Player Matchup

Terra
Terra
CriticalAscend
Terra
Level 159
God Stats
6W - 5L
1,274 SR
Queue Stats
1,304W - 944L
1,547 Elo+
Party 3
Jing Wei
Jing Wei
CubicSpore20838
Jing Wei
Level 154
God Stats
6W - 7L
1,338 SR
Queue Stats
579W - 438L
1,591 Elo+
Party 3
Chaac
Chaac
Dirty-AKA-Chez
Chaac
Level 156
God Stats
15W - 5L
1,368 SR
Queue Stats
795W - 786L
1,462 Elo+
Solo
Hera
Hera
TemperingList8
Hera
Level 72
God Stats
8W - 4L
1,500 SR
Queue Stats
262W - 235L
1,333 Elo+
Party 3
Vulcan
Vulcan
kingsblade14
Vulcan
Level 144
God Stats
6W - 1L
1,585 SR
Queue Stats
239W - 203L
1,574 Elo+
Party 3
Team Averages
Level 137
1,413 SR
1,501 Elo+

VS

Team Averages
Level 112
1,590 SR
1,448 Elo+
Scylla
Scylla
 
Scylla
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Artsy-Starky9103
Ra
Level 155
God Stats
2W - 3L
1,526 SR
Queue Stats
169W - 182L
1,481 Elo+
Party 1
Sol
Sol
IM_BATMAN224
Sol
Level 108
God Stats
2W - 3L
1,710 SR
Queue Stats
451W - 422L
1,504 Elo+
Party 2
Zhong Kui
Zhong Kui
JacobNyx666
Zhong Kui
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 22L
1,271 Elo+
Solo
Hou Yi
Hou Yi
peachy_keen54
Hou Yi
Level 127
God Stats
1W - 2L
1,713 SR
Queue Stats
151W - 157L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 15
11,193
861
6,222
16,216
18,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jing Wei
18
4 / 2 / 10
10,552
812
11,655
13,381
7,273
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
7 / 4 / 10
10,901
839
18,251
16,304
19,316
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

17
2 / 3 / 14
10,268
790
13,067
15,165
8,567
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Vulcan
17
6 / 2 / 13
10,671
821
17,634
13,965
7,588
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
2 / 7 / 3
8,416
647
7,695
14,220
5,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 1 / 4
9,154
704
3,831
7,480
2,966
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

16
0 / 2 / 8
8,571
659
14,866
15,809
6,451
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Zhong Kui
JacobNyx666
Zhong Kui
16
3 / 10 / 6
9,979
768
17,759
19,731
15,384
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

17
4 / 3 / 4
9,249
711
12,283
13,717
5,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
37
23
Kills
12
12
Deaths
23
62
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
2
7
3
0.5
L
3
1
4
5
W
4
1
15
11.5
W
Jing Wei
4
2
10
4.5
W
7
4
10
3
L
0
2
8
2
L
Zhong Kui
JacobNyx666
Zhong Kui
3
10
6
0.6
W
2
3
14
3
W
Vulcan
6
2
13
6.25
L
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,829
Damage
56,434
75,031
Taken
70,957
60,960
Mitigated
35,213
41,476
Healing
33,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
7,695
1,262
1,256
2,842
14,220
5,035
37
9,005
5,215
19,814
0
L
3,831
418
6,589
3,908
7,480
2,966
0
4,534
2,946
15,068
0
W
6,222
394
12,211
8,945
16,216
18,216
730
8,813
7,275
10,514
0
W
Jing Wei
11,655
8,863
1,757
2,914
13,381
7,273
1,532
7,859
5,464
0
26,629
W
18,251
2,527
1,110
4,600
16,304
19,316
660
7,969
8,254
0
36,506
L
14,866
3,105
1,623
9,137
15,809
6,451
0
7,002
8,807
33,905
0
L
Zhong Kui
JacobNyx666
Zhong Kui
17,759
386
1,041
4,093
19,731
15,384
100
8,259
11,472
31,666
0
W
13,067
3,031
1,964
2,543
15,165
8,567
857
9,549
5,446
25,880
0
W
Vulcan
17,634
8,377
3,498
1,934
13,965
7,588
1,237
9,394
4,441
33,149
0
L
12,283
3,172
412
2,766
13,717
5,377
316
8,123
5,594
0
33,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,585
Gold Earned
45,369
148
Minions Killed
153
0
Camps Cleared
0
1,260,748
Distance Traveled
1,134,669
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,416
647
29
2
0
211,257
0
L
Ra
9,154
704
22
2
0
252,617
7
W
Terra
11,193
861
11
1
0
252,488
0
W
Jing Wei
10,552
812
25
2
0
246,631
1
W
Chaac
10,901
839
53
4
0
264,540
0
L
Sol
8,571
659
31
2
0
240,421
0
L
Zhong Kui
9,979
768
35
3
0
207,056
0
W
Hera
10,268
790
24
2
0
243,624
4
W
Vulcan
10,671
821
35
3
0
253,465
4
L
Hou Yi
9,249
711
36
3
0
223,318
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role