Player Matchup

Fenrir
Fenrir
Eric___210
Fenrir
Level 45
God Stats
51W - 48L
1,669 SR
Queue Stats
279W - 271L
1,545 Elo+
Party 4
Medusa
Medusa
Floater1987
Medusa
Level 111
God Stats
45W - 39L
1,635 SR
Queue Stats
437W - 384L
1,559 Elo+
Party 4
Tiamat
Tiamat
GorDiTo_SaMa476
Tiamat
Level 107
God Stats
7W - 6L
1,207 SR
Queue Stats
652W - 626L
1,435 Elo+
Party 3
Cerberus
Cerberus
Hellgun45
Cerberus
Level 47
God Stats
8W - 5L
1,548 SR
Queue Stats
72W - 60L
1,521 Elo+
Party 3
Gilgamesh
Gilgamesh
romainlegameur5
Gilgamesh
Level 89
God Stats
15W - 6L
1,599 SR
Queue Stats
296W - 258L
1,529 Elo+
Party 3
Team Averages
Level 80
1,532 SR
1,518 Elo+

VS

Team Averages
Level 44
1,491 SR
1,538 Elo+
Cerberus
Cerberus
Deadj-Ghost
Cerberus
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 143L
1,406 Elo+
Party 2
Raijin
Raijin
GigiiRandy_
Raijin
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 53L
1,743 Elo+
Party 1
Danzaburou
Danzaburou
RomRom0109
Danzaburou
Level 26
God Stats
18W - 30L
1,218 SR
Queue Stats
54W - 81L
1,320 Elo+
Party 2
Nemesis
Nemesis
SapoEscopeta
Nemesis
Level 29
God Stats
1W - 1L
1,739 SR
Queue Stats
97W - 16L
1,846 Elo+
Party 1
King Arthur
King Arthur
colonelgaming0
King Arthur
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
229W - 241L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Eric___210
Fenrir
8
2 / 1 / 0
5,240
524
2,037
4,004
1,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
9
2 / 1 / 1
5,335
534
3,799
4,794
1,268
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 0 / 0
5,656
566
2,128
3,726
1,818
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cerberus
Hellgun45
Cerberus
8
0 / 2 / 2
5,092
509
1,145
4,991
1,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gilgamesh
romainlegameur5
Gilgamesh
12
6 / 0 / 1
7,054
705
8,196
8,495
4,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Deadj-Ghost
Cerberus
7
0 / 1 / 2
4,306
431
2,547
4,938
1,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Raijin
10
0 / 0 / 1
5,727
573
1,650
3,698
1,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
RomRom0109
Danzaburou
7
1 / 2 / 0
4,685
469
1,572
3,761
824
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
SapoEscopeta
Nemesis
10
3 / 1 / 0
6,049
605
4,156
5,679
2,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
colonelgaming0
King Arthur
7
0 / 6 / 0
4,477
448
3,169
8,188
3,525
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
7
10
Kills
4
4
Deaths
10
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Deadj-Ghost
Cerberus
0
1
2
1
W
Fenrir
Eric___210
Fenrir
2
1
0
2
W
Medusa
2
1
1
2.5
L
Raijin
0
0
1
0.5
W
0
0
0
0
W
Cerberus
Hellgun45
Cerberus
0
2
2
0.5
L
Danzaburou
RomRom0109
Danzaburou
1
2
0
0.5
L
Nemesis
SapoEscopeta
Nemesis
3
1
0
3
L
King Arthur
colonelgaming0
King Arthur
0
6
0
0
W
Gilgamesh
romainlegameur5
Gilgamesh
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,305
Damage
13,094
26,010
Taken
26,264
9,675
Mitigated
9,747
11,255
Healing
3,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Deadj-Ghost
Cerberus
2,547
167
0
946
4,938
1,960
0
694
4,244
12,165
0
W
Fenrir
Eric___210
Fenrir
2,037
167
0
2,412
4,004
1,141
0
278
3,701
0
23,896
W
Medusa
3,799
1,654
0
1,151
4,794
1,268
0
1,208
3,461
0
32,235
L
Raijin
1,650
207
0
650
3,698
1,183
0
1,873
1,825
30,512
0
W
2,128
202
0
1,876
3,726
1,818
102
1,408
2,195
32,227
0
W
Cerberus
Hellgun45
Cerberus
1,145
44
123
1,529
4,991
1,436
0
955
3,961
14,363
0
L
Danzaburou
RomRom0109
Danzaburou
1,572
707
0
995
3,761
824
0
451
3,310
0
19,842
L
Nemesis
SapoEscopeta
Nemesis
4,156
2,780
0
503
5,679
2,255
0
255
5,424
0
40,670
L
King Arthur
colonelgaming0
King Arthur
3,169
247
0
375
8,188
3,525
0
0
8,188
0
15,109
W
Gilgamesh
romainlegameur5
Gilgamesh
8,196
3,592
0
4,164
8,495
4,012
156
0
8,495
0
37,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,377
Gold Earned
25,244
323
Minions Killed
260
0
Camps Cleared
0
989,180
Distance Traveled
874,696
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,306
431
30
3
0
168,322
2
W
Fenrir
5,240
524
60
6
0
213,433
3
W
Medusa
5,335
534
60
6
0
183,696
2
L
Raijin
5,727
573
68
7
0
159,604
2
W
Tiamat
5,656
566
77
8
0
183,581
1
W
Cerberus
5,092
509
48
5
0
207,014
0
L
Danzaburou
4,685
469
44
4
0
146,354
4
L
Nemesis
6,049
605
85
9
0
216,996
3
L
King Arthur
4,477
448
33
3
0
183,420
1
W
Gilgamesh
7,054
705
78
8
0
201,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role