamat
cristk
Tiamat
5,567
793
0
2,098
6,864
4,238
456
3,385
3,305
49,557
0
W
King Arthur
joeblob
King Arthur
7,451
1,169
0
300
9,578
6,857
412
4,699
4,817
0
35,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,505
Gold Earned
35,936
388
Minions Killed
358
0
Camps Cleared
0
1,397,897
Distance Traveled
1,230,957
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
8,264
551
74
5
0
299,139
2
L
Chronos
7,314
488
67
4
0
253,213
1
L
Artemis
6,128
409
54
4
0
230,358
1
L
Fafnir
6,060
404
28
2
0
234,681
2
L
Bakasura
8,208
547
81
5
0
236,398
4
L
Nox
8,226
548
128
9
0
276,307
1
W
Danzaburou
8,122
541
92
6
0
263,564
0
W
Artio
6,831
455
27
2
0
286,214
3
W
Tiamat
7,992
533
131
9
0
263,023
4
W
King Arthur
7,296
486
64
4
0
285,957
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role